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How am I, a lone B-17, let's say, supposed to defend myself with my meager .50s against several high performance fighters scrambling to kill me? There is no way. All you can do is climb, and pray your gunners get a good shot.
If you were in a B-17 formation, then you'd have the wall of freedom to get through as a fighter, if you wanted to drop a bomber. That's why bombers feel so weak.
The game is just fundamentally a fighter game, I don't even really know why Gaijin added bombers if they were just gonna stick us alone into a fighter gamemode, slap some ground targets down, and call it a new gamemode...
And unfortunately, climbing and deleting with your gunners is so much easier said, than done. Especially if the fighter pilot has a good machine and is even remotely competent.
Was it kinda fun? Yes. Did it get old fast after it didnt work for the fifth time in a row? Absolutely. Eventually I just got burnt out with it, and stopped the tree.
It just feels pretty damn pointless to play bombers. It gets old so fast playing an RP pinata.
My best B-17 bomber match in RB I had so far, was flying alongside another B-17 to simulate formation flying, and I managed to pick a FW-190 off his six. Eventually we reached the bases, separated and we destroyed one each,
Flying solo only one of us made it back to base.
You can blame turning simulator pilots for that one. They cried and cried about how quickly they died when they sat on a bomber's tail inching their way forward, so Gaijin caved and took away ok gunners and useful durability, and now bombers are held together with the hopes and dreams of a dead child. It gets worse in ARB, where the AI do not fire unless the target has closed to a suicidally close 230m at max rank, and even then their accuracy is useless.
Bomber AI needs to fire out to 1km front and back, 600m to the sides, and have a hidden timer that rachets accuracy up the longer you linger, to enforce high speed passes and not this tailsitting crap. And, for the love of ♥♥♥♥, Aces High II could manage internal gunner positions on all positions, for all planes, still have all guns fire on your line of sight if they could fire there, *and* have 2 AI bombers follow you, in like 2000. 3rd person gunner sight is detrimental to bombers everywhere; fighters do not have to deal with that insane parallax as they can always use cockpit or virtual cockpit to have zero parallax.
I just don't want to continue playing this ♥♥♥♥ if all it'll ever be is a mediocre war game that has insane potential, but completely lacks the effort and faith of its developers.
I wish there was a better game to split off to, but Warthunder is the only modern game of its kind, which, as capitalism would suggest, has NO competition, which means no innovation to keep players loyal.
They can ♥♥♥♥ us all they want, and we're stuck.
Just always be sure to set your bombs on a 5 second timer haha, you do not want to end up using them as an easy way to remove your wings, yknow?
B-29 will not survive if you dive it, although it does have a frighteningly high rip speed for its size. I find it best to go way wide with any strategic bomber, and if you can help it, flying juuust underneath contrail altitude will help keep you hidden while you do a gigantic loop- but just starting that loop and climbing slightly will also help as early jets still climb somewhat like props, and their engines are going to be having a fit at 6000-8000m