Distance
Game crashes on Abyss
Whenever I try and play Abyss, when I reach the part where it slows down and the voicover starts talking, the game freezes.

I've tried turning down my graphics, but that didn't work.
I can't pause or reset or anything like that.
When I click, the "Distance is not responding" box comes up, and the game closes.

Any idea what I could do to fix this?

EDIT: There is another discussion about the same problem here.
They're having the same problem, and have a much better graphics card than me, so I don't think it has too much to do with that?
Legutóbb szerkesztette: Catgirl Chilis; 2018. okt. 6., 9:18
< >
15/5 megjegyzés mutatása
Output log?
“[SteamFolder]/steamapps/common/Distance/Distance_Data/output_log.txt”
Make sure the issue happened the last time you opened the game - the log clears itself every time you restart the game.
Here;

Initialize engine version: 5.5.6f1 (3fb31a95adee)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: AMD Radeon HD 5570 (ID=0x68d9)
Vendor: ATI
VRAM: 1012 MB
Driver: 15.201.1151.1008
Begin MonoManager ReloadAssembly
Platform assembly: E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\UnityEngine.VR.dll (this message is harmless)
Loading E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
Platform assembly: E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\AmplifyMotion.dll (this message is harmless)
Loading E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\AmplifyMotion.dll into Unity Child Domain
Platform assembly: E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\NAudio.dll (this message is harmless)
Loading E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\NAudio.dll into Unity Child Domain
Platform assembly: E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\XInputDotNetPure.dll (this message is harmless)
Loading E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\XInputDotNetPure.dll into Unity Child Domain
Platform assembly: E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\Tobii.EyeX.Client.Net20.dll (this message is harmless)
Loading E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\Tobii.EyeX.Client.Net20.dll into Unity Child Domain
- Completed reload, in 0.046 seconds
Platform assembly: E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\System.dll (this message is harmless)
Platform assembly: E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\System.Xml.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_HmdNotFound: "Hmd Not Found (108)"!

(Filename: Line: 954)

UnloadTime: 1.169029 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.603047 ms
Fallback handler could not load library E:/SteamLibraryD/steamapps/common/Distance/Distance_Data/Mono/libc
Fallback handler could not load library E:/SteamLibraryD/steamapps/common/Distance/Distance_Data/Mono/.\libc
Fallback handler could not load library E:/SteamLibraryD/steamapps/common/Distance/Distance_Data/Mono/libc
>>> Loaded Profile: Goncorer (goncorer.xml)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WwiseUnity: Initialize sound engine ...

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WwiseUnity: Sound engine initialized.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

>>> Loaded Scene: SplashScreens

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 7128.
Total: 5.068467 ms (FindLiveObjects: 0.254441 ms CreateObjectMapping: 0.334247 ms MarkObjects: 4.435034 ms DeleteObjects: 0.044076 ms)

GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.507966 ms
>>> Loaded Scene: MainMenu, Path: E:/SteamLibraryD/steamapps/common/Distance/Distance_Data/Resources/Levels/Main Menu Default.bytes

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 767 unused Assets to reduce memory usage. Loaded Objects now: 15711.
Total: 18.848392 ms (FindLiveObjects: 1.040473 ms CreateObjectMapping: 0.562977 ms MarkObjects: 16.874634 ms DeleteObjects: 0.369307 ms)

EmpireTunnel2_Collision(Sorted) cannot be merged because leading and trailing verts don't match.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

EmpireTunnel2_Collision(Sorted) cannot be merged because leading and trailing verts don't match.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 386 unused Assets to reduce memory usage. Loaded Objects now: 24697.
Total: 26.920074 ms (FindLiveObjects: 1.938365 ms CreateObjectMapping: 1.538337 ms MarkObjects: 23.133165 ms DeleteObjects: 0.309203 ms)

GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
--- Clicked: Campaign

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

--- Clicked: Quit

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

--- Clicked: Button:Message Panel:Ok

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 2 worker threads for Enlighten.
Thread -> id: 3490 -> priority: 1
Thread -> id: 1c84 -> priority: 1
Did it crash right before you copied that log? That log looks like you manually hit Quit to close the game.
The lag was copied after Windows stoped the porgram becasue it wasn't responding, I thought.
I'll try and copy a new one.
I atempted to re-create the crash, and this time it worked perfectly!
The only thing that's different from the other times is I think Motion blur wasn't on the first few times.
< >
15/5 megjegyzés mutatása
Laponként: 1530 50