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MP: Addictive, but broken. It's sort of like crack.
The Theater of War is also really really good. I enjoyed every part of it so that will be quite nice for you.
However in the campaing and the War Theater - the game is more of a squad managment then full blown strategy game. Its all about tactics and micromanagment.
The multiplayer is as addictive as you can possible wish. Again its not much like Age of Emipres - here a losse of a single squad can be quite bad setback. Like in normal RTS you will have to manage your resorces quite good to win - but even more important - you will have to keep your units alive, get them exp to lvl up. Unlike normal RTS here you dont just produce huge number of units and trow them at the grinder due to good macro of resorse income.
Watch a game of 2v2 or 4v4 in youtube to get what i mean.
Second question. Probably not. I've never played AOE2 multiplayer but you'll get tons of whiners on this game because they don't really understand the mechanics. I think a few things could be better, but it is balanced. Anyone who disagrees with me can start a thread. Note that this game is odd in that different factions become more or less viable as the game goes on. I don't say powerful because both sides should gain power as the game goes on, The german factions just increase faster and reach a greater power than the soviets or americans. Also I haven't played as either of the newer factions, the OKW or the Americans, but the soviets have significantly worse Anti-tank abilities and tanks than either of the german factions. They get by due to the fact their faction has the lowest upkeep costs of any faction.