安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
SU-85 VS Panzer IV,you already said it yourself, good micro'ing, same goes for all Soviet armor. T-34 costs 280 MP and 85 Fuel, a StuG costs 280 MP and 95 Fuel.
There are lots of Soviet armor that are cheaper than their German counterparts,just because the point is to use numbers to overwhelm the enemy, you can use a single T-34 to counter Panzer IVs,but you're going to need support from other units like a Conscript squad or a AT gun. Otherwise the optimal thing is to use 2 T-34s.
Panzerwerfer has a better attack than the Katyusha? Oh please,it fires more salvos per barrage and it covers a wider area than the Panzerwerfer. As for the Pioneer VS Combat Engineer cost, I agree that Combat Engineers need to be 200 MP,same as the Pioneers.
And,better MGs? Really? A very interesting thing to consider is the field of fire the Maxim gets when it's garrisoned inside a building. It gets the same wide field of fire the MG42 does, and let's not forgot it's faster to pack up and redeploy. Both MGs have their own pros and cons.
And really,the point of having Conscripts needing to be upgraded is to stop them from overwhelming the German defenses too quickly into the game. One thing I'll agree with is to nerf the MG42 LMG upgrade to Tier 1. Instead of giving it out early.
As for the bunkers,if you haven't gathered it yet the Germans are supposed to put up a defensive line,for the Soviets to smash through. That's the point of the game, Germans are a more early defense,late counterattack type of faction. While the Soviets are basically the Panzer Elite from COH, offense oriented with limited defense options.
Overall the use of Soviets is to use their numbers to overwhelm the enemy. Either that or you pull off a ton of strategies and tactics.
The game also gives Soviets cheaper tanks for a reason.
I am not yelling at the tanks. Tanks are (at least the main ones we can bring out) okay. (Doctrinals need tweaking, all of them)
As for numbers... I have brought out this example a thousand times and I will say it again (gosh why do I keep doing this? I must be stupid):
A soviet squad that has no outstanding abilities for the situation he is in and is forced to fight normally will often lose to german forces.
Now, as for the numbers part... soviet infantry is quite weak and worse compared to the germans. imagine having a vet3 grenadier retreating... it would take ages to bring down.
Now think about a conscript vet 3... hmm he goes down quite easily still compared to the gren.
Grens get 4 man squads, but they are tough, and perform admirably in combat with high accuracy and damage output.
Conscripts just suck in general, and they die easily because of the numbers thing which makes them get less hp and less dps per man.
So it is easy to reduce any soviet infantry squad to a point where its effectiveness is no longer good to keep fighting. (unless you want to give out free exp to the german squads that is)
An example of this is the fact that I often see (and I myself do it) people retreat squads still with 3 men. its not because they are losing an engagement. Its more because they simply stopped having enough dps and durability to stay in the fight/field without getting their asses wooped without doing anything.
(these examples are all countered IF you go for abilities. In that case even a 1 man squad can do A LOT.)
For me,2 squads will do the trick. And no,Vet 3 Conscripts are more durable,they don't go down that easily. But it depends on what's attacking them most of the time. Vet 3 Grenadiers still get nailed by T-34s,T-70s,grenades and so on. Remember that they aren't invincible.
If you've bothered to use cover and flanking, Soviet infantry, and any infantry in general do the job well.
Wrong. Do a simple cost analysis. Take DPS and divide it by manpower cost. German infantry wins. Conscripts if used as a fighting force are weaker FOR COST then Grens. 250 MP 50 fuel weaker to be specific.
Then you add to this the DPS of the LMG which BY ITSELF has the damage of a conscript squad and is the last entity to die. So if I burn a Gren alive and he is down to his last entity HE IS STILL DOING MORE DAMAGE THAN MY SCRIPTS LOL!
So now we have physics and outnumbering etc. 480 MP is what I am supposed to use to counter that cheap little Greny. Ok so what about upkeep? Crap I got more than that too. And I got to micro two units now? With input lag being what it is etc.
My only choice is to counter German infantry with MORE EXPENSIVE INFANTRY. That means Shocks and Penals not guards oh no their DPS is simply too low (exactly the same as conscripts upgraded or not because they rarely can fire both DP LMGs and each DP LMG does as much damage as two script entities so there ya go)
Now as was discussed they fixed this with the T34. They havent with the infantry as of yet. German players should always win the infantry battle for cost. If the Soviet wips out Shocks build and micro that sniper you never use and profit.
And I already said the LMG needs to be nerfed to Tier 1 upgrade,and not given right off the bat.
And no that's not your 'only choice'. You can use multiple Conscript squads and use flanking and cover. They can be effective. Unless if put into situations that aren't suited for them. E.G. Trying to take down Panzer Grenadiers at close range with a single unit of Conscripts.
Guards aren't even supposed to be dedicated anti-infantry,they're more on anti-vehicle. So stop using them for the wrong things.
Yeah, german sniper works wonder if you micro it well.
Once, in one of the few games I played as germans a week or 2 ago, I had a sniper face 2 chasing shock squads. So all I did was keep on retreating and cloaking, when I got to max range i would shoot, and again retreat a bit and go cloak again.
In the end I ended up having 1 of the squads reduced to 2 and the other to 3 men. It was on steppes, I had no infantry whatsoever on the south island, just kept retreating my german sniper from the point just south of their base to the VP point on the island. Then I had a carefully placed MG bunker covering the vp so I retreat my sniper in its way to lure the shocks in. And those 2 squads just went running straight away ;D.
That sniper went instant vet 1 and halfway to vet2. woohoooo
Actually guards can counter Grens. And even LMG grens with a lucky nade. Funny they shouldnt beat Grens even though on paper their DP lmg has about the same DPS as the LMG and costs the same. Of course in broken practice this doesnt play out.
And like you said I should use 480 Manpower to counter your 240 MP. That makes perfect sense.
To have Scripts be useful you are going to want those upgrades. The thing is you rarely get both you gotta pick your poison. And then rolling the cost of even one upgrade into the cost of scripts MAKES THEM MORE EXPENSIVE lol.
Rolling the LMG into phase 1 will do little. Phase 2 however would be fair. Phase 1 is picked up ASAP so the Ost player can spit out Rifle nades if they need it so its hardly late in the game.
Barring that LMG should be cost cut and damage cut significantly.
Using the arguement that I should counter a mirrord and less expensive unit with more units or more expensive units sure does sound like the arguement for not nerfing the SU85 back in the day. So what Its a tank destroyer its meant to kill 2 panthers and a tiger by reverseing!!!!
And yes I know that Guards can counter Grenadiers but they're more dedicated to anti-vehicle roles.
Wanting and needing are two different things. The upgrades are not essential to what their primary role is.
And what are you talking about? Maybe explain a bit more clearly what your last 'argument' is?
The lack of accuracy and general durability does not make them that good in flanking attempts. Unless they carry molotovs around, then yes.