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So you climb above enemy, glide attack and then return to base. You really only get one chance for attack
(some sources say 8 minutes of powered flight so 3 minutes is on the short side 6 minutes was a good compromise)
Full tank is now less than 4:30.
Yeah you caught me before my edit. I agree 3 minutes is too short. The salient point being don't try to attack under power. Get above enemy shut off engine glide attack restore power and go home. 6 minutes allowed this. ME-163 is pure zoom and boom there is no maneuvering
It's completely absurd for a WW2 plane to go up against supersonic jets with anti air missiles and amidst that you nerf the fuel amount to where it's borderline unplayable.
Yet all sorts of vehicles get unrealistic features in order to make them playable, the Sturmtiger wasn't added with a 15 minute reload either, yet the Me 163s need to get ♥♥♥♥♥♥ with this fuel.
YIKE!!! I almost choked when I saw the tier and BR the ME-163 is at (I don't fly) I didn't know it was placed as if it was a jet fighter. This thing was more like a guided missile then a fighter. My responses were strictly based on historical use. It was a short range interceptor deployed for local defense of targets versus propeller heavy bomber formations. Just because it could achieve a rapid climb and speed does not make it a fighter. It is placed in a tier and BR way beyond where it belongs. My first thought when I looked for where it put was "are you *&^&* kidding me?"
This is an aircraft where when employed by a player if it scores a hit on enemy bomber the mission should be considered a success. The player should receive bonus points if they are able to take off score a hit and successfully land. Doing this should be a Gaijin achievement
One is 8.0 and one is 8.7 despite being identical but it gets a different set of guns, which somehow is worth 0.7 BR increase for god knows what reason.
I don't mind historical performance if it gets to fight historical planes, as in prop planes and such, but not too long ago it was fighting even A-10s with all aspects.
Your killing me. I want the brain of the person who decided putting the ME-163 at BR 8.0 and 8.7 in a jar for study. I don't want to get in trouble but this is outrageous
I just want the line of thought that produced this outcome because to me it is beyond all logic or understanding
"We have introduced a new plane"
"It is a rocket interceptor"
"rocket you say?"
"Yes 6 minutes of fuel and some cannons really fast at climbing"
"rocket you say"
"Yes it fights while gliding"
"rocket you say:
"1 pass and head for home"
"So what your saying is a rocket fighter around BR 8.0"
"what?"
"what")
"What is it?"
Not only do they put it at 8.7 because 30mm is apparently 0.7 better than 20mm.. then they look at this nightmare and decided that it needed even less fuel.
I don't mind it being at 7.0 or something, but give it fuel that actually allows it to be played, absolutely moronic to give it 3m of fuel at 8.7 when the middle of the map is 3min away.
The ME-163 was not an interceptor that flew to enemy bombers. It was an interceptor that was launched at enemy bombers that had already came to the target it was deployed to defend. The fuel was to get it to altitude for its zoom and boom attack on enemy bombers and then just enough left over to return home. It was never intended to make attacks under power. If players are trying to fly to enemy bombers and attack under power then everything is already wrong.
It would start with the maps. ME-163 would have to sit on the runway within range of base they are to protect. Then when enemy bombers were in range take off gain altitude attack and return to base. I am guessing this is not what occurs.
If the players are expected to take off, and then fly to intercept enemy bombers then historic fuel limits are automatically to be disregarded. Air realistic battles have time limits around 25 minutes I think? The ME-163 should have at least 12 minutes of fuel so they can be utilized as designed (powered take off and climb, glide attack, powered return to base)
Putting ME-163 in non historic conditions but then limiting them to historic abilities is setting players up for failure. Does it really matter in the end for game balance if the ME-163 gets too much fuel so it can fight in conditions it was not designed for?
It is not a fighter. The first and major error is it being called a "jet fighter" it is a "rocket interceptor"
It is managable with 6 minutes because the fuel consumption at lower power does drop off a lot so you can coast and cover good distance without using a lot of fuel, but if you want to do any sort of climbing and combat you need the power, and then having a minute worth of fuel is just ♥♥♥♥♥♥.
With 6 minutes it was playable as long as you reduced throttle outside of combat and be left with fuel for combat, now it's not at all.
It's baffling how every aspect of this game is unrealistic, the locations, the battles, the matchmaking, the time periods and everything, but then be so adamant that it cannot have more fuel than what some document stated even at the expense of gameplay, whilst having all other sorts of ♥♥♥♥♥♥♥♥ that ignore reality for gameplay.