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There's less people playing Japanese tanks but those who do play tend to be better players and do better in them, leading to a massive disparity between how a vehicle actually performs and what BR its assigned. This is why I dislike their player statistic system. In my opinion vehicle performance should come first with player performance second.
That being said, I personally don't want to upset the balance. Chi-To pattern tanks are fine at their BR - I would feel cheap facing anything below what you can find there. You know what I mean? It basically would make the entire experience easier, less painful than is typical of Japan. Also on a plus side their APHE is loaded with explosive filler, iirc more than German tanks for most of the tree. So don't worry about post-penetration performance. Shells aren't capped APHE, however.
More egregious examples can be the 3.3. Lineup. The only saving grace is the Na-To, but it's literally a truck with a gun on it that has a relatively short arc of fire. The Chi-Nu is absolutely awful, but I'm forced to like it as that was the most mass-produced Japanese tank of WW2. In fact, the 3.3 Loadout is so lacking I have to bring the Ho-Ni III from 2.3 to plug up any holes. In my opinion, the Ho-Ni III is really good. It has some faults as a casemate TD with pretty thin armour, but in general I found it to perform fairly well.
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