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Well expert AI cheats a lot.
Don't feel guilty. Use cheat mod 2 and spawn a hundred King Tiger 2s in enemy HQ.
That's how you beat cheater AI. You might still lose, mind you.
If that fails, just click delete on enemy HQ
I mean in custom matches. The AI (evidently only when soviets are chosen as an opponent) has clearly superior units to every other faction, to the point where if you try to match whermacht AI vs soviet AI you need to set it at a higher level of expertise or it will loose every time.
After 2000 hrs at this game I am still not able to defeat expert soviets in 1vs1 games, and that despite winning every shoot out in early-mid game. They seem just unstoppable no matter what strategy they choose. Have you ever beaten them in these kind of match ups?
Agressiveness is key. 1v1 against expert AI is a tough(er) challange, yet it is possible. To refer back to my initial statement, what I found was most important to be able to beat Sowjet Expert AI is to be as aggressive as possible. Enemy units shouldn't only be defeated, they should be wiped at every given opportunity. MGs are counterproductive. Use only one to secure a frontline command-bunker (for reinforcement). Be on the run, always. They will use mortars to snipe you from afar. Conquer territories at any given moment. Panzergrenadiers with Panzershrecks are key to beat enemy armor easily. Have anti armor units as fast as possible. Use Stug III if you don't have the fuel to build Panzer 4. If u have enough fuel, use amased Panzer 4s to steamrole the enemy. Adapt to the situation, build at-guns if necessary (especially if u don't have ammunition to build Panzershrecks). Use Sturmgrenadiers as aggressive anti-infantry units. And most important, don't give up your hope at any point. It is only over if your last HQ gets destroyed or if the ticker reaches zero. I was beaten back to my base once, lost all of my territory, but I was still able to hold on, use only infantry and teamweapons to gain ground once more and break the AI. If they are beaten often they will break eventually. If they spam tanks, this is good so you can crack them (the AI is stupid enough to send armor without infantry to you) and if done for enough times, the AI will noticeably break and you can go on the offenisve.
Thanks for the advices anyway, so eventually if you keep pushing it is possible to beat them..
USF sucks at it because the idiotic tech tree, you cant get MG at start of the game, when you need it most, and you cant get AT guns when expert AI have tanks. So you just have to blob infantry with bazookas. it works but if you make a mistake and get some wipes, it is really hard to recover. because Expert AI will snow ball into a tank and artillery fest, while you are still stuck with infantry.
Goes for Penals - soon will be weak to infantry
Infantry is weak against infantry - goes for tanks
Tanks - vulnerable to Panzergrens and Panzergrens can still kill anyone maybe except Shocks and Guards, they still have squad-wiping grenade tho
Imma try this tomorrow, it just can't be as hard as you say it is
Penals are deadly when used by AI. They kill any other infantry at long range and satchel everything gets too close.
Both times the AI did penals (with 1-2 cons, engies and light viecles such as the scaut car and the half-track, only the second game it managed to make a t-34, but it was too late for it).
My strat was simple: get the points and make its units retreat (if possible wipe, the panzergranadiers did wonders, both in close range and with granades).
In the first game I saw that the AI would walk right into my set up mg and retreat after 5-10 seconds (unless it flanked it).
I refrained from using commanders (but kept some buletins to buff my infantry). As for the AI, the first game it had scauting planes, but I had no idea what it had for the second one.
In both games the first one to get real armor (medium) was me with 1 panzer per game (the game with OWK I also did the half-track, such a lovely thing).
Is there anything else I could add? I had saved the replies (for who knows why).
In conclusion, be agressive and do NOT lose units (unless kubel, it had very little impact, but my micro was not good then).
That is my same streategy, I can wipe out 4-5 penal/conscript squads, but in the end they com with 12. 1 mg42 can suppress only 2-3 squads. Plus, no propaganda artillery? No 120mm? No ziss instantly killing anything within range? Seems strange..
2. Tech up, get MG42 + 222
3. Get 2 Pak40 when you see an LV (or even tank)
4. ???
5. Profit!
4 is "???" because that's determined in how well you adapt to the situation.
In other words: S K I L L
You do that and the AI will use propaganda arty, it will send them back to base losing ground. Getting 2 packs terrible idea. Instead go for the Stug as fast as possible. 222 is good to keep around in case the AI begins to spam air support. 3 Grens is also a terrible idea you will bleed too much, the best you can do is 1 grens, 1 pgs and 1 pios with the flamethrower add a half-track to reinforce. The MG42 is good so long you know where to place it before the first two waves come.