Guncraft

Guncraft

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thezmaniac  [developer] Nov 21, 2014 @ 9:35am
2.13 is live
(Link to 2.12 readme http://steamcommunity.com/app/241720/discussions/0/613936039463430710/)

Not a major update but we changed the network packets so we have to change the version number.

Mostly crash fixes and optmisations from the Xbox version - especially in onslaught mode.

1. Fixed accidental prefab block limit for Quinn
2. Hopefully fixed random startup crashes that a few users were seeing
3. Fixed crash in gunsmithing when you expand world and then go to firing range
4. Onslaught: Fixed inaccurate soldier bots, fixed getting kill credit for falling off world, improved spider path finding, reduced network traffic.
5. Paranoia: Fixed kill streak defaults
6. Fixed block remover tool so it works with offset cursor
7. Fixed several translations
8. Fixed weapon loss if you get into vehicle while in object placement mode
9. Optimised homing missiles
10. Fixed ranks being set to huge values
11. Fixed not being able to use vehicles if spawn protection is 0
12. Fixed spawning so you don't see things in wrong place for 1 frame
13 Optimised hit detection code for non ray cast weapons
14. Fixed rare crash in death cam
15. Fixed item creation sometimes going missing - this fixes the issue where onslaught modes would occasionally never end.

Patch 11/24
1. Join In Progress seems to be broken in onslaught - fixed
2. Cannot save alternate controls - fixed
Last edited by thezmaniac; Nov 24, 2014 @ 10:16am
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Showing 1-15 of 24 comments
Vyvyvn Nov 21, 2014 @ 10:17am 
#3 Was bugging me for a while since I wasn't able to figure out what was causing it. Good work on tracking that one down.
Devil!Rat Nov 21, 2014 @ 12:16pm 
Originally posted by thezmaniac:
(Link to 2.12 readme http://steamcommunity.com/app/241720/discussions/0/613936039463430710/)

.......
THANKS FOR THE FIX! :D 2.13 IS A GREAT UPDATE!
Last edited by thezmaniac; Nov 21, 2014 @ 2:42pm
Devil!Rat Nov 21, 2014 @ 12:20pm 
Originally posted by thezmaniac:
(Link to 2.12 readme http://steamcommunity.com/app/241720/discussions/0/613936039463430710/)

.......
I love you guys for doing this update. Maybe next update a custom prefab edit in the middle of the level editor just to improve level editing. Just no airblocks anymore? Just let us not have those? :)
Last edited by thezmaniac; Nov 21, 2014 @ 2:43pm
TFC Nov 21, 2014 @ 1:08pm 
Thanks for the update! Biggest one fixed for me was the random white-screen crash on startup xD
thezmaniac  [developer] Nov 21, 2014 @ 2:41pm 
@Quinn - did you know that if you press ctrl-S while in the world editor whatevre blocks are inside your cursor will be saved as a prefab?

You can also use ctrl-C and ctrl-V for cutting and pasting sections of the world.

@BigBoy_V - has it gone away completely? Thats great news
HibernateZ Nov 21, 2014 @ 9:49pm 
Originally posted by thezmaniac:
1. Fixed accidental prefab block limit for Quinn

Fixed "accidental" prefab block limit for Quinn XD I found that one funny
Last edited by thezmaniac; Nov 21, 2014 @ 10:54pm
thezmaniac  [developer] Nov 21, 2014 @ 10:55pm 
It was accidental becuase we added the 2k block limit for Xbox and when we were merging other changes this one came along for the ride... for Quinn because he's the only one who makes such big prefabs for level editing... nobody else even noticed it was broken.
HibernateZ Nov 21, 2014 @ 11:25pm 
Originally posted by thezmaniac:
It was accidental becuase we added the 2k block limit for Xbox and when we were merging other changes this one came along for the ride... for Quinn because he's the only one who makes such big prefabs for level editing... nobody else even noticed it was broken.
Ah that explains it! I thought it had something to do with his huge prefabs!
LiFE Nov 22, 2014 @ 7:47am 
Yay. New update. Gimme.
Hisk Nov 22, 2014 @ 4:22pm 
hi , could you fix input saving please ? i'm playing on an azerty keyboard, and i need to redo inputs when i restart the game . thanks .
thezmaniac  [developer] Nov 23, 2014 @ 8:55pm 
Originally posted by GGFhisczaacques:
hi , could you fix input saving please ? i'm playing on an azerty keyboard, and i need to redo inputs when i restart the game . thanks .

Do you mean configuring new inputs? We had no idea this was broken - was is 2.13 that changed it? We'll test on Monday and yes that will get fixed if we broke it.
Hisk Nov 24, 2014 @ 6:57am 
just when i restart Guncraft , i need to reset all my inputs (wasd to zqsd ,q to a shift z to shift +w...)
thezmaniac  [developer] Nov 24, 2014 @ 8:21am 
I just tested and you are right... not sure when we broke this. Should be a path fix out today for the onslaught issue so we will roll this change in.
Hisk Nov 24, 2014 @ 8:58am 
yay ! thanks ^^
thezmaniac  [developer] Nov 24, 2014 @ 9:31am 
We broke it for 2.13... a small number of people were getting startup crashes so we rearranged the startup order and the code that defaults the controls gets run after we load the settings... or something like that... testing the patch now should be up soon.
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