Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Italy, once through the city, made for spawn killing,
hitler map is just stupid, can spawn camp from each others spawn and people just sit round the edges camping....made for it.
vietnam and alaska were made with spawn camping in mind as well, they even made a vid on alaska on how to do it.
Oh and you can shoot through lots of the buildings in alaska as well.
for me, these 4 are the worst, I agree, the older maps are better and had a bit of thought put into them.
While they are clearly designed for action to be funneled in 3-4 main lines (somewhat like in MOBAs), it actually helped to establish a dynamic frontline, and you as a player could decide to either participate in slugging it out along one of the main lines of engagements, reinforce a failing line to avoid a breakthrough and being flanked, or exploit a breakthrough yourself.
Current maps are TOO open - you simply cannot scan your surroundings and be almost sure that you're pretty safe. There are always a couple of angles that you missed, and you get paranoid about that, leading to ridiculous stressful free-for-all type of gameplay instead of structured frontline vs frontline of the old, narrower maps.
Also, with the br 10s, seeing across the map isn't a problem.
If I want relaxing stress free, I ab mid tiers.