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it can also supress, put 2 of them, and infantry wont be an issue (assuming they supported by other units)
Ill toy around with them a little more.
In fact considoring what its speciality is meant to be you would assume that planes would be nigh on useless with the AA on map and it would do at least more damage than the HMG squads.
Its worth noting that I say this for both teams not just one.
(Vet 2 +20% Reinforcement Radius +20% Acceleration +20% Max Speed +20% Rotation, Vet 3 +20% Reinforcement Radius +30% Sight -20% Cooldown)
Just drive very close to your target and you will rip them to shreds. Together with Overdrive this makes the M5 the best setup team counter there is. Consider that with Overdrive you can also chase enemies forever. If you face squads with a Panzerschreck or Panzerfaust you need to combine it with the rest of your T2 army. Pin the squads with your maxims (that the M5 keeps alive indefinitly) and charge in after the retreating units.
Even using it on max range will provide reasonable support fire and save reinforcement. The key is to know the maximum range you can close before the enemy has a chance to fire a Panzerfaust or hit with a Panzerschreck reliably. Keep your distance, but stay as close as possible, if you know what I mean.
Use Overdrive whenever the situation requires it. Remeber it is less likely to get hit by projectiles that way aswell.
On mid and close range it can easily tear appart Ostheer 222s and HTs aswell. So it is a really really powerful asset to have against them. Only thing you'll ever have to watch out for is the Panzerfaust. Deal with that as mentioned above.
If you say the M5 is useless, you just have no idea how to use it.