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I disagree. For the most part, SPAA is one of the hardest roles in the game (outside of Arcade) and is extremely difficult to play.
In my opinion, SPAA rewards should be increased massively, but then again I think the rewards for ground battles need to be increased across the board to be more in line with what people earn in Air battles.
It's crazy that a single kill in ARB can be worth up to 10x the RP and SL of a single kill in GRB, and a mediocre player can easily net in the tens of thousands of RP with a Premium account, while we're out here slogging it out BARELY breaking 10k RP in GRB.
Honestly though, dunno if you played ARB, but its a toxic ♥♥♥♥♥♥♥♥ for CAS players. All the best CAS planes are horrible choice for ARB, cause they are either too slow or too weak and are limited to mostly "base bombing".
Fighter Jets ruin CAS, CAS ruin GRB, tanks ruin... nothing.
Not opposing with what you say, don't get me wrong, I am aware of a "CAS problem" that you mention, I have seen a fair few matches with more aircraft innit than tanks, in GRB, and I think that is a problem. Not the existence of CAS, but the at times rather ridiclous number of it XD
Are you trolling to get some clown awards ?
SPAA players should be rewarded for doing their Jobs. Actually on games where I kill 4-5 planes I get less rewards than a player killing 2 tanks by camping back and snipping.
And sometimes even rushing to help capture, then doing some reco + SPAA job I get less points than scouts doing the exact same minus the plane killing.
But of course, reward SPAA even less, and then scream that CAS is a cancer when no one will play them...
Doing a good job as a SPAA prevent others from being splashed by planes. And it also mean that while the SPAA is alive, the planes are going to first kill them, leaving the tanks on the fields free to advance.
Now about 'sitting' at the spawn, a lot of maps don't let SPAA go anywhere in a 'safe' way, especially with the "Call of Thunder" or is it "War of Duty" kind of players rushing spawns without considering covering their flanks or even using any kind of 'tactics' instead of just "rruuuuuuuussssshhhhh".
It do not help that Gaijin is even bowing in that direction by dumbing down some maps, and even reworking most of those maps to have extra exposed SPAWN areas that are a death trap the very moment you move.
Edit : Some SPAA are good at moving around. Some others are way to exposed and not able to even withstand a single burst of Machine Gun. So some SPAA really have very little places to go around. And if they are suddenly isolated, they are easy kill for the other team, without being able to do their job.
It's really crazy that killing a tank with an SPAA reward more than killing a plane.
I've had a good number of battles where active SPAA has had a decisive effect on the outcome. If you spawn at, say 70 SP cost and you kill 3 planes, each costing between 400 to 700 SP, that's a heck of a lot of spawn points invested that you've nullified. Those 3 killed players, 1 or more may not have enough SP to spawn again, or perhaps enough to spawn in their own SPAA
...meanwhile, if when you do die, you've earned enough SP yourself to then respawn in whatever you want, perhaps multiple times. Games can be won and lost because too much SP has been spent on CAS
I kind of agree, but at the same time if CAS got limited, GRB would become worse if people start rushing for it.
Increase the spawn cost of smart weapon CAS, especially the notable outliers.
Reduce spawn cost of Air superiority loadouts (like a MIg29 no bombs, only anti-air missiles, you get what I mean).
Reduce the spawn cost increase penalty if you get killed in your tank by AA could also work.
These have been discussed quite a lot on these forums, and are "more popular" solutions to the problem of GRB turning into ARB.
I think the game just penalizes GRB players who might mostly be interested in ground vehicles too much.