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LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL LOL
So thankful we will still have CoH 1 & CoH 2 for years to come.
If you compare them side by side 2 and 3 already follow a similar pattern. Rough start, slow redemption, influx through expansions and eventually going free is how it's going to go.
That people obsess so much about player numbers, while at the same time pointing at CoH2, that was and remained niche as hell is pretty strange.
With the CoH3 ingame store it's a safe bet that this game will also be heavily discounted to boost MTX and DLC sales.
So basically those paying full price for CoH3 got scammed.
'pre-DoW3'
Ever since DoW3 flopped, I've gone into Relic games with a lot more hesitancy.
Now, personally, I think AoE4 turned out really well... and it ended up without a cash shop... and it got two factions for free at the 1 year mark. To me, AoE4 is a really good game. That said, Relic's involvement there was only partial.
CoH3 I actually think has better combat and tactics than CoH2 did at launch, and has a handful of huge improvements going for it (auto-vaulting is a big one).
But CoH3 desperately needs full MP support (replays, observer mode, in-game stats and wins/losses tracking, in-game ladder, ranked match system, etc.).
And CoH3 also needs to re-work the Dynamic campaign, which, on paper, is a great concept, but was executed in a way that leaves it a bit threadbare and without really being a true sandbox. The strategic layer to that SP Dynamic campaign needs serious attention, and even the variety of battles and maps needs improving.
CoH3 just isn't getting worked on fast enough at this point, and the result is more that the playerbase is now divided still further between CoH2 and CoH3, rather than having most players jump to the new game. It's probably the worst-case scenario, actually, right now, both for players but for Relic, too.
Coh 3 is graphicaly very detailed but camera view dont focus on models because they are too far and cartoony art of style ( the main problems are again animations: tanks going fast as hell and moving like a toys , when they get hit by 120mm pounder they dont even shake a bit). So everything move like toys, with bad sound, only 2 maps and bad VP system which ticks fast as hell. That is coh 3, an image of AOE IV screwed even more.