War Thunder

War Thunder

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korkk Feb 27, 2024 @ 5:24pm
4
aa players
aa should get 1/4 rewards for kills since they are all low skill players that sit in spawn while the team loses
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Showing 1-15 of 44 comments
avilob Feb 27, 2024 @ 5:32pm 
ok
Aleuvian Feb 27, 2024 @ 5:45pm 
2
Originally posted by korkk:
aa should get 1/4 rewards for kills since they are all low skill players that sit in spawn while the team loses

I disagree. For the most part, SPAA is one of the hardest roles in the game (outside of Arcade) and is extremely difficult to play.

In my opinion, SPAA rewards should be increased massively, but then again I think the rewards for ground battles need to be increased across the board to be more in line with what people earn in Air battles.

It's crazy that a single kill in ARB can be worth up to 10x the RP and SL of a single kill in GRB, and a mediocre player can easily net in the tens of thousands of RP with a Premium account, while we're out here slogging it out BARELY breaking 10k RP in GRB.
Elijah (Banned) Feb 27, 2024 @ 5:52pm 
Ok, next time we all just take tanks only and get CASed to death.
Pogi Feb 27, 2024 @ 5:52pm 
AA players should get 10x rewards so I don't have to deal with 2/3rds of the enemy team turning into no skill CAS players carpet bombing the entire map for easy SL and RP because they're too handicapped to play actual air battle
Winters_Bane Feb 27, 2024 @ 5:53pm 
Idk why I play AA. Its better than getting killed by CAS ig.
Sabaithal Feb 27, 2024 @ 6:04pm 
You know they already get practically no points, right?
Seven of Nine Feb 27, 2024 @ 6:11pm 
Originally posted by Pogi:
AA players should get 10x rewards so I don't have to deal with 2/3rds of the enemy team turning into no skill CAS players carpet bombing the entire map for easy SL and RP because they're too handicapped to play actual air battle


Honestly though, dunno if you played ARB, but its a toxic ♥♥♥♥♥♥♥♥ for CAS players. All the best CAS planes are horrible choice for ARB, cause they are either too slow or too weak and are limited to mostly "base bombing".
Fighter Jets ruin CAS, CAS ruin GRB, tanks ruin... nothing.

Not opposing with what you say, don't get me wrong, I am aware of a "CAS problem" that you mention, I have seen a fair few matches with more aircraft innit than tanks, in GRB, and I think that is a problem. Not the existence of CAS, but the at times rather ridiclous number of it XD
Pogi Feb 27, 2024 @ 6:28pm 
Originally posted by Seven of Nine:
Originally posted by Pogi:
AA players should get 10x rewards so I don't have to deal with 2/3rds of the enemy team turning into no skill CAS players carpet bombing the entire map for easy SL and RP because they're too handicapped to play actual air battle


Honestly though, dunno if you played ARB, but its a toxic ♥♥♥♥♥♥♥♥ for CAS players. All the best CAS planes are horrible choice for ARB, cause they are either too slow or too weak and are limited to mostly "base bombing".
Fighter Jets ruin CAS, CAS ruin GRB, tanks ruin... nothing.

Not opposing with what you say, don't get me wrong, I am aware of a "CAS problem" that you mention, I have seen a fair few matches with more aircraft innit than tanks, in GRB, and I think that is a problem. Not the existence of CAS, but the at times rather ridiclous number of it XD
I don't play air battles that much so I can't say much other than 'Maybe wait for the fighters to clear up the area or get escorts'. Honestly, I wouldn't be super opposed to CAS if there's a limit of like 1 plane and 1 heli at any time for each team. I'm just so tired of GRB turning into ARB. At one point, it's gotten so bad that there are planes all over the place and you can't hear anything else other than the planes.
habpaw Feb 28, 2024 @ 12:33am 
Originally posted by Aleuvian:
Originally posted by korkk:
aa should get 1/4 rewards for kills since they are all low skill players that sit in spawn while the team loses

I disagree. For the most part, SPAA is one of the hardest roles in the game (outside of Arcade) and is extremely difficult to play.

In my opinion, SPAA rewards should be increased massively, but then again I think the rewards for ground battles need to be increased across the board to be more in line with what people earn in Air battles.

It's crazy that a single kill in ARB can be worth up to 10x the RP and SL of a single kill in GRB, and a mediocre player can easily net in the tens of thousands of RP with a Premium account, while we're out here slogging it out BARELY breaking 10k RP in GRB.
agreed
habpaw Feb 28, 2024 @ 1:37am 
Originally posted by Big Slim:
I do agree that idiot AA player sit in spawn... which is a) exactly where the planes know you are and so can kill you easily and b) it is impossible to kill a plane BEFORE they bomb. You should move forward, but be well behind the fight.
agreed, actually is possible (but rarely and very difficult) to kill a plane while it's nosing down to strike a ground target, but this is not the most important point, because roaimng with SPAA around the map without map control is the most difficult thing to achieve.
Stavinsky Feb 28, 2024 @ 2:03am 
Originally posted by korkk:
aa should get 1/4 rewards for kills since they are all low skill players that sit in spawn while the team loses

Are you trolling to get some clown awards ?

SPAA players should be rewarded for doing their Jobs. Actually on games where I kill 4-5 planes I get less rewards than a player killing 2 tanks by camping back and snipping.

And sometimes even rushing to help capture, then doing some reco + SPAA job I get less points than scouts doing the exact same minus the plane killing.

But of course, reward SPAA even less, and then scream that CAS is a cancer when no one will play them...

Doing a good job as a SPAA prevent others from being splashed by planes. And it also mean that while the SPAA is alive, the planes are going to first kill them, leaving the tanks on the fields free to advance.

Now about 'sitting' at the spawn, a lot of maps don't let SPAA go anywhere in a 'safe' way, especially with the "Call of Thunder" or is it "War of Duty" kind of players rushing spawns without considering covering their flanks or even using any kind of 'tactics' instead of just "rruuuuuuuussssshhhhh".

It do not help that Gaijin is even bowing in that direction by dumbing down some maps, and even reworking most of those maps to have extra exposed SPAWN areas that are a death trap the very moment you move.

Edit : Some SPAA are good at moving around. Some others are way to exposed and not able to even withstand a single burst of Machine Gun. So some SPAA really have very little places to go around. And if they are suddenly isolated, they are easy kill for the other team, without being able to do their job.

It's really crazy that killing a tank with an SPAA reward more than killing a plane.
Last edited by Stavinsky; Feb 28, 2024 @ 2:07am
256_Swerve Feb 28, 2024 @ 2:16am 
WRT low to mid rank games:

I've had a good number of battles where active SPAA has had a decisive effect on the outcome. If you spawn at, say 70 SP cost and you kill 3 planes, each costing between 400 to 700 SP, that's a heck of a lot of spawn points invested that you've nullified. Those 3 killed players, 1 or more may not have enough SP to spawn again, or perhaps enough to spawn in their own SPAA

...meanwhile, if when you do die, you've earned enough SP yourself to then respawn in whatever you want, perhaps multiple times. Games can be won and lost because too much SP has been spent on CAS
Uber Kruber Feb 28, 2024 @ 3:13am 
I mostly play first spawn FlaRakRad and i´m always trying to be as helpful to the team as possible, but often times it´s very frustrating a) actally moving that oversized lunchbox over the smallest hill with its 13 hp/t, and b) not being able to do your job because your team lost map control within the first 5 min., so the enemy kills you wherever you are. And if you do well and your team at least puts up a fight you already get very little for everything. Assuming you get a really good match, let´s say 5 Air kills and 2 Assists for spotting. You probably spent the entire Match for getting a reward half of that someone who quits after 1 death gets.
Last edited by Uber Kruber; Feb 28, 2024 @ 3:13am
Seven of Nine Feb 28, 2024 @ 4:21am 
Originally posted by Pogi:
Originally posted by Seven of Nine:


Honestly though, dunno if you played ARB, but its a toxic ♥♥♥♥♥♥♥♥ for CAS players. All the best CAS planes are horrible choice for ARB, cause they are either too slow or too weak and are limited to mostly "base bombing".
Fighter Jets ruin CAS, CAS ruin GRB, tanks ruin... nothing.

Not opposing with what you say, don't get me wrong, I am aware of a "CAS problem" that you mention, I have seen a fair few matches with more aircraft innit than tanks, in GRB, and I think that is a problem. Not the existence of CAS, but the at times rather ridiclous number of it XD
I don't play air battles that much so I can't say much other than 'Maybe wait for the fighters to clear up the area or get escorts'. Honestly, I wouldn't be super opposed to CAS if there's a limit of like 1 plane and 1 heli at any time for each team. I'm just so tired of GRB turning into ARB. At one point, it's gotten so bad that there are planes all over the place and you can't hear anything else other than the planes.


I kind of agree, but at the same time if CAS got limited, GRB would become worse if people start rushing for it.

Increase the spawn cost of smart weapon CAS, especially the notable outliers.
Reduce spawn cost of Air superiority loadouts (like a MIg29 no bombs, only anti-air missiles, you get what I mean).
Reduce the spawn cost increase penalty if you get killed in your tank by AA could also work.

These have been discussed quite a lot on these forums, and are "more popular" solutions to the problem of GRB turning into ARB.

I think the game just penalizes GRB players who might mostly be interested in ground vehicles too much.
michel_blade Feb 28, 2024 @ 4:26am 
Nope, but you are onto something. SPAA vs CAS in Ground RB is broken. It makes no sens.
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Date Posted: Feb 27, 2024 @ 5:24pm
Posts: 44