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/sigh
Exactly. There are SO many different units available to build. Why make it difficult to have a diverse army?
To hold a point you'll need to leave troops behind to defend it. I know that there are certain points that can be held to create a defensive line without defending each point, but still the amount of troops that can be deployed to a battlefield is no where near high enough.
To avoid sniper spam, simply cap the unit for PVP play ONLY.
I don't know if they fixed it yet, but I realized that I could build a TON of Sherman tanks by abandoning the tank after it's finished being built, and then put my troops back in later on when I have like 12 or so abandoned tanks and tank squads sitting around and then have more like 160 troops on a 100 army cap map when all my tank squads were in the tank.
It's a dirty little trick, reminicent of Command and Conquer game play.
Massive mob of tanks = good bye any type of defense.
^This^ is what "it's about" to you. You can't speak for everyone, but thanks for sharing.
if you look at the game mechanic it heavily centers around usage of clever unit positioning and skirmishing so the game is not much about massive army. For massive army battle, wargame series deliver such experience much better.
This is true, it's an RTS. However the lack of a large army is one thing I dislike about the sequel of COH. I found it much easier to play the game with more troops. I can win a skirmish in vCOH with 1 volks squad, 1 grenadier squad, 1 pioneer squad, and a half track as my only offensive squad and have done so several times.