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I'd prefer for equipped weapons to always be visible on your person. Disabling auto-holster is the least they could do.
Uhuh console to PC port yay NOT! Still a fun game though!
This is not an acceptable excuse when it is not highlighted to people that they are getting a game that has extreme limitations prior to purchase of the PC version. That aside, there is absolutely nothing about Xbox Arcade which requires a developer to auto-holster weapons which they have set a reload timer on that is higher than the auto-holster value.
Add this issue to the ever growing list as to why Undead Labs has not proven they are capable of anything more than the poorly done game they have already released. Mistakes in game development become policy when those mistakes are never rectified. Undead Labs doesn't fix their bugs, they either make excuses or mask the bug with some other ridiculous "solution".
That or they refuse to acknowledge the issue and delete the posts addressing said issue...For shame Undead Labs...For shame...
That being said, in the sequel there's no excuse really.
While I appreciate your willingness to defend a developer, you really shouldn't base your defense on the excuses given by those developers if you can't verify those excuses as valid yourself. Or at minimum, be willing to do more than disregard facts given by others if you don't know whether or not those facts are true. As a game developer myself, I am very quick to correct people that are bashing a developer based on false information, but I am just as quick to call out a developer that consistently issues excuses that have a basis in false information as well.
Anyway, that's the last from me on the subject, you shouldn't base what you "think" on what other people "know".
I didn't say it would be an exact 1 for 1 replacement, but the animations that cover the actions now would definitely be replaced by new ones, which reduces the overall growth you infer you believe would happen significantly. There would be multiple things to address, but it would be possible, and regardless of your opinion, we are most likely talking less than 10mb difference if done correctly which could be offset by any number of other methods which would be simplistic overall.
If you disagree, then tell me what would happen with the current animations in relation to holstering, which you are somehow calling "nothing", while using that basis to claim I don't actually know what I am talking about.