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if you wanna keep your crews
there's a trick can copy(or say move) to new game
but I'm not sure if it will mess your new save game.
so you better keep everything back up.
and by the way, never set the first char as your major char
as I understand, some game data link to him
this cause me lots save game to understand.
and maybe DEVs will change it to all first squad crews or so.
so, once you wanna try this trick
you will have to give up the first char when you open any new game.
and don't move him to other save
cause that will totally mess your game.
http://steamcommunity.com/app/233860/discussions/0/405691491126085186/
hope this help
As for your blunt skill being "-", i'm unsure. I've not played with blunties yet..
As for the DEX issue, let me see if I get what you're saying. The bar fills (50%, 60%.... until 99 and then levels) but this isn't actually the *real* percent I have in DEX? So despite the fact that it "appears" that it should have leveled up almost 8 times by now, it's really just a display bug that makes it seem that way. In truth, I might be at 25% or 87% or who knows? But it will level up to 36 eventually, yes? (Did I get that correct?) I hope that's what it is, because the bar has "filled" several times by now and it really seems I should have gained a level by now. If it's just that display bug, maybe I'll send him on a personal hunting trip to fight something with his ninja blade and see if that helps level up his DEX finally. Maybe using a faster weapon against some animals alone will see if that gets it up. Else, I don't know. Thanks for the insight though. = >
That is correct. The % being displayed is a display bug. It is not your actual skill %. And given that you're using a heavy weapon now, your dex is going to go up pretty slowly. It will go up in time, but very, very slowly.
If you want your dex to increase, then equip them with a light weapon. It will go up much faster.
Using a light weapon will significantly help you raise your dex though, as Lumi said. The lighter the better. :)
So if you get injured in a fight, it won't show the correct value until you're back to full health. Just give it a try. Get to full health, note current percentages, get in a fight and rest to full health. Now check again. You'll see what I mean.
I'll make sure to check out that issue with the percentages due to being injured. That could be part of it since I'm trying to build a base right now and we are quite seriously being attacked by bandits 5+ times a day. It's that or slavers, I swear. Heck, the slavers showing up and hating us has made it get to the point where some of my guys have over 6,500 bounty and can't go into town for like 2 weeks (*gets attacked, defends self, gets bounty* Lol). Point is, we are hurt *all the time*.
And yeah, I'll make sure to have him head out on an expedition with another guy or two for backup and only let him fight with his backup ninja blade. That should be just about the lightest weapon he could use. I know light weapons level DEX faster (I've been playing this game since the early days and still love it); this is just the first time I had ever seen it hit such a standstill (hence the topic).
Either way, I digress. Thanks for the help so far. I was a bit too busy making a midi version of the Skies of Arcadia intro theme today (one of my favourite games ever), but I'll try this out tomorrow and post something if it levels up.
and pick 2 ninja blade from a wolf den
hire a new girl
back to base, fight with hungry bandits
def grow to 8, toughness grow to 16
http://i.imgur.com/UDSICgB.jpg
http://i.imgur.com/5fqFN8b.jpg
and find both crews's katana exp are both showing lv 1: 0%
the new girl should has raise few katana skill level
and so the first crew
the first crew has 11 in sabre, also show 0% in sabre
http://i.imgur.com/GJ9Sh10.jpg
hmm, I guess something wrong in this.
Currently? This was 2.5 years ago and this bug is still present. My precision shooting % will show 60% then 80% then get stuck at 100% before dropping back down. Same bug also effects crossbows %, turrets %, etc.
As dex and perception level up the above percentages jump all over the place.