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There's a whole laundry list of things to check for that, but those are some of the basics.
If there are other controllers showing up, delete their bindings for movement control (don't forget the flight tab).
"your device"\properties\hardware\HID-compliant game controller\driver\disable
should stop it appearing
mine is a GPX gamepad ,my afterglow gamepad doesn't have driver files .not sure what the difference is
may solve the dead zone issue ,haven't really tested it yet
If you don't think you're using a driver, then you're most likely using the one windows found automatically for you for that device, and the driver is probably outdated - I would suggest you go find a newer driver for your device.
Also make sure you don't have any virtual controllers installed (joy2key for example, but there are a ton of others you could potentially have).
Solution is simple, center the wheel or disable in the device manager. Right clicking on the g27 wheel and selecting disable does the trick.
To get to the device manager, you can press windows+pause and choose device manager.
EDIT: Since we are talking controllers, there is a problem with the g27 wheel. I cannot assign anything to the left center button, and both left and right bottom buttons. The only buttons I can map on the wheels are the top ones, and the right middle one. And of course, paddles.
I'm really much much better with a wheel, I'm trying to make the flying working to a certain extent. Don't expect to do tricks and stuff, but I would like to use the wheel in order to be competitive with my times. On the first map, where we don't need to fly much, I managed a decent time of 1m36, but I must be overlooking a shortcut to get to 1m31 or so.
It would be nice if the game was adapted so it plays nicely with a wheel. Or think of adding more options to controllers, so we can adjust the saturation, deadzone, etc of it.. cause at the moment, its very very sensitive on a xbox controller (wireless)
As for the "shortcut" you're missing:
Firstly, typically we use "shortcut" to mean "an intended/designed shorter alt route on a map" and instead we use "skip" to mean "an unintended (unknown to the author) shorter alt route" ("unintended" in this case does not mean that it's glitching/cheating - the game mechanics support this play style, it's just the map author not thinking about all the possibilities when designing the map)
So what you're actually missing in Broken Symmetry would be a skip (although I'm sure the devs probably have seen the route by now, but it wasn't a directly "intended" route upon the design of the map)
https://www.youtube.com/watch?v=HrOw-WjIEH0
That route is fairly difficult (it's the most optimal route currently), so I'd suggest using this beginner route instead until you can master the controls
https://www.youtube.com/watch?v=-yVvHAqy-Tk
We keep a playlist updated with all the current most optimal routes. The individual videos are the most optimal routes and the "Sprint Beginner Route" video is a compilation of easier versions of the routes on the official maps.
https://www.youtube.com/playlist?list=PLj8tBw_zjKiS-dQI9LT5ndpJS_5hR8aC9
Well I'm sure to know how a driver work thanks for the explanation and the time it took you anyway, what I meant by "there's no need to install any driver" is that since it's a microsoft product, the driver is already installed and there is no update to to, pretty much like any drivers that are already installed on windows automatically. I don't use any virtual gamepad but I have a hotas plugged and detected ingame so i'll try to unplug it and see if it works.
EDIT : It works ! Thanks pleclair.
Wow! I wasn't expecting this at all! Beginner's route :) I'm too old for this :) I'm excellent at racing sims, and I have ranked a lot of top 3 records in pCars, but this is over my abilities I think...
And yes, you are likely right... unless I end up getting the new g29 when it comes out, playing with the wheel is out of the question. That's too bad, cause using the same route, with the gamepad, on the first level, I lap like 1m42... and with the wheel I'm 1m36...
I tried to fly like it was shown in the beginner's video, and it seems I'm not understanding how the boost are regen when in flight. From what I could understand, the fact that the guy is rolling in the air and that is likely what extend his flying ability, and triggering wings off and on.. and I tried to do the same thing, but I cannot get the boost to regen, so I end up falling.
Flying from building to building in the video was pretty impressive... I don't even wanna see the advanced route :) I'll uninstall the game :P
@SneakyPikachu Your welcome!
EDIT: I have watched the advanced route, and good lord... how do you even know where to go! How did people first had the idea to fly this far off the track, reach a building, under a building, and go back on the track... it amaze me :) Doing it is no small feat, but thinking about it firsthand is something else :) I wish I was this good, this looks like a lot of fun actually!
Nevertheless, I'm still happy to have bought it, even tho I won't likely enjoy it nearly as much as I could... still an awesome project worth supporting! Go indie! They make the best games these days. My ratio is likely 85%-90% indie, 10-15% AAA titles in my game library.
I will likely enjoy endless survival once it gets implemented tho :) I thought it was already in when I made the purchase :)
Just takes a lot of practice. If you'd like to talk with someone who does play fairly well using a wheel - VI_fizz, however, he doesn't use optimal routes, only a couple shortcuts here and there.
The overheat meter is cooled down (lowered) when you land any trick - we usually just do rolls like that while air boosting (holding boost in the air) so when we land, we'll get a cooldown, and the only reason for doing a ton of rolls is because it's easier to just hold the side thruster button instead of trying to time when to do a roll to avoid the trick timeout (if you only do one trick, and take too long to land, that trick won't be counted for cooldown).
Pumping the wings is so we don't lose speed (wings are slower than boosting), but we can keep/gain height while air boosting. Take a look at 6:15 in this video to see how it's done on a keyboard - I have an input display on the left side. We just do this while rolling during most skips.
Just because you aren't in the top-tier play of the game doesn't mean you need to uninstall it. There's still plenty of fun to be had at the lower levels of play - 600 or so maps on the workshop to play through if maps are your thing. However if you're intent on using a wheel (and trying to be in the top-tier), then yeah this just isn't really the right game. A wheel just isn't going to be able to pull off a lot of this, however you can still play with it, though I'd recommend a flight stick as well if you're already going to be using a wheel.
We know where to go because what we do is try to find the straightest line from the start zone to the end zone, and need to use the buildings for cooldown landings. We usually start off with things like the "beginner" routes and eventually they evolve into the more advanced routes as we figure better places to land, where we can cut off wing/flight time, etc. Some routes end up getting pretty insane while others are actually really really easy. Knowing/remembering where to go is just as easy as remembering where obstacles are on a track, but instead of remembering a track layout, you remember the map/building layout.
Well Distance is the spiritual successor to Nitronic Rush[nitronic-rush.com] (being made by the same devs), and this was a core gameplay mechanic in NR, being able to get off the track, fly around, drive on buildings, look for routes. The NR community keeps it's info/videos/runs/leaderboards on here[www.speedrun.com] if you're interested in seeing any of that.
Try to remember that most of us already have many hundreds of hours in Distance (I have just passed 500hrs personally), and many of us have had access to the game since private alpha, so we've had a lot of practice. You can't just instantly be good at Distance - it is very much a skill-based game (at least when talking about the sprint mode), and skill from others games generally doesn't carry over or apply at all when first starting with Distance (Unless that skill was in NR)
Definitely. It's a great game, just takes a lot of time to be able to play well.
Endless was never promised, only random track generation. Seeded random gen with a start and end is already implemented in the experimental build, we don't know if the devs are even thinking about endless - I believe right now they're working on getting the random gen implemented into the level editor so you could, say, randomly generate decoration around a track you made, or generate a track and decorate yourself, etc.