War Thunder

War Thunder

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What's up with all the urban maps?
So I took a break from WT for a year and upon coming back I see that pretty much all the new maps are urban in nature.
And they all are pretty terrible. Italy. Alaska. American suburbs. All of these play out like WoT, but instead of taking some dmg from your HP bar you get oneshotted.

This is beyond frustrating. I got into Ground Forces to experience epic large-scale armored warfare. But I'm constantly being forced into crammy s.hitty cities.
Instead of practicing good eyesight and engage in long-range duels or participating in daring flanking maneuvers, I'm claustrophobically checking 12 angles only to be oneshotted from one single alleyway I didn't check. Insane sweaty shots through 3-pixel wide crack between railway wagons are the pinnacle of armored warfare now.
Heavy armor is now penalized even more - not only it's almost completely useless since the addition of ATGMs, you're so slow you have no chance to rush into the city and take a good position.

What the hell happened? Older maps are SO MUCH MORE ENJOYABLE. And occasional Stalingrad or that factory map were tolerable and far between. Now 80% of the maps are either outright urban, or have a major urban component which dominates everything else.
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Showing 1-5 of 5 comments
burg4401 Aug 19, 2019 @ 4:35am 
With italy, alaska, vietnam and middle east (hitler map) I just return to hangar.

Italy, once through the city, made for spawn killing,
hitler map is just stupid, can spawn camp from each others spawn and people just sit round the edges camping....made for it.
vietnam and alaska were made with spawn camping in mind as well, they even made a vid on alaska on how to do it.

Oh and you can shoot through lots of the buildings in alaska as well.

for me, these 4 are the worst, I agree, the older maps are better and had a bit of thought put into them.
Captain Butthurt Aug 19, 2019 @ 5:12am 
The most enjoyment from this game comes from playing on old maps.

While they are clearly designed for action to be funneled in 3-4 main lines (somewhat like in MOBAs), it actually helped to establish a dynamic frontline, and you as a player could decide to either participate in slugging it out along one of the main lines of engagements, reinforce a failing line to avoid a breakthrough and being flanked, or exploit a breakthrough yourself.

Current maps are TOO open - you simply cannot scan your surroundings and be almost sure that you're pretty safe. There are always a couple of angles that you missed, and you get paranoid about that, leading to ridiculous stressful free-for-all type of gameplay instead of structured frontline vs frontline of the old, narrower maps.
burg4401 Aug 19, 2019 @ 5:52am 
not all the new'ish open maps are bad, just take a little getting used to.
Also, with the br 10s, seeing across the map isn't a problem.

If I want relaxing stress free, I ab mid tiers.
Pappy Aug 19, 2019 @ 10:24am 
being killed from the other side of a building is a joke - just spawn in and die from a shot from the other side of a building - hanger time -- the game is dying
DevilDaRebel Aug 19, 2019 @ 11:56am 
You obviously can't see past the presented scope of the game.
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Showing 1-5 of 5 comments
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Date Posted: Aug 19, 2019 @ 3:45am
Posts: 5