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It is a game. Not a simulation :)
Sometimes if a leg or arm or anything is clipped into another collider and the entity "dies" that will trigger the swap to the physics and because it's clipped it will try and "push" the collider out, depending on the physics and frames the object can shoot out.
That's why in most games you see it 'snap' into place and 'fall' down.
I did not notice such "strange" physics in CoH 1 or 3 . For some reason in 2 I see the soldiers are way more bouncy.
At first I was thinking there is something wrong with PhysX, but now I am sure this is how it is suppose to be. In that case I am calm and ready to enter the campaign battlefield.
Thanks!
Too many people complained that COH2 wasn't 'a simulation' aka Men of War, etc
Relic made it so you *KNOW* it's not a simulation ^_^