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No replay -> flames
OKW is a serious balancing problem and thats why there are mostly 5-10 percent wanting to play Allies, since OKW just ruins the game it is too strong in any way.
Recently I had a match me playing Wehr with a mate playing Wehr too vs 1 Soviet and 1 American and even though we lost in the end it was a seriously fun and challenging match and we all agreed on the fact that OKW just ruins the actual game balance at the moment.
I played OKW a lot as well and when it was released it was much more challenging because ammo was rare and Rifles were far more dangerous for all OKW starting units.
Well Relic will fix it I am sure, since many players complain about USF and OKW.
They are damage wise worse than panzergrens and have a lower survivability.
Ive been beaten a few times myself by this and there isn't much you can do about it. Ive used buildings and they do more DPS to you in a building than you do to them outside of it and the same for cover, they just charge into your face and shoot you down.
As an allied player you have ways of clearing out buildings.
Cons have their molotovs and flamethrowers will usually also clear them out.
When clearing out a building as Us forces the easiest way of course would be likewise flame options, but those are doctrine specific.
If you encounter a single Sturmpio hiding in a building, look for the side with the best cover and smallest numbers of windows.
In coh2 the numbers of windows determines the dmg output of the squad inside the building. Some building have sides which have only one or no window at all, allowing to clear them out safely.
You usually should outnumber sturmpios with your riflemen, to riflemen squads in proper cover clear out any building with a single member of stormpios.
Stormpios are very vulnerable to vehicles, a single m20 will force a retreat when enganging groups of stormpios.
Little side note: On maps with many buildings it can be a good idea to put down a fighting position in a key location. With an RE squad inside it, you have a "mini mortar" to lob grenades at nearby garrisoned units automatically.
The Allied troops are not as good as the Germans, they are not trained like the Germans, but they have a lot of manpower, they can build a lot of tanks in a short period of time, but not as good as the Germans.
So if you're playing as German, you need to strike fast and hard.
If you're playing as allied, your troops are cheep and you can build a lot of them. use this as your advantage
I agree that OKW is stupid fatcion overall, but I do this to, depending on the map, eather at a positon where the MG uppgrade can easly pin in a large area or if thats not avalible, I build it behind some cover, like something they can't get in to, then it just shoots thoes rifle nades at the garrisond buildings when you get vision and often they can't even shoot back.
Real life =/= not CoH2 so you can throw that farcicle bs out of here.
Allied units are cheep
Guide
nah bro, if you apply the real world = CoH2 fallacy then you'd have to literally break the game as it stands. German tanks breaking at the slightest provocation, ISU-152 and IS-2's one shotting anything in their way at extreme ranges. T-34's as far as the eye can see. And that's just the soviets.
Oh, and lets not forget the insane amount of allied airpower and resource abundance. No one would play germany then, since well, they compete for the record of longest retreat for an army.
But this is not real life, this is a RTS with world war 2 skins, soooooooo gtfo of here with the "hurrdurr german is discipline und master of war" stereotype, buddy.