Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But, all NPCs have limited money, and the wages system intended to give them more doesn't work. So they'd eventually run out of money, and never be able to afford more items.
NPC hunger rates are fixed. they cant ever fully starve. so feeding them would be a waste, that and NPC's have buy lists and can only buy what is on them. they also only have a small amount of money and run out fast.
Kenshi is rather limited in this area.
though food ( cheap food ) is one of the best items to sell because it doesn't clog up NPC inventory.
I have the mod for enhanced shopping, it is supposed to deal with the money issue, cant confirm if it actually works though. But it wouild certainly be very interesting to test it out^^
Or do you mean, that the wages system is generally bugged and no mod can fix it?
The wages system itself doesn't work. So while a mod can give a character more money to use, they'll still eventually run out. No mod can do anything about that.
They definetely buy dried meat and chewsticks. And of course the shop counter is only for roleplay and a certain gameplay loop I find interesting. We all know, that you can make money very easily in kenshi, that is not the issue, I am simply interested in the npc behaviour and if it would change depending on the hunger status
That is very sad to hear :(
you would have to have a mod that gave them crazy amounts of money for extended game play. or move from town to town.
But what if you make every NPC richer than Elon Musk? Like give them 9999999999999999999999999999 cats or something, so they could technically run out, but you wouldnt notice it, because at that point your playthrough would be over
As Hatsune said, that's certainly doable. Though, probably limit that a bit, because the game will crash if you go over 2 billion or so. :P
but even 2.000.000.000. cats would last a very long time, if you dont change their shopping lists and only let them buy food and medicine. for example: a npc buys items for around 175 cats each day, that would still be over 10.000.000 ingame days... No regular playthrough lasts that long. The highest I´ve gotten so far, were 1200 ingame days
https://steamcommunity.com/sharedfiles/filedetails/?id=3024266042
Unless you use a mod of course.