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http://www.coh2.org/ladders/playercard/viewBoard/0/steamid/76561197990941561
Wow.
oh yay pulling out the stats again. i admit i don't play online but i do watch so called ''pros'' playing the game on twitch and i don't see them whine about everyfricking thing...
shodan i couldn't even agree more ,enough said.OP
i like the commander too but not many people use it for what ive seen
Sure. You yourself have nothing to bring to the table then. And those pros very well bring up things that are out of place atm. Btw this isn't whinging about EVERYTHING, this is bringing up a VERY specific thing bound to a doctrin, that definitly overperforms for it's cost, given the way the factions work. Like heavy reliance on infantry, that can be countered by a single upgraded unit type. But yeah, how should you know?
And that is the one and only thing I personally stated as beeing OP. Mostly because it is nonsense that there is a squad, that can kill things in 1-2 seconds, let alone when there is two of them. The DPS they put out is too much and too punishing.
And that can be countered by any vehicle that costs more than 20 fuel in the game.
The same can be said about shock troops.
Obersoldaten are a hard counter for infantry, you are complaining that a unit performs in its intended use.
If you nerf it without any reason you will just amplify the use of the same commander every game and thus bring more boredom into the game.
Vehicles are the counter, a M5 or T70 do a extrem well job keeping your support weapons save from a Obersoldaten flank. Same can be said about a M20.
You don't get it do you? Shocks in contrast to Obersoldaten need to be used with proper tactics like flanking, since you'll need to close in on the target first. What Obersoldaten do, is bring that same lethalety to max range. There is nothing tactical about beeing able to wield such power at long range.
Back when Shocks came out to early and had more armour, everyone agreed they needed a nerf, even though there was clearly a counter in the form of light vehicles of any kind. Now that there is a long range unit that can essentially be the same threat at their max range it is suddenly ok?
390 mp
need to close in and lose about 1-4 soldiers depending on the enemy
obersoldaten
400 mp (+90 ammo)
Out perform any infantry units available for allies at max range and even more units have trouble dealing with them(vet 2 or higher and they steamroll all your units except verhicles)
If they nerf it though please lower the cost to 60 Muni. Its quite expensive and does limit their long range DPS. Otherwise people probably couldnt justify the 90 muni cost.
And to the rest of you the Doctrine as the Command Panther which costs 30 more fuel then a regular Panther but has its own version of Mark vehicle (bet you didnt know that)