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Projectors are great for repairs. People will use a dedicated projector that's aligned with their main grid to replace missing blocks.
If a sub-grid is important enough, you may want to blueprint it individually and project it on to the piston part, rotor part, or hinge part it attaches to. The biggest caveat is that the projector has to be on the same grid that it's projecting. So you may want to build your subgrids in a way that there's a generic block (like armor or a conveyor block) that's the first block attached to the part and a projector can be mounted without interfering with the workings of that sub-grid.
Okie thank you.
Regarding sub-grid. Could I just have a 2nd projector and just project the sub grid and use a piston or hinge to just connect the sub and main grid? That being by rotor or merge block. Sounds simple.
For repairs, I use Nanobot Build and repair. It goes through finding damage and welding it back up using parts from inventory. On my fighter base I put them under the landing pads so anything docked gets set up. Setup will need some patience too.
https://steamcommunity.com/workshop/filedetails/?id=2407984968
https://steamcommunity.com/sharedfiles/filedetails/?id=2415983416
https://steamcommunity.com/sharedfiles/filedetails/?id=857053359
https://www.youtube.com/watch?v=uLVnhk7wzoI
+
I go in space (no Gravity) in creative mode to paste the Blueprint, detach all subgrids and create separate Blueprints, so I blueprint the main grid and subgrids.
For example
-> Once in suvival = I load the main Bp, build it, add a projector on the rotor head to project the subgrid and build.
Also thanks for building tips. I build in atmosphere in creative, since I am mostly in atmosphere. I hate the gravity, I'll try building in space from now on.
Best thing I could think of is to have a projector with main grid and a projector for sub grid. Then just have the two connect with pistons and parking legs.
Though Projections To Assembler and Nanobot is very helpful. Nanobot I nearly always use because I do not want to spend my time repairing base.
https://steamcommunity.com/sharedfiles/filedetails/?id=2941314556
With proper planning, sub-grids can be manually handled with a projector.
If I find your way useful I may switch to it, thank you.
Also off-topic. You should make the stands for the station bigger. Those seem really weak if you ever get attacked.
Your projector HAS to be on the same grid as what it is projecting. So if you want to build a sub-grid from a projector, you'll need build the first block that attaches to the rotor, piston, hinge BY HAND and then attach a projector somewhere off of that to project what you're looking to build.
I do...
Large-grid base. Convert large to small by rotor.
Attach (small) projector to small-grid rotor head.
Attach a 2nd projector somewhere else to another small-grid rotor head.
1st project projects the main grid of the ship I am building.
2nd project projects the sub-grid of the ship I am building.
Then connect the two.
https://steamcommunity.com/sharedfiles/filedetails/?id=2775757693