Company of Heroes 2

Company of Heroes 2

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German tanks got nerfed so hard
http://community.companyofheroes.com/forums/company-of-heroes-2-discussion/topics/Open-Beta-Changelog (scroll to bottom)

all i see is nerf nerf nerf to german tanks

wtf. i might not buy this game now
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lol I don;t know if the fix is the right thing to do but you must admit that 90% of the people on here complain about German tanks.

As always it seems that no matter what, people will find fault with everything and anything.

Edit : Also, here is tangible prrof that yes indeed we are playing a Beta despite what all the internet prophets have preached.
Τελευταία επεξεργασία από Tarman; 13 Ιουν 2013, 17:37
I mean, come on. Nerf was imminent. I am pissed about the ♥♥♥♥♥♥♥ panzerfaust though. That ♥♥♥♥ is the only early game counter to a flamer halftruck and now its range has been reduced so the squad needs to get even closer while being roasted...
Αναρτήθηκε αρχικά από MacCready:
lol I don;t know if the fix is the right thing to do but you must admit that 90% of the people on here complain about German tanks.

As always it seems that no matter what, people will find fault with everything and anything.

Edit : Also, here is tangible prrof that yes indeed we are playing a Beta despite what all the internet prophets have preached.
Russians and Americans in WWII complained about German tanks, too. You need strategy to beat them. The loud complainers just don't know how to do it.
Well... The cost seems to follow. So I don't mind... It would have been a gamebreaker if the tanks would have cost their "original" price.
And let's be honest. The germans are OP compared to the soviet. I don't know what else they can do to make them more equal... I don't know all the stats xP
Αναρτήθηκε αρχικά από SUB3 Judge Anders:
Αναρτήθηκε αρχικά από MacCready:
lol I don;t know if the fix is the right thing to do but you must admit that 90% of the people on here complain about German tanks.

As always it seems that no matter what, people will find fault with everything and anything.

Edit : Also, here is tangible prrof that yes indeed we are playing a Beta despite what all the internet prophets have preached.
Russians and Americans in WWII complained about German tanks, too. You need strategy to beat them. The loud complainers just don't know how to do it.
Indeed they did. But you can hardly call CoH a WW2 simulation. They need to make both teams have an equal chance of winning. If they didn't nerf the german tanks, they would have to give the soviets something that would be completely OP against the german counterpart. And people would complain about that too.
Brummbar:
- Cost from 520mp/140fuel to 520mp/170fuel
- Max distance scatter from 10 to 4.55
- Reload time from 9.75s to 8.25s
- AOE from 6m to 5m.
- Health from 1280 to 800
- Front armor from 175 to 200
- Acceleration from 1.5 to 2
- Target Size decreased from 24 to 22
- Max speed from 4.5 to 4.8
- 50% of the shell’s damage is applied on non-penetrating rounds against enemy armor.
- Added a 1 in 3 chance of 5s crew shocked critical on target deflections

Elefant:
- Price from 520mp/220 fuel to 640mp/260 fuel
- Front Armor from 270 to 400
- Pop cost from 13 to 16.
250 Halftrack:
- Front armor from 25 to 11 and Rear armor from 15 to 5.5
- Health from 300 to 240
222 20mm Autocannon:
- Increased AOE from 0.5 to 1 making this weapon a bit more effective against infantry.

Opel Blitz Truck:
- Health decreased from 300 to 160
- Armor reduced from 25/15 to 7/5
German 10.5cm Howitzer:
- AOE Radius reduced from 9 to 7.5

Ostwind:
- Price from 400mp/100fuel to 320mp/115 fuel
- Build time from 40 to 50.
- Pop cost from 10 to 8.
- Scatter from 5 to 1.98 increases its accuracy.

Panzerwerfer:
- Increased ice damage from 55 to 75
- Acceleration from 3 to 3.75
- Max speed from 5.5 to 6

Panther:
- Price from 560mp/150fuel to 440mp/165fuel
- Pop from 14 to 11.
- Health from 1280 to 960
- Rear Armor from 135 to 112.5
- Acceleration from 1.9 to 2.3
- Max speed from 5.2 to 5.5
- Range from 60m to 50m
- Reduced the rotation rate from 30 to 27.

Panzer IV Command Tank:
- Price from 560mp/140 fuel to 360mp/125 fuel
- Pop from 14 to 9.
- Damage from 60 to 80
- Penetration from 50 to 55
- [Bug Fix] Range from 45 to 40
- Scatter from 5 to 5.6

Panzer IV:
- Price from 480mp/120 fuel to 320mp/115 fuel
- Pop from 12 to 8.
- Reload time from 4.75s to 5.75s
- Damage from 80 to 160
- Scatter from 7m to 6m
- Acceleration from 2.8 to 2.4
- Max speed from 5.3 to 5.2

Stug:
- Price from 400mp/85 fuel to 280mp/95 fuel
- Scatter from 10m to 6.5m
- Health from 640 to 480
- Target Size from 20 to 14
- Increased rotation from 20 to 22
- Area of Effect from .5m to 1.5m
- Damage all in hold set to TRUE, similar to other AOE heavy weapons. This will allow the weapon’s Area of Effect damage to apply to targets inside a halftrack or scout car.
- Main gun range from 60m to 50m
- Reload time from 3s to 4s
- Main gun penetration from 110 to 140.

Tiger:
- Price from 520mp/210 fuel to 600mp/250 fuel
- Reload from 8.75s to 6.25s
- Scatter from 10m to 6.8m
- Area of Effect From 3.75m to 2.5m
- Armor from 400 front/200 rear to 350 front/250 rear
- Acceleration reduced from 1.5 to 1.25
- Max speed increased from 4.5 to 4.7
- Added a 1 in 5 chance for a 5 second crew shocked critical on target deflections
- Main gun rotation from 19 to 17

KV-8:
- Health increased from 640 to 960
- Armor decreased from 360 front/225 rear to 240 front/120 rear
- Cost from 440mp/120 fuel to 360mp/135 fuel

IS-2:
- Armor from 400 front/200 rear to 375 front/225 rear
- Pop from 14 to 16
- Health from 1280 to 960
- Price from 560mp/210fuel to 680mp/300fuel
- Reload time from 8.25s to 9s
- Scatter from 10m to 7.5m
- Acceleration increased from 1.5 to 2
- Rotation rate increased from 25 to 30
- 1 in 6 chance of 5 second crew shocked critical on target deflections
- Penetration increased from 110 to 140
- 25% of the shell’s damage is applied on non-penetrating rounds against enemy armor.

ISU-152:
- Price from 520mp/215 fuel to 680mp/290 fuel
- Pop from 13 to 17.
- Armor from 120 front/60 rear to 200 front/100 rear
- Health from 1280 to 960
- AOE from 5m to 6m
- Damage from 160 to 240
- Scatter from 10m to 13.2m
- Reload from 6.125s to 10s
- Penetration from 170 to 150
- Target Size from 24 to 26
- Acceleration from 1.5 to 2
- Max Speed from 4 to 3.8
- 33% of the shell’s damage is applied on non-penetrating rounds against enemy armor.
- Added a 1 in 3 chance of crew shocked critical on deflections
- Reduced main gun tracking speed from 25 to 12
- G-530 Concrete Piercing Round ability penetration increased to 1000

SU-76:
- Price from 200mp/45 fuel to 160mp/55 fuel
- Pop from 5 to 4
- Reload from 3.875s to 2.375s
- Penetration from 75 to 93

SU-85:
- Price from 440mp/90 fuel to 320mp/115 fuel
- Pop from 11 to 8
- Front armor from 160 to 180
- Increased acceleration and max speed from 2 to 2.4 and from 5 to 5.3
- Increased Area of Effect from 0.5m to 1m

T34/76:
- Price from 280mp/75 fuel to 240mp/95 fuel
- Pop from 7 to 6
- Acceleration from 2.5 to 2.8
- Rotation rate from 30 to 36
- Max speed from 5.6 to 5.8
- Rear armor from 57.5 to 70.
- Main gun scatter from 7m to 5.1m

T34/85:
- Price from 360mp/100 fuel to 360mp/130 fuel
- Health from 640 to 800
- Armor from 115 front to 124 front
- Acceleration from 1.9 to 2.3
- Main gun scatter from 5m to 3.4m

T70:
- Price from 200mp/55 fuel to 160mp/55 fuel
- Main gun scatter from 5m to 1.84m
- Penetration from 50 to 45
- Reduced target size from 20 to 14
Dshk Tank and Bunker starting positions:
- Increased penetration on DShk from 1 to 2.

German MG42:
- Increased nearby suppression multiplier from .4 -> .55. This applies 55% of the weapon’s suppression to nearby squads.
- Increased nearby suppression radius rom 10 -> 12
- Decreased reload duration from 6 -> 5
- Increased reload frequency from 5 -> 7

EDIT: Changes have been posted but not gone live at the time of this post.
Τελευταία επεξεργασία από Cybrax; 13 Ιουν 2013, 17:59
this is the notes, big changes across the board for armor units. Please not german tanks are also cheaper now on manpower. Some units like the elephant now have a ton of front armor but are super expensive, looks like they are adding more diversity to the game.
CoH2 is - a strategy game, not a simulation - of course, you have to try and keep some realism in there -but you MUST have it balanced, or the MP for this game isnt going anywhere. OP tanks and whatnot is fun for singeplayer, but makes multiplayer frustrating as hell.

might also say that the price changes might very well make good. T34 is more expensive now - but might actually become decent and worth to buy as they made it a bit better.
Thanks for posting that.
Αναρτήθηκε αρχικά από CPU - Easy:
this is the notes, big changes across the board for armor units. Please not german tanks are also cheaper now on manpower. Some units like the elephant now have a ton of front armor but are super expensive, looks like they are adding more diversity to the game.
diversity is - to me, very welcome!
- nerf the good player against you, oh right you can't
Increased suppression from HMGs = YAY

The best part though is that hopefully the irrational types can now see that Relic is trying to do right by the consumer (us) and actually is running a true Beta.
Τελευταία επεξεργασία από Tarman; 13 Ιουν 2013, 17:59
Αναρτήθηκε αρχικά από Quik:
CoH2 is - a strategy game, not a simulation - of course, you have to try and keep some realism in there -but you MUST have it balanced, or the MP for this game isnt going anywhere. OP tanks and whatnot is fun for singeplayer, but makes multiplayer frustrating as hell.

might also say that the price changes might very well make good. T34 is more expensive now - but might actually become decent and worth to buy as they made it a bit better.

I actually think this was a smart move, the SU-85 is now cheaper so you will want to mix between the two for late game.
Αναρτήθηκε αρχικά από CPU - Easy:
Αναρτήθηκε αρχικά από Quik:
CoH2 is - a strategy game, not a simulation - of course, you have to try and keep some realism in there -but you MUST have it balanced, or the MP for this game isnt going anywhere. OP tanks and whatnot is fun for singeplayer, but makes multiplayer frustrating as hell.

might also say that the price changes might very well make good. T34 is more expensive now - but might actually become decent and worth to buy as they made it a bit better.

I actually think this was a smart move, the SU-85 is now cheaper so you will want to mix between the two for late game.
Absolutly! Quite excited to try the game now xD
Τελευταία επεξεργασία από Lord Boltron; 13 Ιουν 2013, 18:10
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