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1. Forcing DirectX 11 results in purple screen from the beginning.
2. Color/Bloom issues as shown here:
http://i.imgur.com/u3d8V6u.jpg
http://i.imgur.com/TXYgdiC.jpg
http://i.imgur.com/qMJYE7n.jpg <- too bright in my opinion
3. Maybe it's just me, but the car material seems more reflective than before.
Running on Core i3-3110M/GF710M with driver version 352.86.
Why were the very far and very near draw distances removed? I can see Unity not handling "very far" well, but why very near as well? I haven't yet, but I'll have to test on my laptop later, as I could only run the game using the very near draw distance (intel integrated gfx).
With the increasing speed of generating Trackmogrify maps, maybe the keyword modifiers should be displayed differently, as you can hardly even have time to notice during the loading screen that you typed in a keyword (like if you didn't know you typed one in, accidentally, or if you didn't know about keywords).
I'd also say that the bloom and sun shafts are way too bright, but the maps themselves are much, much darker. It's actually quite hard to see now. I usually have stylized outlines enabled so it's easier to see the edges of buildings to know where to land, but in 3700 I can hardly even see the buildings to begin with. Here's an example, both using the same gfx settings (aside from 3699 using "very far" draw distance and 3700 using "far"):
3700: http://youtu.be/Dc5YyjYD0-Y
3699: http://youtu.be/uIL9zWwUsTk
I've only gotten cut twice so far, so I can't speak too much on that. The first time was going thru Monolith, got cut vertically going into the spike corridor. Nothing unusual about that time. Second time I was going thru Departure, got only the top sliced off, and the top piece just rocketed straight up - kinda funny, but definitely buggy as mentioned in the announcement.
I think my biggest issues with it currently are the bouncy car and the really dark maps.
Is the ending supposed to be like this? http://i.imgur.com/uVI10za.jpg
The bouncy car physics are hard to deal with and in my opinion take away from the fluidity of the game.
Also, did you add light rays?
PS: Oh yeah, the better loading times and performance are awesome! I can almost get away with full realtime reflections now! :P
PPS: Also, I think one of the loading screens is kind of wonky looking? It's all jaggedy, like it's a lower resolution version or something.
My level in 3699: https://i.imgur.com/hzKLBFI.jpg
My level in 3700: https://i.imgur.com/lGcKD0Q.jpg
This is with unchanged settings and the same car color scheme. Those blue light-ray things you see on the side of the car in 3700 are there the entire level. This should definitely be adjusted a bit.
The game is definitely much prettier than before, especially the car, and it seems to run better now. I also notice the steering is a bit different, and so far, I like it. I might not go back to 3699.
There also seems to be some invisible road physics killing me again. Like the infamous curb on Observer Effect.
Performance is up greatly compared to the previous build, much less frame drops.
Lastly. AMG THOSE REFLECTIONS great work.
Like other said the game is very VERY dark all of the sudden (no changes to gfx options)
the reflections and everything are great and game seems to run much smoother.
new loading times are great :D
Thanks for all of the great feedback everyone! Looking through it all now...
Could've swore it looked like that for me when I replayed the story mode earlier. :P I mean, it's just the background change that's different right? EDIT torcht replied about 2 seconds before I posted this xD
-the fight mode turning/adjusting feeling slower.
-I once hit a blue roller at high speed and I just bounced off.
-the sense of speed feels a little slower too.
-turning while on the road also has a slight softness even with boost on for some time