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For example, top speed for ground vehicles is the maximum on a road (very few of those) on level ground (again, not a lot of that) the vehicle can reach.
Turn time in planes is the time taken for a 180 degree turn without losing speed or altitude, which means it isn't as much a measure of maneuverability as it is a measure of aerodynamics, power to weight and energy retention of that plane.
The armour stats for ground vehicles also tells you nothing about the vehicle.
That and quite a few statcard are for spaded vehicles, not stock ones.
I dunno. I'm pretty sure my American T25 can never reach the advertised 50km/h except downhill, even on a road.
https://steamuserimages-a.akamaihd.net/ugc/960864778555847581/E5A132140C2B5623EA1418CF87A9D5CBF4B54E6D/
It can reach and maintain 50 km/h, but going up even slight inclines seems to ♥♥♥♥ it over because changing from 4th to 5th gear takes long enough that it slows down to the point it downshifts
(edit: Fulda is one of the few maps with long enough straights for testing on)
not if you don't own it, in which case it's reference stats IIRC
I think what a lot of people don't realize is that these stat cards are when a vehicle is under very specific/optimal circumstances, >not< necessarily "real-game" scenarios.
To call them an intentional lie and suggesting Gaijin has something to gain from lying I think is missing the mark- Instead I think it would be more accurate to say something along the lines of "Not applicable to many in-game situations".
I have been wondering about better ways to represent a vehicles capabilities that could be accessed on the Wiki, however have not found any good solutions, yet.