Guncraft

Guncraft

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thezmaniac  [Entwickler] 21. Nov. 2014 um 9:35
2.13 is live
(Link to 2.12 readme http://steamcommunity.com/app/241720/discussions/0/613936039463430710/)

Not a major update but we changed the network packets so we have to change the version number.

Mostly crash fixes and optmisations from the Xbox version - especially in onslaught mode.

1. Fixed accidental prefab block limit for Quinn
2. Hopefully fixed random startup crashes that a few users were seeing
3. Fixed crash in gunsmithing when you expand world and then go to firing range
4. Onslaught: Fixed inaccurate soldier bots, fixed getting kill credit for falling off world, improved spider path finding, reduced network traffic.
5. Paranoia: Fixed kill streak defaults
6. Fixed block remover tool so it works with offset cursor
7. Fixed several translations
8. Fixed weapon loss if you get into vehicle while in object placement mode
9. Optimised homing missiles
10. Fixed ranks being set to huge values
11. Fixed not being able to use vehicles if spawn protection is 0
12. Fixed spawning so you don't see things in wrong place for 1 frame
13 Optimised hit detection code for non ray cast weapons
14. Fixed rare crash in death cam
15. Fixed item creation sometimes going missing - this fixes the issue where onslaught modes would occasionally never end.

Patch 11/24
1. Join In Progress seems to be broken in onslaught - fixed
2. Cannot save alternate controls - fixed
Zuletzt bearbeitet von thezmaniac; 24. Nov. 2014 um 10:16
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Beiträge 115 von 24
Vyvyvn 21. Nov. 2014 um 10:17 
#3 Was bugging me for a while since I wasn't able to figure out what was causing it. Good work on tracking that one down.
Ursprünglich geschrieben von thezmaniac:
(Link to 2.12 readme http://steamcommunity.com/app/241720/discussions/0/613936039463430710/)

.......
THANKS FOR THE FIX! :D 2.13 IS A GREAT UPDATE!
Zuletzt bearbeitet von thezmaniac; 21. Nov. 2014 um 14:42
Ursprünglich geschrieben von thezmaniac:
(Link to 2.12 readme http://steamcommunity.com/app/241720/discussions/0/613936039463430710/)

.......
I love you guys for doing this update. Maybe next update a custom prefab edit in the middle of the level editor just to improve level editing. Just no airblocks anymore? Just let us not have those? :)
Zuletzt bearbeitet von thezmaniac; 21. Nov. 2014 um 14:43
TFC 21. Nov. 2014 um 13:08 
Thanks for the update! Biggest one fixed for me was the random white-screen crash on startup xD
thezmaniac  [Entwickler] 21. Nov. 2014 um 14:41 
@Quinn - did you know that if you press ctrl-S while in the world editor whatevre blocks are inside your cursor will be saved as a prefab?

You can also use ctrl-C and ctrl-V for cutting and pasting sections of the world.

@BigBoy_V - has it gone away completely? Thats great news
Ursprünglich geschrieben von thezmaniac:
1. Fixed accidental prefab block limit for Quinn

Fixed "accidental" prefab block limit for Quinn XD I found that one funny
Zuletzt bearbeitet von thezmaniac; 21. Nov. 2014 um 22:54
thezmaniac  [Entwickler] 21. Nov. 2014 um 22:55 
It was accidental becuase we added the 2k block limit for Xbox and when we were merging other changes this one came along for the ride... for Quinn because he's the only one who makes such big prefabs for level editing... nobody else even noticed it was broken.
Ursprünglich geschrieben von thezmaniac:
It was accidental becuase we added the 2k block limit for Xbox and when we were merging other changes this one came along for the ride... for Quinn because he's the only one who makes such big prefabs for level editing... nobody else even noticed it was broken.
Ah that explains it! I thought it had something to do with his huge prefabs!
LiFE 22. Nov. 2014 um 7:47 
Yay. New update. Gimme.
Hisk 22. Nov. 2014 um 16:22 
hi , could you fix input saving please ? i'm playing on an azerty keyboard, and i need to redo inputs when i restart the game . thanks .
thezmaniac  [Entwickler] 23. Nov. 2014 um 20:55 
Ursprünglich geschrieben von GGFhisczaacques:
hi , could you fix input saving please ? i'm playing on an azerty keyboard, and i need to redo inputs when i restart the game . thanks .

Do you mean configuring new inputs? We had no idea this was broken - was is 2.13 that changed it? We'll test on Monday and yes that will get fixed if we broke it.
Hisk 24. Nov. 2014 um 6:57 
just when i restart Guncraft , i need to reset all my inputs (wasd to zqsd ,q to a shift z to shift +w...)
thezmaniac  [Entwickler] 24. Nov. 2014 um 8:21 
I just tested and you are right... not sure when we broke this. Should be a path fix out today for the onslaught issue so we will roll this change in.
Hisk 24. Nov. 2014 um 8:58 
yay ! thanks ^^
thezmaniac  [Entwickler] 24. Nov. 2014 um 9:31 
We broke it for 2.13... a small number of people were getting startup crashes so we rearranged the startup order and the code that defaults the controls gets run after we load the settings... or something like that... testing the patch now should be up soon.
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