Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
it's the same with any store, buy low sell high
they won't buy a piece of equipment at full price, they would have to make a profit on it themselves. ( if the Kenshi economy actually worked like that )
What would be nice is if we could open our own weapon shop to sell to the public, although I have a feeling it would be way too easy to make money that way.
so basically i dont worry anymore about cats i usually have about 200k without thinking about, the shop trickles in income. income was really stressful when starting out i came very close to starvation of 5 ppl..
i recently discovered the power of the Forage Animal work order.. and what happens when you give that colonist a full military escort.. there is so much excess meat hide i dont even bother to look at it. i have so much excess iron plates.. but grog alone is enough to profit and i have that back surplussed.
my game has mostly turned into a passive observance of a warband marauding around stack with full medical coverage and a hospital standing by to be passively filled. occasional i shut a gate when 100 shek revenge show up.
after setting up shop and grog i dont miss manually selling fur in stack
yea theres a mod that lets you sell weapons to the public but their buy rate is not very high it sells slow
this is realistic, so no complain from me
If the player is ALSO able to make these weapons, and sell them at the same/similar price he has to buy them at, there's no gold sink first of all (because you didn't lose any money by selling a weapon to upgrade to a higher tier) and you'd be able to become insanely rich in an even shorter time, making cats even more worthless than they are.
I think a cool idea for a mod would be to make FOOD available in very limited quantities - so much so that it's the driving force of your exploration. Making it more expensive only works for newer squads. Making it available in very limited quantities (as well as making it hard to manufacture) would be a consistent problem.
It would also limit the amount of squad members that you could effectively manage.
The main problems here are obviously Skeletons and the fact that EVENTUALLY you'd have a base that could produce enough food so that once again, scarcity is no longer a driving factor.
It doesn't really matter whether you are selling 2nd hand or a brand new product. If the town doesn't need it, why would they pay top dollar for it.
The lore reason is because they are "used" and therefore worth less.
The gameplay reason why CRAFTED equipment sells at a low price is because if you could sell crafted items for full price, every other method of earning money lategame would be vastly underpowered.
The lore reason is because your items are considered of "inferior crafting skill".
(If you read up the lore on weapon manufacturers, you will see that >90% of all weapons found in Kenshi were crafted back in the days of the Old Empire, or earlier).
That may be some sort of weird "lore-based" reasoning about price, but since the only people in the game who want to buy items from you appear to want to be able to sell them at a profit, the "practical business" reason is that they're only ever going to buy the item at less than what a person who wants to buy the item is willing to pay for it....
Is it this mod? I assume you just build a counter and stock it and they will just come and buy?
https://steamcommunity.com/sharedfiles/filedetails/?id=1581929438
I seriously had 1+ mil sitting around just after I finished outfitting my base on a vanilla game.
If anything, it should be less easy to make money.
Money seriously ceases being an issue pretty quickly.