War Thunder

War Thunder

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Harmonia Sep 29, 2023 @ 9:32pm
Playing as bombers/strike craft is so ♥♥♥♥.
I can't handle another Domination mission, Gaijin ♥♥♥♥♥♥♥ plz... you've been begged to for like, eight years to add the ability to choose what gamemode you're looking to play, choose what you don't want, or at LEAST heavily prefer ground strike or base missions for people with heavily bomber-biased crews, but nah.

Do I have two level bombers and two ground strikers? Here's a spattering of ground targets and an airfield to capture swarming with fighters. Good luck. Ughhhhhhh

This is ofc ignoring the awful physics of the bombers, which will never be fixed.

I cry.
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Showing 1-11 of 11 comments
Harmonia Sep 29, 2023 @ 9:34pm 
And fighter-jockeys, I get it, fighters are fun. I have crews dedicated to just fighters and interceptors, but sheesh, sometimes a girl just wants to turn ground stuff to shrapnel without you nerds turning me into ribbons instantly ;~;
Last edited by Harmonia; Sep 29, 2023 @ 9:35pm
:partyhat: Sep 29, 2023 @ 10:26pm 
Simply climb to space and delete them with your gunners. Or bring a full lineup given air AB?
Harmonia Sep 30, 2023 @ 12:26am 
Originally posted by Venom Thanos:
I spaded my PE-8 like two days ago in air ab and I can't tell you how much was a bummer. Sometimes you already have pathetic enemy fighters who already come after you and start climbing for 10 minutes just to get you because you are a low hanging fruit, other times you are left all alone at 7000 altitudes until you completely destroyed their air field because nobody bothers wasting their time climbing, I couldn't imagine when you got higher and tryna spade bomber > 5.0 br. Like 1 out of 20 matches I have had a teammate fighter following me behind, and 2 out of 10 matches I got to drop bombs on their airfield. The only good experience I have on bombers is the PE-2, which is quick enough fly the away where most enemy fighters couldn't keep up with. I AM NOT GONNA DO ANOTHER ONE, IT'S STUPID.
This game does seriously lack any real teamplay or strategy. Unless you want to buy a flight stick, and spend two-three hours in Sim, then you're gonna find yourself sorely lacking for any actually-engaging wargames. Bombers are missing a massive part of their strategy; bomber formations.

How am I, a lone B-17, let's say, supposed to defend myself with my meager .50s against several high performance fighters scrambling to kill me? There is no way. All you can do is climb, and pray your gunners get a good shot.

If you were in a B-17 formation, then you'd have the wall of freedom to get through as a fighter, if you wanted to drop a bomber. That's why bombers feel so weak.

The game is just fundamentally a fighter game, I don't even really know why Gaijin added bombers if they were just gonna stick us alone into a fighter gamemode, slap some ground targets down, and call it a new gamemode...
Harmonia Sep 30, 2023 @ 12:29am 
Originally posted by :partyhat::
Simply climb to space and delete them with your gunners. Or bring a full lineup given air AB?
No yeah, I get bringing the full lineup, which I expressed in my self reply above. Sometimes I don't want to play turning simulator with other fighters, I just want to blow stuff up.

And unfortunately, climbing and deleting with your gunners is so much easier said, than done. Especially if the fighter pilot has a good machine and is even remotely competent.
Harmonia Sep 30, 2023 @ 12:32am 
Originally posted by Venom Thanos:
I spaded my PE-8 like two days ago in air ab and I can't tell you how much was a bummer. Sometimes you already have pathetic enemy fighters who already come after you and start climbing for 10 minutes just to get you because you are a low hanging fruit, other times you are left all alone at 7000 altitudes until you completely destroyed their air field because nobody bothers wasting their time climbing, I couldn't imagine when you got higher and tryna spade bomber > 5.0 br. Like 1 out of 20 matches I have had a teammate fighter following me behind, and 2 out of 10 matches I got to drop bombs on their airfield. The only good experience I have on bombers is the PE-2, which is quick enough fly the away where most enemy fighters couldn't keep up with. I AM NOT GONNA DO ANOTHER ONE, IT'S STUPID.
When I was working on grinding out my American bombers, I'd literally just use manual engine control to overclock my engine, and haul ass to their base at low altitude to get my bombs in, and destroy one base before I was inevitably swept on by a fighter or two.

Was it kinda fun? Yes. Did it get old fast after it didnt work for the fifth time in a row? Absolutely. Eventually I just got burnt out with it, and stopped the tree.

It just feels pretty damn pointless to play bombers. It gets old so fast playing an RP pinata.
✿Sqüirrel✿ Sep 30, 2023 @ 12:35am 
Originally posted by Harmonia:
Originally posted by :partyhat::
Simply climb to space and delete them with your gunners. Or bring a full lineup given air AB?
No yeah, I get bringing the full lineup, which I expressed in my self reply above. Sometimes I don't want to play turning simulator with other fighters, I just want to blow stuff up.

And unfortunately, climbing and deleting with your gunners is so much easier said, than done. Especially if the fighter pilot has a good machine and is even remotely competent.
Turning simulator? Are you just throwing names out there? Do you know what energy fighting is? Prop fighting can be a hell of alot more complex then a "turning simulator". Bombing in general is fairly useless and self serving but if you want to do it, do it in RB where there arnt respawns to care about and long range sniping is harder.
Hotschi48 Sep 30, 2023 @ 1:24am 
Originally posted by Harmonia:
... Bombers are missing a massive part of their strategy; bomber formations.

How am I, a lone B-17, let's say, supposed to defend myself with my meager .50s against several high performance fighters scrambling to kill me? There is no way. All you can do is climb, and pray your gunners get a good shot.

If you were in a B-17 formation, then you'd have the wall of freedom to get through as a fighter, if you wanted to drop a bomber. That's why bombers feel so weak.

The game is just fundamentally a fighter game, I don't even really know why Gaijin added bombers if they were just gonna stick us alone into a fighter gamemode, slap some ground targets down, and call it a new gamemode...

My best B-17 bomber match in RB I had so far, was flying alongside another B-17 to simulate formation flying, and I managed to pick a FW-190 off his six. Eventually we reached the bases, separated and we destroyed one each,

Flying solo only one of us made it back to base.
Baylock Sep 30, 2023 @ 3:16am 
Originally posted by Venom Thanos:
Also one thing I wanna complain about the bombers is how USELESS IS THE AI CONTROLLED GUNNERS, I get that you have to do it yourselves and I'm all ok with it, but further nerfing the already very vulnerable class seems ridiculous. Spading fighters is about 10x easier for me, interceptors come in second, bombers dead last.

You can blame turning simulator pilots for that one. They cried and cried about how quickly they died when they sat on a bomber's tail inching their way forward, so Gaijin caved and took away ok gunners and useful durability, and now bombers are held together with the hopes and dreams of a dead child. It gets worse in ARB, where the AI do not fire unless the target has closed to a suicidally close 230m at max rank, and even then their accuracy is useless.

Bomber AI needs to fire out to 1km front and back, 600m to the sides, and have a hidden timer that rachets accuracy up the longer you linger, to enforce high speed passes and not this tailsitting crap. And, for the love of ♥♥♥♥, Aces High II could manage internal gunner positions on all positions, for all planes, still have all guns fire on your line of sight if they could fire there, *and* have 2 AI bombers follow you, in like 2000. 3rd person gunner sight is detrimental to bombers everywhere; fighters do not have to deal with that insane parallax as they can always use cockpit or virtual cockpit to have zero parallax.
Harmonia Oct 1, 2023 @ 8:50pm 
Originally posted by Alzeid Baylock:
Originally posted by Venom Thanos:
Also one thing I wanna complain about the bombers is how USELESS IS THE AI CONTROLLED GUNNERS, I get that you have to do it yourselves and I'm all ok with it, but further nerfing the already very vulnerable class seems ridiculous. Spading fighters is about 10x easier for me, interceptors come in second, bombers dead last.

You can blame turning simulator pilots for that one. They cried and cried about how quickly they died when they sat on a bomber's tail inching their way forward, so Gaijin caved and took away ok gunners and useful durability, and now bombers are held together with the hopes and dreams of a dead child. It gets worse in ARB, where the AI do not fire unless the target has closed to a suicidally close 230m at max rank, and even then their accuracy is useless.

Bomber AI needs to fire out to 1km front and back, 600m to the sides, and have a hidden timer that rachets accuracy up the longer you linger, to enforce high speed passes and not this tailsitting crap. And, for the love of ♥♥♥♥, Aces High II could manage internal gunner positions on all positions, for all planes, still have all guns fire on your line of sight if they could fire there, *and* have 2 AI bombers follow you, in like 2000. 3rd person gunner sight is detrimental to bombers everywhere; fighters do not have to deal with that insane parallax as they can always use cockpit or virtual cockpit to have zero parallax.
Yeah, this is all on point. Unfortunately, it is physically impossible for Gaijin to make a good decision with this game. All they care about is selling premiums. Every update is just padding for the top tiers. The biggest practical difference I saw getting back on after a long hiatus was that they removed the filmic portraits for the planes, and added custom images of them, which looks nice.

I just don't want to continue playing this ♥♥♥♥ if all it'll ever be is a mediocre war game that has insane potential, but completely lacks the effort and faith of its developers.

I wish there was a better game to split off to, but Warthunder is the only modern game of its kind, which, as capitalism would suggest, has NO competition, which means no innovation to keep players loyal.

They can ♥♥♥♥ us all they want, and we're stuck.
Harmonia Oct 1, 2023 @ 11:08pm 
Originally posted by Venom Thanos:
Originally posted by Harmonia:
When I was working on grinding out my American bombers, I'd literally just use manual engine control to overclock my engine, and haul ass to their base at low altitude to get my bombs in, and destroy one base before I was inevitably swept on by a fighter or two.

Was it kinda fun? Yes. Did it get old fast after it didnt work for the fifth time in a row? Absolutely. Eventually I just got burnt out with it, and stopped the tree.

It just feels pretty damn pointless to play bombers. It gets old so fast playing an RP pinata.
Hey I just got my US bomber up to 4.7 and spaded the B-26 yesterday, thanks to your advice that as soon as the match starts I start diving down to reach max speed and headed to the nearest bomb points, now it seems more bearable than wasting time climbing for 10 minutes only for someone to ruin it. Now I get to drop my bombs like 7 out of 10 attempts except if I broke wings. Now I am aiming for that 7.3 B-29 that carry 4000lbs bombs and that is early jet territory, I don't know if the same bum rush tricks still work.
I'm so glad it worked for you! Glad I could help.

Just always be sure to set your bombs on a 5 second timer haha, you do not want to end up using them as an easy way to remove your wings, yknow?
Baylock Oct 2, 2023 @ 11:09pm 
5sec is a little nuts, 1.5s is usually enough if you're bombing on the deck at any sort of reasonable speed

B-29 will not survive if you dive it, although it does have a frighteningly high rip speed for its size. I find it best to go way wide with any strategic bomber, and if you can help it, flying juuust underneath contrail altitude will help keep you hidden while you do a gigantic loop- but just starting that loop and climbing slightly will also help as early jets still climb somewhat like props, and their engines are going to be having a fit at 6000-8000m
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Date Posted: Sep 29, 2023 @ 9:32pm
Posts: 11