Company of Heroes 2

Company of Heroes 2

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Zanklev™ Feb 10, 2015 @ 2:02pm
Germans Overpowered
I know I'm going to be hated on for this, but you know what. That's because 70 to 80 percent of the community play as germans. Really says something doesn't it? No, everyone will disagree because they are in denial that the germans in this game are over powered, just like they were in heroes and generals for a time.

The few times you see someone complain about "germans are STILL underpowered" is because they spend the whole match being lazy and hardly paying attention.

German mg42, almost instant pinning, and massive radius
German mortar, does tons of damage, has great speed and accuracy

Allied mg and motar? Complete opposite.

Oberkommando west kicks ass at the start with their stupid engi's who can tackle multiple units at once with maybe one loss. Again, german players are gonna scream that they're weak and hardly do anything.

German tanks? They have an apc that destroys every single tank it comes against. Along side tons of armor. They even have a halftrack that has an antiair gun on it that instantly pins and destroys infantry, so no bazooka there.

In fact, the bazooka is darn well useless, terrible accuracy and hardly does anything to german tanks, even from behind. While the germans have tons of anti tank weapons that completely wreck allied tanks.

There is much more but hey, you can't list it all at once unless you want an hour long read.

Like I said, gonna have tons of rage on here, but that also goes to show how toxic the community is.

The most balanced match you can have is infantry combat.
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Showing 1-15 of 36 comments
YCWD Feb 10, 2015 @ 2:07pm 
Depends on the game mode you play. In 1v1 Ostheer is the very worst. Also depends on the German faction your talking about and who he is playing against.
Jomomma Feb 10, 2015 @ 2:08pm 
They arent overpowered lol just everyone likes them, for example I win a lot as russian but find having tigers more fun :). Russians have the su-85's which are amazing against armour and the isu-152 as well as the is-2 which are amazing against everything and they have one of the best infantry in the game the shocks. German players do not scare me at all good soviets on the other hand make me ♥♥♥♥ myself sometimes
Pancakekitty Feb 10, 2015 @ 2:09pm 
Originally posted by zAnk:
German mg42, almost instant pinning, and massive radius
Well, I play Ostheer - And I can tell you that their MG has horrid (As in, not instant) (Just my opinion, don't beleive anything I say - I'm new xD) pinning times. I once set a bunker covering a point, the soviets (1 squad) walked up to the point, captured it, and retreated.

The bunker never pinned them. It suppressed them, yes - But it never pinned them. They literally had enough time to cap a point and run away while sitting in direct line of sight with a bunker.

About the "Germans are still underpowered" - Kind of annoys me, since I really don't know if people are pushing OKW problems onto Ostheer when people say 'German' :/
Last edited by Pancakekitty; Feb 10, 2015 @ 2:19pm
Jomomma Feb 10, 2015 @ 2:13pm 
russian mortar is better than german anyways it is a bigger round if im not mistaken. and they have 6 men to a squad so less chances of losing them to enemy mortars, also same with mg's but as russian I dont build mg anyways I go with shocks for mobility and the awesome utility they have like the two grenade types
YCWD Feb 10, 2015 @ 2:17pm 
Originally posted by Jomomma:
russian mortar is better than german anyways it is a bigger round if im not mistaken. and they have 6 men to a squad so less chances of losing them to enemy mortars, also same with mg's but as russian I dont build mg anyways I go with shocks for mobility and the awesome utility they have like the two grenade types

120 MM is. The doctrinal one. But you need to compare that to the Ost Mortar Half Track.

The T2 82MM has a reload of 7.4 seconds the Ostheer 81MM has a reload of 4.5

The Ostheer mortar is almost twice the Mortar of the Soviet version. 6 Men only helps with Ballistics since Ostheer is meant to take on about 6 Models if you divide their DPS and well OKW lets just not go down the path of how many models they are meant to kill per squad...
zanos Feb 10, 2015 @ 2:19pm 
Russian mortar can do more damage and fire further but is less accurate and fires far slower than the German one. With the exception of people turtling, the German one is, I think, the better of the three*, by three I'm also including the 120mm.
YCWD Feb 10, 2015 @ 2:21pm 
Originally posted by Zanos:
Russian mortar can do more damage and fire further but is less accurate and fires far slower than the German one. With the exception of people turtling, the German one is, I think, the better of the three*, by three I'm also including the 120mm.

82MM Range and Damage are exactly the same. The only difference is that it gets a bigger bonus from Barrage mode. Thats it.

Its pretty trash and always has been since they nerfed Precsion strike.

The 120 MM is much bigger AOE and much farther range. Not the standard.
Last edited by YCWD; Feb 10, 2015 @ 2:21pm
Cipher Esteria Feb 10, 2015 @ 2:22pm 
Mg42 has the lowest pinnrate and does the lowest damage.But it has the highest RoF.

I actually don't think germans are op.In 4vs4 they are op,but they were allready in COH1 op as hell in 4vs4.
I think Ostheer is in a disadvantge during the early game,but they can be very good medium-lategame.
Tigers are good against everything LMG42/G43 Grens are good against every infantry. And I love Halftrack motars,they are such a great support and they have firenades.Mades infantry mediumrare in less than a minute.
YCWD Feb 10, 2015 @ 2:25pm 
Originally posted by Cipher:
Mg42 has the lowest pinnrate and does the lowest damage.But it has the highest RoF.

I actually don't think germans are op.In 4vs4 they are op,but they were allready in COH1 op as hell in 4vs4.
I think Ostheer is in a disadvantge during the early game,but they can be very good medium-lategame.
Tigers are good against everything LMG42/G43 Grens are good against every infantry. And I love Halftrack motars,they are such a great support and they have firenades.Mades infantry mediumrare in less than a minute.

Actually your right unless thats a Vet 1 MG42. Then it has the highest DPS of any weapon in the game. Higher then even Vet 5 Obers. Too bad all MGs suck right now at their jobs.

Ostheer is REALLY good Mid to late game. Just need to survive. Its like a Survival Horror game for them against USF. If you make it to Mid game and had decent Map control you now hold all the cards. IF not your done.

Its like the inverse of the USF where if OKW made it late game your DONE.
EpicRice Feb 10, 2015 @ 2:34pm 
Jeez, why do people hate on ostheer, as a soviet player you have so much more versatility with infantry than ostheer. You can use oorah with conscripts to flank and penals are an absolute joy to use. Shock troops are absolutely superb, having everything for every situation -AT.

Pz can upgrade with AT counter but it's a heavy munitions upgrade, and all it can really do is help scare off tanks. You need 2-3 squads before you can go 'Tank hunting'. the 4 man squads of the pzgrens can easily get squad wiped, and it lowers their anti infantry capabilities (Not to mention if your careless, not only do you risk losing an upgraded pz squad, but you risk handing over a panzerchreck).

Tank wise, ostheer do have an upperhand but I'd hardly say overpowered. The SU-85 is deadly, and russians get absolutely amazing mines.

The Questing Knight (Banned) Feb 11, 2015 @ 2:31am 
It's not Axis that are op, it's some of their units or abilities, like for most clean example, Obers with Mg-34 (where real issue is mg 34), pinned riflenade, and some others
Cerberi commander Feb 11, 2015 @ 3:23am 
One sniper and a conscript sqaud, can fk up a Ober squad any day since they're expensive to reinforce..

I see it this way.

The ostheer are slow to tech up and to get tanks unless the person is the mech assualt commander where they can skip Tiers 1 and 4 and just go AT guns, stug3 E and Tiger.. But that limits your options a lot.. And there base buildings can only be built in the main base area, which I use to my advantage when playing as the USF Airbourne commander, nothing like dropping into the enemy base and placing charges because 9 times out of 10 the base only has one engineer squad in it, and boom one less base..

The OKW's weakness is there base buildings, one 105 barrage from the USF can kill or at least bring one down to almost nothing in health... Its even more sweet when they're in the middle of building a KT cause they loose the resources... Also for the soviets if you have Flame barrage, a sniper and propaganda drop you can camp the hell out of the Medic building lol.

On that note Propaganda drop will force almost all infantry (including AT guns) to retreat, and unlike the OKW the ostheer have to go all the way back to there main base so if you time it right, you could make all the players men retreat and you pretty much free to roam that part of the map until they get back.... Or until a tank arrives..
Last edited by Cerberi commander; Feb 11, 2015 @ 3:25am
Julius Feb 11, 2015 @ 7:12am 
i wouldnt bash the ostheer.the OKW is the problem.

besides that:is the mg34 better than the 42(both light and heavy)?
The Questing Knight (Banned) Feb 11, 2015 @ 7:26am 
Originally posted by Julius:
i wouldnt bash the ostheer.the OKW is the problem.

besides that:is the mg34 better than the 42(both light and heavy)?
From my experience mg 34 LMG is much better then my 42 lmg, when fighting against them. Mg 34 feels like laser canon, giving it to conscripts, well, makes them dealing enormous damage.From my notice any infantry unit which gets it receives enormous AI capability.
Can not tell the difference between heavy ones, but I noticed several times that 34 kills more models then suppresses. If I have opportunity, I take both, they are just so funnier to play and better than maxims.
Cipher Esteria Feb 11, 2015 @ 8:24am 
Originally posted by JHeartless:

Actually your right unless thats a Vet 1 MG42. Then it has the highest DPS of any weapon in the game. Higher then even Vet 5 Obers. Too bad all MGs suck right now at their jobs.

Ostheer is REALLY good Mid to late game. Just need to survive. Its like a Survival Horror game for them against USF. If you make it to Mid game and had decent Map control you now hold all the cards. IF not your done.

Its like the inverse of the USF where if OKW made it late game your DONE.
Oh yes I forgot the ammo ability. Since my MG's doesn't life that long,without an armarda of grens of course. I don't use it that often.
But yeah for around 30 secs you have one of the most powerfull anti-infantry weapons in the game.
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Date Posted: Feb 10, 2015 @ 2:02pm
Posts: 36