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Tic Tac is actually very useful.
Here is why Tic Tac is useful. https://youtu.be/fsF37K3I0Gg
And here is how to cancel it. https://youtu.be/4uNi1NL65Hk
After reading the wiki page[dyinglight.wikia.com], you do start earning Legend level points after you complete any of the other 3 skill trees, survivor, power and agility. So you don't have to complete agility at all, to continue leveling up.
After you complete one skill tree, as you continue playing and earning points in that skill category, those points are applied to your character as Legend points. So after your Power tree is completed, any power points you continue to earn, become Legend points.
So it's true that you don't ever need to get Tic Tac, but if you don't, you're capping your Legend point capabilities by only being able to earn them with Power and Survivor points, (assuming you completed those two trees).
On that point, it's worth it to complete the Agility tree, even if you never use Tic Tac. Although I agree with BM, it's a really useful skill if you can use it correctly. (Watch any of the Kuai Dagger videos to see what I mean)
Get it. Don't listen to complaints, while it's justified, it's coming from inexperienced people who are unable to adapt. You're better than that and everyone is, if they allow a bit of practice and self control.
I assure you that it's worth it. When you get used to it, the skill actually becomes very, very useful.
The walls in main bridge way for example, you're out of grappling hook uses, there is no way to cross it quickly without Tic Tac.
I realized this after I have started new save that didn't had Tic Tac unlocked yet, and thought myself how better the parkour was when I had actually been playing with Tic Tac for so long.
Without Tic Tac, parkour feels limited and less fluid, but you won't realize this unless you use it for a while. Though it is unnecessary and I can agree with that. But if you decide to try it, trust me that you won't regret, and it's not necessary to relearn entire parkour mechanics, just a little bit of it and it isn't even necessary, there is always a guaranteed way to perfectly counter the faulted Tic Tac jumps, that is grappling hook and actually using it as your advantage.
The only thing you have to do is simply be aware of your surroundings, whenever necessary start holding on jump instead of repeatedly pressing it which can cause Crane to quickly jump backwards after initiating Tic Tac, this is extremely easy to avoid unless you're running in panic while quickly turning around and repeatedly pressing jump key blindly. Actually, the Dying Light game prefers player to be holding on jump rather than pressing it, this also greatly diminishes the risks of faulty Tic Tac jumps.
When Tic Tac is initiated in bad spot without intention, this doesn't mean disaster. It's a challenge to your brain how well it will decide to handle things, there are good and bad options.
The bad option would be panicking and quickly pressing space which results in jumping backwards and potentially killing self if Forward Roll is either failed because of player's error or too high distance without grappling hook cancel or grappling hook cancel support (Will explain what this is later.), however this can be avoided by turning mid air and grappling something. The good option would be actually using it for your advantage, while in Tic Tac, you can select whichever direction you want to jump at, for example in the video I posted in my first comment. After jumping, you can use grappling hook towards whatever is grappleable and reachable, this involves everything around you, that building? the spot you jumped from? the lamp you see down there? even ground.
There is certain distance you can fall, which renders grappling hook unusable. This can be reset by grappling something and then cancelling (Crouch key to cancel.), when faulty Tic Tac happens and you're unable to grapple spot you jumped from but the Forward Roll is unusable because of too high ground, you can use this grappling hook cancel mechanic. However this'll be extremely rare to happen, so there is nothing to worry.
Now it doesn't bother me at all, and I actually find Tic Tac extremely helpful in both Bozak Horde and invasions and it's very satisfying to use it. But I agree it was pain in the beginning when I was yet getting used to it and I had strongly preferred to have it disabled or removed from the game, I'm glad I didn't do that though.
Also, you can backup your save by simply copying and pasting this 239140 folder into somewhere else safe. C:\Program Files (x86)\Steam\userdata\(YourSteamID3)\239140
If you want to individually backup saves then 239140\remote\out\save.
Didn't mean to write a wall of text by the way, my bad.
I haven't mastered it yet, but it's very impressive when done correctly. If players get frustrated by dying accidentally when misusing it, then I definitely understand. The very few times I've raged quit DL, were almost always when I Tic Tac died. But I see people using it in videos, (like a lot of the Kuai dagger runs), and I admit that using it correctly makes one a real parkour pro.
1) unintended jumps, causing (lethal) issues due do not having a special button for special moves but instead using the space bar, which is also used for regular jumps and to grab surfaces
or
2) the player being an easy target while waiting for Crane to slowly slide down a surface due to situation#1 being the case, causing similar issues
The skill would be far more useful if
-the directional movement buttons would make Crane look back / down / left / right with mouse view being enabled to be able to check and adjust the jumps but without jumping right then, merely as look and adjust feature
-there was a cancel button
-if there was a special button to that instead of having to use the jump button, which is also used to hold onto surfaces for climbing while in this case it's use results in the direct opposite and makes Crane jump off that surface (distinct actions in games should in general receive distinct buttons or the game design should make sure that, if there's a button for multiple different actions, it's at all times possible to make sure that the character always does the action the player pressed the button for and not something entirely different)
Edit:
I'd still like different buttons for holding onto stuff and jumping; maybe the space bar could do all jump related stuff but no longer any hold onto stuff, and the 'use' button is also usable for hold onto; Would solve some zip line issues (button mashing to hold onto but not jump off it again) and pipe / tower climbing issues due to which Crane either jumps off or climbs up something which wasn't intended.
That would be indeed misinformation, but it doesn't come from me as I never said that looking at left or right and jumping will cancel Tic Tac, mechanically it does cancel Tic Tac, however that doesn't mean you won't be actually jumping at that direction, this should be obvious if you have played around with Tic Tac a bit.
What I said is instead of waiting out or pressing space to jump backwards, looking at left or right and picking place to jump is what you should do, this works all the time, or simply grapple at the spot you're climbing, if you want to reach up and climb then that is quite easy, otherwise cancel the grapple and back off.
About the grappling hook this would be its own feature, it has nothing to do with Tic Tac. Also this is player's fault for not being fast enough with grappling hook cancel. You should cancel the Tic Tac with grappling hook and then cancel grappling hook with Crouch button, if you're fast enough there won't be issues.
What makes the game a lot more fun and fluid is that you're able to do this.
https://youtu.be/0PxlwYdYEsM
About grappling hook, don't do this.
https://youtu.be/Ilv7l08H4AM
This is what you should do. While in Tic Tac, either try to grapple something else than ledge or quickly cancel grapple while moving backwards.
https://youtu.be/nAsF08wtocU
Example while in use.
https://youtu.be/xiQSO_JjcVg
In conclusion you should practice more and stay calm while climbing, be in control of your character, be aware of your surroundings and the buttons you are using. Know when to hold and press jump button, then you'll never have issues with Tic Tac.
After a bit of practice and learning how grappling hook works I don't need even need any way to cancel Tic Tac. It's definitely pain getting used to it in the beginning but in the long run it pays off perfectly fine.
I agree with your ideas, especially the special button, although at this point I'd personally rather prefer to have Tic Tac left the way it is.