Company of Heroes 2

Company of Heroes 2

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DeerSon Sep 13, 2014 @ 7:03am
Why do people love the meatgrinder?
I've noticed that on team games, some people usually go for the known points of collision between forces and like to dig in, fight and reinforce, losing precious resources and time, even though there's an easier and more viable way to win by capping unprotected points, flanking or bringing the better force against a weakness in the enemy's array. Why is that? Any thoughts?
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Showing 1-8 of 8 comments
ShodaN Sep 13, 2014 @ 7:19am 
Because they do not play this game seriously?
Commissar Red Sep 13, 2014 @ 7:32am 
I've no clue why, I play vs. bots only and 99.99% of my allies play like that. Hey a victory point, sandbag/bunkers around and keep placing units around it. Not even when other players are pushed or when someone needs help.
What's worse is, if they do this at random spots on the map (not even VP or regular points) ~or simply inside or just outside their base~ and I really see this happen often.

I seriously think turteling is the most boring and stupid tactic ever. Because you give the enemy 1/2 or more of the map to freely roam, build caches and supply routes safely, arty the crap out of you or come up with another plan of attack to get vaporized. And build up with big stuff to roflstomp over you. And I can only guess if you're doing this online any average or below average serious player will mobs the floor against turtles.

I'm a horrible play compared to the average online player but I thought such things where common sense in this sort of games (guess I'm wrong), and I always try to push or stress the enemy whenever possible.
cruezis Sep 13, 2014 @ 8:12am 
Well if you fortify close to a VP the enemy will have to come to you eventually and since you are in a fortified position you will probably win the engagement and thus the game. So yeah. Its a valid strategy especially with OKW since you can even retreat to your forward HQ truck and reinforce while your enemies have to run all the way back. It might be boring but is is also efficient.
Last edited by cruezis; Sep 13, 2014 @ 8:14am
Wolli Wombat Sep 13, 2014 @ 8:31am 
Yeah we all know this people;) They are also pinging like crazy on the map to show everyone where the fuel point is. After that they tend to tell you that your inf is not directly heading towards these points and that you are a ♥♥♥♥♥♥♥ noob! Because fuel gives da tanks and tanks are cool. What do you mean all axis mgs are looking in exactly that direction? Go for the fuel!!!
Julius Sep 13, 2014 @ 10:43am 
its simpler than other tactics,and most of the players dont want to lose some of their units in a flank maneuver.and if the enemy reacts,the answer is:falling behind the lines dig in again,reinforce again.man,this should be a WWI game
mustachewarfare Sep 13, 2014 @ 10:55am 
most custom games are high resource river/bridge battle 300 pop extra resource 4 vs 4 high resource annihilation start.

Then they just construct massive series of fortification that even artillery has trouble of clearing way through. These fortifications are in the choke points which are limited number of passage to reach enemy side.

It never ends.

And they say it is epic that they played for 2 hrs? What's so epic? You are not delivering any smart tactical maneuver.After you have fuel and CP, it is just spamming artillery, ISU-152, an heavy tanks like a brain dead moron. When I even pull miraculous breakthrough and ask reinforcement to secure the passage and continue the push, they are just building more fortification in our original defense line.

I find the smaller the match size, the more competent the players are in general.

Sexy Dudeldag Man Sep 13, 2014 @ 10:58am 
I don't know man. I just had this game, where a dude puts like three MG42s on a victory point. I capped the rest of the map. After i had my first (not really fast) Stuart, he kept telling my USF were OP, because of early tank.
Frost Child Sep 13, 2014 @ 10:58am 
There are many factors going into it. A head on fight, you know what you are getting into for the most part and people find comfort in that. There are many variables in flanking where people don't want to take the risk of the unknown. Just remember Murphy's Law. (I personally adapt to the situation, but something just feels right about being the Soviets and marching into the meatgrinder)
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Date Posted: Sep 13, 2014 @ 7:03am
Posts: 8