Company of Heroes 2

Company of Heroes 2

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Soviet Tank ram.... some serious problems
First problem: severe historical innacuracy. The story of Soviet tanks ramming into german tanks so as to immobilize them is a complete myth. This was shown by the deutsches militaergeschichtliches Forschungsamt (German department for military history). Crossed with German and other Soviet primary sources, it's been shown to have been a mere exageration that goes back to a primary source discussing a Soviet tank in flames and still moving towards a German column at Kursk (it was easily destroyed in the close vicinity of a Tiger).

Second problem: it takes away late game German armor adv. (which may be the ONLY German adv. in the game to make up for the horrendous early game). If one (might I add VERY EXPENSIVE Elefant can be taken out by one T-34, then there's a serious lack of balance)

Third problem: German tanks have been made more expensive, which means a counter has to made for the ram. AT LEAST make it hit and miss (i.e. it doesn't always work, hence a risk for the Soviet player). It should only work a minority of the time if it is to be kept (although I think it should go). As of now it works every gosh dang time. How unrealistic!!!

4th problem: it makes a German tank unable to shoot. If it is to be kept, it needs to immobilize the tank, but the tanks shooting mechanism shouldn't be compromised. Helllooooo!!!!!!

Seriously guys, don't make this otherwise realistic WW2 experience hampered by what will become a repetitive game-play of running away from Soviet ramming tanks. Keep the realism - keep the intensity. If I want to race tanks and run away, then I'll get a car racing game or something....


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Affichage des commentaires 1 à 15 sur 26
it doesnt always destroy the main gun and never fully destroys a heavy tank, doesnt effect german tank adv and that isnt the only german adv, use pioneers to repair the tank,ramming is pretty much the same as using an AT grenade, also dont talk about realism because there are many features that are not in the game that would be needed to make it realistic.
If you want true realism then make the T-34 5 times cheaper and let its gun penetrate Panther armour :P
If you want true realism. Let the germans run out of Fuel.
IS-2 will destroy Tiger by one shot. ISU-152 wiil ♥♥♥♥ up Tiger and Elephant by one shot too, do you want that true realism in game?
The tank ramming feature sucks, for me it basically ruined my vet 2-3 tanks. It took out my tanks guns and motor while hardly damaging the AI tank. Anyways from a historic standpoint this is a aracade style RTS. Compared to men of war it lacks depth, but besides that its still fun. I am not looking for a piece of history I can find that in other WW2 games. What I am looking for from CoH is a fun arcade RTS game. The tank ram feature needs work like alot of other things in this game.
Sangheneili a écrit :
If you want true realism then make the T-34 5 times cheaper and let its gun penetrate Panther armour :P

This. Haha.
Ok, serriously. OP has a point. I cant count the number of times the Soviet player rammed my tanks rendering them useless. Eslecially an Elephant main gun destroyed and engine damaged so it can't move away to safety and be repaired...same goes for Panther.
Alsou Tiger's, Panther's or Elephant's crew should come out every 5 minutes of the game and change rolls becouse it breaks very often.
Dernière modification de Incvizi; 17 juin 2013 à 17h51
Can people stop being smartasses? The ability is way too powerful for how cheap and quick cooldown it has.
Ed (banni(e)) 17 juin 2013 à 18h40 
Ok, can I give a Soviet perspective on this? First off, CoH2 was not realistic to begin with, so realism should not be an argument. Second, yes, tanks are the only late game adv. the Germans have, but they are an immensly big advantage. A Panther is almost invincible against a Soviet player unless he rams the tank with his T-34. Without tank ramming, the Germans WOULD be OP, because one Panther would be able to anihilate three SU-85s while only sustaining 60% damage. The tank ram is what makes the Soviets competative against the Germans.

Also remember, when that T-34 rams you, you can save your Panther because it can drive back to base. The T-34, on the otherhand, is immobilized, so unless some engineers with balls come to repair the T-34, the tank is lost. I know it is mean to not make the Germans all-powerful, but we need level playing fields, not OP German armies like in Closed Beta.
Ed (banni(e)) 17 juin 2013 à 18h41 
.:MrJOkEE:. a écrit :
Can people stop being smartasses? The ability is way too powerful for how cheap and quick cooldown it has.
What cooldown? You use the ability once and your tank is dead until you repair it, and it is usually in a state of disrepair before you can fix the tank. T-34's aren't Spartans, they die after ramming most of the time.
For the record, CoH claims to be historically accurate. Don't shoot the messenger.

To the only comment that wasn't smartass - Red Pentalpha. You say tanks can drive back and be repaired. Problem is: they can't. They are stuck to get swarmed seconds later. If a German player invests all of the remainder of his/her money in a heavy tank, then it can immediately be negated by the ramming move. Hence, late tier adv gone. Gone. This is problematic, no way around it.

If it has to stay as a feature - then fine. Just nerf it!!! Make it fail sometimes. Make it only have limited effect sometimes. Make it varry from tank to tank in effectiveness (a whopping elefant shouldn't be immobilized by a T-34.... have you ever thrown a paper airplane into the wall????) Finally, make the move possible to evade and/or difficult to administer.
I don't think they had Elefants on the Eastern Front. They had Ferdinands, but they were so vulnerable to infantry they sent them over to Italy, gave them a mg in the hull and re-named them Elefants.

Why would you make a Elefant/Ferdinand anyway. They were lemons and just built to use up some chassis that the designer made in hasty anticipation that he would win the contract.
Lets Face It To Make This Game Historical For Every German Tank And Man The Russians Would Have Lets Say 30

Also Top Down View ?

Also As Per The 2nd Problem The German Armour Being The Only Advantage
Lets Look At A Few Units Shall We

Scout Car - Upgraged This Will Kill All Its Soviet Counter Part
Infantry Half Track - Upgraged This Will Kill All Its Soviet Counter Part
Anti-tank Infantry - Better Equipped For Anti-tank Than Its Soviet Counter Part

Also The Ram Does Not Always Work I Have Had Trees Etc In The Way And Its Hit Those And Then Been Destroyed By The Panzer I Was Trying To Ram - Also If The Engine Is Damaged That Abillity No Longer Works For That Tank And Also You Have That Super Speed Commander/Perk Like Blitz In Coh That Can Out Run Anything.

Also You Are Still Able To Move (Unlike The Tank That Has Rammed You Who Can No Longer Shoot Or Move (So If You Dont Push Your Tank Too Deep Into Enemy Territory You Will More Than Likely Repair It !

If The Ramming Procedure Didnt Knock Out Your Gun There Would Be No Point As Pretty Much The Panzers Gun Would Destroy Any T-34 After That Came Near It To Finish It Off

Also The Soviet Anti-Tank Inf Would Not Be Able To Scrach It.

My Advise Use A Diverse Army ... Stop Just Trying To Rush Out A Single Tank And Think You Can Take On The Whole Map.

Support Your Inf With Half Tracks And Mg's Etc
Support Your Tanks With Troops (Anti-tank Inf And Guns)

Yes The Soviets Has An Early Advantage (Just From The Scout Car) But Germans Have A Early Advantage - (You Can Make All Your Units From One Building) But Your Also Have A Late Advantage In Armour
I played to level 40 and I can't remember a single time where ramming didn't disable the main gun of the German tank. So yes, it's quite OP. Introducing more RNG into this feature will just make it worse as it matters a ton to the Russians whether or not they disable the main gun. So imagine you ruining 3 t-34's trying in vain to disable a Panther? Not very fun.

Imagine the other side, your brand new very expensive Panther getting one-shot by a half dead cheap t-34 every single time? Not very fun.

So this ability needs a re-design imho.
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Posté le 17 juin 2013 à 16h11
Messages : 26