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Fordítási probléma jelentése
“[SteamFolder]/steamapps/common/Distance/Distance_Data/output_log.txt”
Make sure the issue happened the last time you opened the game - the log clears itself every time you restart the game.
Initialize engine version: 5.5.6f1 (3fb31a95adee)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: AMD Radeon HD 5570 (ID=0x68d9)
Vendor: ATI
VRAM: 1012 MB
Driver: 15.201.1151.1008
Begin MonoManager ReloadAssembly
Platform assembly: E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\UnityEngine.VR.dll (this message is harmless)
Loading E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
Platform assembly: E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\AmplifyMotion.dll (this message is harmless)
Loading E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\AmplifyMotion.dll into Unity Child Domain
Platform assembly: E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\NAudio.dll (this message is harmless)
Loading E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\NAudio.dll into Unity Child Domain
Platform assembly: E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\XInputDotNetPure.dll (this message is harmless)
Loading E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\XInputDotNetPure.dll into Unity Child Domain
Platform assembly: E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\Tobii.EyeX.Client.Net20.dll (this message is harmless)
Loading E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\Tobii.EyeX.Client.Net20.dll into Unity Child Domain
- Completed reload, in 0.046 seconds
Platform assembly: E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\System.dll (this message is harmless)
Platform assembly: E:\SteamLibraryD\steamapps\common\Distance\Distance_Data\Managed\System.Xml.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_HmdNotFound: "Hmd Not Found (108)"!
(Filename: Line: 954)
UnloadTime: 1.169029 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.603047 ms
Fallback handler could not load library E:/SteamLibraryD/steamapps/common/Distance/Distance_Data/Mono/libc
Fallback handler could not load library E:/SteamLibraryD/steamapps/common/Distance/Distance_Data/Mono/.\libc
Fallback handler could not load library E:/SteamLibraryD/steamapps/common/Distance/Distance_Data/Mono/libc
>>> Loaded Profile: Goncorer (goncorer.xml)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
WwiseUnity: Initialize sound engine ...
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
WwiseUnity: Sound engine initialized.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
>>> Loaded Scene: SplashScreens
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 7128.
Total: 5.068467 ms (FindLiveObjects: 0.254441 ms CreateObjectMapping: 0.334247 ms MarkObjects: 4.435034 ms DeleteObjects: 0.044076 ms)
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.507966 ms
>>> Loaded Scene: MainMenu, Path: E:/SteamLibraryD/steamapps/common/Distance/Distance_Data/Resources/Levels/Main Menu Default.bytes
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 767 unused Assets to reduce memory usage. Loaded Objects now: 15711.
Total: 18.848392 ms (FindLiveObjects: 1.040473 ms CreateObjectMapping: 0.562977 ms MarkObjects: 16.874634 ms DeleteObjects: 0.369307 ms)
EmpireTunnel2_Collision(Sorted) cannot be merged because leading and trailing verts don't match.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
EmpireTunnel2_Collision(Sorted) cannot be merged because leading and trailing verts don't match.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 386 unused Assets to reduce memory usage. Loaded Objects now: 24697.
Total: 26.920074 ms (FindLiveObjects: 1.938365 ms CreateObjectMapping: 1.538337 ms MarkObjects: 23.133165 ms DeleteObjects: 0.309203 ms)
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
--- Clicked: Campaign
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
--- Clicked: Quit
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
--- Clicked: Button:Message Panel:Ok
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Setting up 2 worker threads for Enlighten.
Thread -> id: 3490 -> priority: 1
Thread -> id: 1c84 -> priority: 1
I'll try and copy a new one.
The only thing that's different from the other times is I think Motion blur wasn't on the first few times.