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Now there is a sort of hybrid type, the Q ship, which is either a commercial refitted to be a sort of poor mans warship (but again loses a ton of cargo space & isn't as effective as a hauler). Or ships built from the keel up as a military vessel with better protection/arms yet again doesn't have as much cargo space.
Mostly they go in convoys to help protect themselves and hire mercs or follow military ships around certain routes so they're closer to protection.
Edit: I should also add that they may need to balance trading at some point as well.
We definitely have to rebalance trading. I'm hoping it will be on the table soon :).
@Venatacia
We plan on adding MKII versions of some ships, so I'll add your suggestion to the wish-list to include freighters/freightliners.
Thanks for looking at my suggestion. I think some of the confusion with guns vs cargo space comes from when I'm looking at my starting ship, some of the guns look like they are on the outside of the ship taking up no extra space or thats the impression I get. So you naturally think adding guns/weapons to a cargo ship would be no problem.
I appologise if I'm looking to deeply into this and should instead just go with the flow but my imagination runs wild when I start dreaming of what could be in a space game. Anyway, MkII ships sounds good.
SG2 merchies are just for cargo transport, or for whopping loads of mined materials. Even a MKII version isn't going to be able to cut it against anything bigger than a corvette.
While at PTE, the most you'll probably encounter are Gunboats or Corvettes, which the merchant ships systems can deal with well enough.
You should just consider the immersion aspect. You either want to be a kick butt combat captain, or a captain of commerce. :)
More customizalbe ships. not on the outside as you buy the hull design of course. But maybe sacrifice cargo space/speed/other for weapon hard points. of course only light as heavy weapons would mean even more lost space for ammo. And even the other way around, loose some hardpoints for added cargo space.
Other variant would be to buy certain versions of models, with less/more hardpoints/space. (would be easier to implement into the game).
Of course each hull would have a min/max hardpoint limit so not to get ridiculous battleshiplike cargovessels with no cargospace.
Just a thought :)
edit: more submodels would also mean you could have attack styled vessels(only guns in front and/or side) or defence styled vessels with harpoints spread around. sorry, just had a little brainstorm due to this thread :p
Then I thought, hey, that was the past: we had all sorts of shortcomings, ship design, material, technology..In the far future, where the space is full of colonies, pirates and space faring civilizations a cargo captain would definitely want to ensure that the huge cargo vessel under his/her hands would arrive safe.
A freighter would be big, very big indeed: it won't make sense to cross the interstellar space for a few rations of food, it will have millions of metric tonnes space for all sort of things and the profit on one trade run would be colossal. Also it will be the sweetest cake for pirates I can imagine, naturally a trade ship will have a huge arsenal to defend itself and it will be the safest place in the universe, apart from a military installation.
So what i think would be fitting is this:
- have small trade ships for beginners which will be literally defenceless, these ships would indeed trade fire power for cargo space as they offer small profit and won't be a real target for pirates having low value and being too much trouble if - when attacked at a wrong place - requesting and receiving aid from nearby ships
- have huge trade ships, and I mean HUGE, 5000+ cargo space, with the most weapons possible, in fact these ship would be even stronger than most battleships. Because it all make sense: a rich trader captain will want the best defence money can buy, it is the sort of long term investment that will pay off greatly. And - to have some real challenge - sometimes these flying freighter fortresses would be attacked by an entire pirate faction, dozens of ships at once, because they are too strong, so need to be attacked in an organized fashion and too sweet a prize to miss out.
So here it is: the current ship layout/class system is good, just add a super-freighter to the top: these will be the sort of ultimate ships that everybody fears and the most expensive to buy. Make them non-boardable too: they could have an anti-bio shield generator that only stations can power. You will have to buy one, and work for it hard.
It's good that we can talk about these things. I like what everyone has to say and it's good to hear other peoples opinions. Thats why I opened up this topic.
I do see a lot of trading potential as the universe is big with lots of different factions. Also the number of goods is large enough for a good trade and being able to mine the asteroids is also a nice way to live in peace and still make cash for a new ship :) Sandbox games should be diverse enough to please every kind of player.
"Then I thought, hey, that was the past"
This is exactly what I was thinking too. The future and space would be different - size of ships as you said, would be huge/enormous. Space is big and distances vast. I like everything you said and agree. Of course we would start off with a small freighter ship and then work our way up to what you discribed.
Nice to hear other people thoughts on this subject. Of course it depends if this fits in with the devs plans. What we would like and what they have planned is or could be two different things but no reason not to have a good old natter about this.
I agree. Never been one for all out combat either, though fun at times it's still nice to play a game a different way.
"Sandbox games should be diverse enough to please every kind of player." You hit the nail on the head there. I always get disapionted when most games only come down to fighting/combat/PvP and that becomes the main focus of game makers. Leaves the rest of us out in my personal view.
Of course to balance this would be difficult. As you would somehow need to make this have costs so you wont end up with a single trader flying in a fleet of 21 battleships forever safe from players who like to play the pirate.
But expanding on the trade side of things would also add and improve the game for those "pirate" players who would have bigger and harder targets to raid for bigger loot. Meaning expanded gameplay for them as well.
A win win situation as they say :p