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翻訳の問題を報告
Right, I actually find it harder to aim point blank because theres normally trash in the way, and half the time I take 1 step too far and the scrake starts attacking me. Now I finally know I can be safe in shooting at distance, so long as collateral aoe won't cause hell of course.
KNEWW IITT!!
Try and get between the trash and the big zed.
"Watch the backblast idiot" - Sun Tzu
Take care.
it shows the point blank thing, but again. my point is that the rpg does just as much damage at range. Also this video is very old now I wonder if much has changed since then
It's also a clean method of dispatch, where you keep a clean feild of vision so the scrakes does not get back up again and charge through a cloud of smoke swinging when you think it's dead, at the same time, it makes sure that no other Scrake next to it gets agro'd by explosive splash damage.
All in all, you can just RPG one to the head from a distance, but there's the potential for it to miss and or bite of more than you can chew.
In general, yes, you shouldn't risk raging a Scrake when it's docile and your team is busy surviving on the edge or when you have a Railgun Sharpshooter just begging for that easy headshot. But when you think your team is ready to engage the Scrake, fire away, you have one of the most powerful weapons for that.
To clarify: RPG damage is 150 Impact + 600 Explosive. Scrakes take 600 Impact + 240 Explosive damage due to resistances and vulnerabilities. Demo perk adds more damage on top of that, although I'm not sure if the Impact damage modifier is a multiplier or a stacked value.
If it is a multiplier (20% extra), you might deal around 1.1k damage to that Scrake. One headshot almost kills it if you can hit the head with other guns before or after that. So RPGs are VERY useful against Scrakes if you can hit the head directly or want to contribute to body damage.
As for the original question, you'd deal 30% less damage but you still deal a lot of damage. It just feels more powerful because the explosion is missing, so it looks like a huge crossbow bolt that ricochets the dead Scrake around the room. Also, when a Scrake eats damage, it rages, so it runs towards you at high speed. Therefore, almost all finishing shots are taken at close range if you play solo, which gives off the impression that the first two hits didn't do anything, but the third one KILLED it. That's called superstition.
Point blank -
Pros: Does same damage as explosive rocket, can kill, stumble or knockdown large zeds, kills scrakes faster than explosive rocket
Cons: FP's don't take extra damage if rocket doesn't explode, you lose your crowd control ammo. If you don't like explosions, GET THE ♥♥♥♥ OUT!! ~ Mr. Torgue
RPG point blank at a scrake = almost always decaps the scrake and ensuring the kill, if not it will stun or knock it over, allowing the team to finish it off.