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and unlikely due to limitations of the game.
At least that's a cheap way to do it.
{
iteration_interval 0.1
nonvisible_update_timeout 3
scale 30 30 30
technique Dust-Pump_mid_ring
{
keep_local true
visual_particle_quota 80
emitted_emitter_quota 80
emitted_technique_quota 30
emitted_affector_quota 30
emitted_system_quota 30
material DustMite_DESERT
default_particle_width 8
default_particle_height 8
default_particle_depth 8
renderer Billboard
{
}
emitter Circle Dustpuimpshape
{
emission_rate dyn_oscillate
{
oscillate_frequency 0.4
oscillate_phase 0
oscillate_base 20
oscillate_amplitude 20
oscillate_type sine
}
time_to_live dyn_random
{
min 8
max 42
}
velocity dyn_random
{
min 12
max 55
}
duration dyn_random
{
min 4
max 16
}
direction 0 0 0
radius 44
}
affector TextureRotator Affector11
{
rotation dyn_random
{
min -1
max 1
}
rotation_speed dyn_random
{
min 0.1
max -0.1
}
}
affector Colour Affector12
{
time_colour 0 1 1 1 0
time_colour 0.493478 0.913725 0.835294 0.803922 1
time_colour 1 1 1 1 0
}
affector Scale Affector13
{
xyz_scale dyn_curved_spline
{
control_point 0.00369004 0.941828
control_point 0.678967 1.87258
control_point 1 3.85596
}
}
affector Vortex Affector14
{
rotation_axis 0 1 0
rotation_speed dyn_random
{
min -0.01
max -0.1
}
}
observer OnTime Observer0
{
observe_interval 35
since_start_system true
on_time greater_than 4
}
}
technique DustyCentre
{
visual_particle_quota 260
emitted_emitter_quota 250
emitted_technique_quota 40
emitted_affector_quota 40
emitted_system_quota 40
material DustMite
default_particle_width 8
default_particle_height 8
default_particle_depth 8
renderer Billboard
{
}
emitter Circle Emitter6
{
emission_rate dyn_oscillate
{
oscillate_frequency 0.4
oscillate_phase 0
oscillate_base 20
oscillate_amplitude 20
oscillate_type sine
}
time_to_live dyn_random
{
min 8
max 42
}
velocity dyn_random
{
min 12
max 55
}
duration dyn_random
{
min 4
max 16
}
direction 0.3 0 0.3
radius 8
}
affector TextureRotator Affector15
{
rotation dyn_random
{
min -0.01
max -0.1
}
rotation_speed dyn_random
{
min -0.98
max -0.8
}
}
affector Vortex Affector17
{
rotation_axis 0 1 0
rotation_speed 0.4
}
affector Colour Affector16
{
time_colour 0 1 1 1 0
time_colour 0.723913 0.945098 0.870588 0.752941 0.34902
time_colour 1 1 1 1 0
}
affector Scale Affector18
{
xyz_scale dyn_curved_linear
{
control_point 0 1.11911
control_point 1 9.26316
}
}
}
technique outerring
{
emitted_emitter_quota 80
emitted_technique_quota 30
emitted_affector_quota 30
emitted_system_quota 30
material DustMite
renderer Billboard
{
}
emitter Circle
{
emission_rate dyn_oscillate
{
oscillate_frequency 0.4
oscillate_phase 0
oscillate_base 20
oscillate_amplitude 20
oscillate_type sine
}
angle 0
time_to_live dyn_random
{
min 8
max 42
}
velocity dyn_random
{
min 4
max 8
}
duration dyn_random
{
min 4
max 16
}
all_particle_dimensions dyn_curved_spline
{
control_point 0.00369004 0.0138504
control_point 0.411439 0.565097
control_point 0.98893 0.98892
}
direction 1 0 1
end_orientation_range 1 2 2 2
radius 75
}
affector Scale Affector25
{
x_scale 3
y_scale 3
z_scale 3
}
affector Vortex Affector41
{
rotation_axis 0 0.004 0
rotation_speed dyn_curved_spline
{
control_point 0.00369004 0.00277007
control_point 0.47786 0.114127
control_point 0.760148 0.706925
control_point 0.994465 2.98892
}
}
affector Colour Affector40
{
mass_affector 6
time_colour 0 0.937255 0.74902 0.666667 0
time_colour 0.11087 0.929412 0.847059 0.756863 0.129412
time_colour 0.569565 0.976471 0.937255 0.901961 0.407843
time_colour 1 0.419608 0.247059 0.192157 0
}
affector TextureRotator Affector19
{
rotation dyn_random
{
min -0.01
max 0.2
}
rotation_speed dyn_random
{
min -0.3
max -0.04
}
}
}
}
(there are 87 other scripts in the same file as this xD and this isnt even the worst one haha)
Sounds simple, but in reality it's not. and to my knowledge, parts of the system are in game yes, but they don't work like you want them to. it doesn't have that functionality. so would have to be programed in then compiled and tested to make sure it doesn't mess with any other systems thats in game.
but over all, if the Dev wants to let us to be able to build skeletons in game, he will give us the ability. until then. we wait to see what the Dev does since this request has been around since skelton's first came to the game.
Not only would you being able to create skeletons detract from that feeling of awe, but there's no surviving knowledge about how all those skeleton parts actually work individually, or as a whole.
You may have all the parts to build a robot though, but you'd still need to program it, and make sure all the parts get put together the right way with the -correct- materials. I imagine if people from the kenshi world were trying to build a copy of a common day motherboard, they'd cut a bunch of little squares of copper, stick iron legs on them, stab those legs through a sheet of iron, then drip random lines of melted iron all over the board in fancy patterns with the idea that maybe it'll trigger some sort of magic and just simply work..
There is no one in kenshi that could build a robot, let alone a skeleton. That level of understanding of these things just doesn't exist anymore.
The key to making more skeletons would be.. Skeletons.
Now of course, they have lost a great deal of knowledge themselves over the years. But still have enough data to repair themselves and others, plus build or at least move and install skeleton repair beds & craft electronics.
I see no reason why the skeletons would not be able to reactivate an old world skeleton, one that has not run out of memory due to not being active.
This said skeleton would possess a great deal of knowledge and would be more than capable of assembling more skeletons.
It may also be entirely possible to circumvent this entirely, by finding an AI core/skeleton brain and plugging it into a defunct chassi. One would assume that skeletons are at least capable of replacing parts, otherwise I doubt they would have lasted as long as they have.
Certainly good food for thought here, considering adding a subrace to skeletons now called the assembled or something similar.
Additionally, with the impending update there are rumblings of hiver made robotic limbs. If the hivers can make limbs, I don't see why a group of skeletons could not make more skeletons.
But even if there were some interested, I don't personally believe it would be possible. As it's highly likely they simply do not know how. Skeletons were made in a massive automatic factory, which has since been reduced to rubble and buried under both stone and water. It's highly unlikely the knowledge to make them survived these thousands of years, if you could even get to it.
That said, from a lore perspective, making the robot spiders is plausible. There is a confirmed manufacturer of them in the game. And they are also the ones that would be plausible from a mechanics standpoint, depending on if the devs finish a certain feature they were working on.