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My numpad enter is detected just fine in NohBoard. I'm using a Logitech G19 - Here's a video with NohBoard overlay.
Ah, makes sense, hopefully that will lead to global fog with the transparency on lightning working properly together.
I also noticed just now that when you scroll down the levelselect for a bit, and then stop, it will snap one or two notches up - and vice-versa if you scroll up, then it will snap a couple notches down when you stop scrolling. I accidentally started the map above the one I scrolled down to because it snapped up a bit just before I could get the double-click.
It's my workshop level, "Forgotten Roads", however, it seems to happen to other workshop levels, such as Damnation.
By the way, Jason, I really appreciate the responses you've been making in this thread! It's cool to get a look into your process and see everything being sorted. This back-and-forth between bug-testers and devs makes the environment feel comfier as a whole ^_^
Definitely agree, love getting responses instead of just posting a list and hoping it was seen + waiting until the next build to see if it got addressed :P (also nice to be able to point to these posts for anyone claiming the devs aren't responsive - haven't had any of those in a while though)
Edit (re-edited to format as list, and add a couple more):
Couple more things I noticed:
Both of those physics differences could just be tied to the lower downforce though, it's really hard to differentiate.
Gr8 job
Ok, I've seen this one too, I'll have to look into this code, it's odd because I'm not sure if this is done by the NGUI system, or is some of our own code for snapping, but it's obviously not working too well at the moment.
I'm glad you appreciate it, and I'm making an effort to be more responsive on these threads, because I know it makes things better for both sides. I really appreciate the feedback you all have, it makes my job easier, and helps bring motivation.
It is indeed.