Company of Heroes 2

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Incendiary Barrage Issues
Okay, I played a game recently and was rather unpleasantly annoyed by a Single Mortar Halftrack that was consistently spamming Incendiary Barrage all over my sectors.

Now I am okay with the concept of the Incendiary Barrage...since I played COH.

But, its not okay for the Incendiary Barrage for the Mortar Halftrack to have almost the same radius as a Soviet Incendiary Barrage Power!

This particular player was just dropping Incendiary rounds all over the place no real aiming, but was killing off probably twice to three times as many units in cost than he was sending against us. For a miserably low cost muni wise and the unit is available at CP1.

The Mortar Halftracks Incendiary Barrage needs to either have cost increased and probably the recharge time as well...because it recharges as fast as the normal barrage and smoke barrage. Something that didn't even happen in COH PE Mortar Halftrack Incendiary Barrage. Or the Soviet Incendiary Barrage needs its attack spread to be increased in proportion to its cost...because its nearly worthless in game. And makes for serious underperfomance in game versus munition costs.
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Showing 1-7 of 7 comments
ShodaN Nov 23, 2013 @ 10:56am 
Originally posted by milintarctrooper:
its not okay for the Incendiary Barrage for the Mortar Halftrack to have almost the same radius as a Soviet Incendiary Barrage Power!

The doctrin power fires 3 shells the mortar fires one. Problem is the shells drop a bit strange sometimes, resulting in a variance in AoE. The mortar shell however is quite consistant since it is only a single shell. However it has inaccuracy depending on the Vet of the HT. So in general the doctrin power still has a larger AoE.
Last edited by ShodaN; Nov 23, 2013 @ 10:57am
milintarctrooper Nov 23, 2013 @ 11:04am 
Originally posted by ShodaN:
Originally posted by milintarctrooper:
its not okay for the Incendiary Barrage for the Mortar Halftrack to have almost the same radius as a Soviet Incendiary Barrage Power!

The doctrin power fires 3 shells the mortar fires one. Problem is the shells drop a bit strange sometimes, resulting in a variance in AoE. The mortar shell however is quite consistant since it is only a single shell. However it has inaccuracy depending on the Vet of the HT. So in general the doctrin power still has a larger AoE.
I am not seeing that in game. Did the patch tweak its area of effect base wise with all incendiary effects?

The Halftrack was Vet0 and doing this. He was also deliberately dropping it so its effect was maximized on units he could see. Usually following up a single drop with a second nearby in hitting the target. The ability is not inaccurate...its accurate in being dropped on a target.

Most of the time the Incendiary shells are so close...Although I am familiar with five shells not three shells. They need spread not dropping like a precision artillery strike.
ShodaN Nov 23, 2013 @ 11:12am 
Originally posted by milintarctrooper:
I am not seeing that in game. Did the patch tweak its area of effect base wise with all incendiary effects?

The Halftrack was Vet0 and doing this. He was also deliberately dropping it so its effect was maximized on units he could see. Usually following up a single drop with a second nearby in hitting the target. The ability is not inaccurate...its accurate in being dropped on a target.

Most of the time the Incendiary shells are so close...Although I am familiar with five shells not three shells. They need spread not dropping like a precision artillery strike.

Do you use the Soviet doctrin barrage a lot? Believe me it has a larger radius. When you have problems with those mortar HT then keep in mind:

- They only work well against stationary positions/units
- They are easy to kill with Guards, T70s, T34, etc.

If you can´t engage upfront you will need to flank or get some artillery of your own. Still I don´t think it´s much of a problem. Do you have a replay showing the prob?
milintarctrooper Nov 23, 2013 @ 2:59pm 
Originally posted by ShodaN:
Originally posted by milintarctrooper:
I am not seeing that in game. Did the patch tweak its area of effect base wise with all incendiary effects?

The Halftrack was Vet0 and doing this. He was also deliberately dropping it so its effect was maximized on units he could see. Usually following up a single drop with a second nearby in hitting the target. The ability is not inaccurate...its accurate in being dropped on a target.

Most of the time the Incendiary shells are so close...Although I am familiar with five shells not three shells. They need spread not dropping like a precision artillery strike.

Do you use the Soviet doctrin barrage a lot? Believe me it has a larger radius. When you have problems with those mortar HT then keep in mind:

- They only work well against stationary positions/units
- They are easy to kill with Guards, T70s, T34, etc.

If you can´t engage upfront you will need to flank or get some artillery of your own. Still I don´t think it´s much of a problem. Do you have a replay showing the prob?

I don't have a replay.
But the argument is valid at CP1. I have also seen a couple German players use Reverse move...to keep the Mortar HT out of trouble even in counter battery fire.

CP1 units?
My artillery is at T3 [Su-76] and T4 [Katyusha]
T2 is ZiS-3 but this is what the Mortar HT is incendiarying to death...the speed of the unit is too slow to escape multiple incendiary mortar barrages in the same area.

Also if a German player is using the HMG42 to defend the Mortar HT...the Guards are not going to get close. And then Incendiary is going to get them in suppressed or pinned states.

To have a T-34 or T-70 take it on...there is a problem with the economic math with that. Yes, it works but, its not a good exchange for a CP1 unit that can come on the field fairly fast. Possibly a Scout Car can eliminate it...but then factor in a Gren or PZG or Pak and you have serious issues to kill it.

It just needs a tweak.

And the Incendiary Barrage for Soviets is goofed...it needs to be fixed.
The Doctor Nov 23, 2013 @ 8:01pm 
methinks though doth protest too much, considering how effective the incendiary barrage is from the mortar HT you need three of them to get the same effect at 40 fuel and 240mp that's 120fuel and 720manpower to field the same ammount for the incendiary barrage
Last edited by The Doctor; Nov 23, 2013 @ 8:01pm
The Doctor Nov 23, 2013 @ 8:02pm 
I've lost whole squads to it or I've got to make a sudden retreate when the soviet off map barrage is used. at 125 munitions that's not too expensive.
milintarctrooper Nov 24, 2013 @ 1:55pm 
Originally posted by The Doctor:
I've lost whole squads to it or I've got to make a sudden retreate when the soviet off map barrage is used. at 125 munitions that's not too expensive.
Well, does the Soviet Incendiary Barrage have a Bulletin that speeds up reload times by +10% and tacks on other little additional damage modifiers?

NO.

German Mortar Halftrack Does.
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Date Posted: Nov 23, 2013 @ 10:43am
Posts: 7