Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you need to do manual recrewing after that, then I'm for it.
Yea, it's sound like great idea tbh, when you can just pull your units back from that team weapon that you don't want to use anymore.
With little cost of munition, you end up with all veterans. Including Pak 43, that some skills of Commaders does the Pak 43 in a lot of situations I think to be useless. Counting that it has much less range than the artilleries.
If the enemy has the skills I quoted, and other player have already chosen the commander with Pak 43, for most players I think it will be useless. Because when enemy attacks he will always use these abilities in Pak 43, thus disabling the gun.
To be balanced for my opnion, concrete damage skills such as Stuka JU-87D Bombing Strike, Railway Artillery Support, Air Supremacy Operation, IL-2 Precision Bombing Strike, I think more. It should be the only skills to wipe out veterans and destroy guns.
Commanders can have their pros and cons. But I do not like skills to be very advantageous against another.
Seems kind of unbalanced. Because then why limit it to the AT gun. Why not howitzers and other artillery?
Veteran Status is important for gameplay, these skills I think are cheap are not being fair to end veterans of the crews, and in the White Phosphorus situation almost completely disabling the Pak 43.
It's too idiotic for the crews to stand in the gun covered by White Phosphorus and / or fire until they die.
If it were to consider Retreat's ability for these guns, with the crew going to base and then returning to guns would be a good advance. However, it has maps that are huge and doing so will disable the gun for long time (excess).