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Essentially, devs need to input both a max total filesize per-user, as well as a max count of files per-user. As far as I know, the big issue is the count of files, because right now, Distance doesn't impose any limits on the amount of car color schemes, custom control schemes, saved playlists, level editor maps, saved editor object groups, or even in-game profiles themselves you can have at the same time. This also means you can have tons of local leaderboard files if you play a lot of workshop maps, or if you have a ton of your own level editor maps and test them in arcade mode.
You can't, it will always save to "Documents\My Games\Distance\" on Windows. But you can look into something like SyncToy if you're on Windows: https://www.microsoft.com/en-us/download/details.aspx?id=15155
This will let you set up two folders to be linked with various options on what you want to copy over (so you could leave out the workshop levels or local leaderboards, for example). Then you can schedule it to be run however often you like, so it copies the files from Distance's save directory into Dropbox, OneDrive, Google Drive, etc.:
https://techjourney.net/schedule-synctoy-to-run-and-automatically-and-repetitively/
Then do the same on the other PC, but set the SyncToy options to copy in the reverse direction.
On the topic of maximum file-size and file count per-user, could a solution be to have an "online" profile where you have up to "x" schemes/customisations for one profile for one steam user, and a "local" profile where you can have unlimited schemes, stored locally?
https://steamcommunity.com/games/distance/announcements/detail/2910976689286693752