Company of Heroes 2

Company of Heroes 2

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how to beat soviet expert ai
Is anyone able to beat them in a 1vs1? How?
Last edited by Rogna; Feb 5 @ 6:58am
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Showing 1-15 of 38 comments
PYRO Feb 5 @ 9:55am 
If you are asking about Theater of War and Operation Barbarosa, you are pretty much in trouble. But if you are asking about custom or Automatch vs AI, then you will be fine (mostly). The expert AI has more resource gain and that's about it. You'll need AT earlier than normal, but the AI will have less ability to sustain its units (as they always do). If you can't deal with the infantry spam early on, you should try making a mg or two. If you have more specific question ask away. Someone will give you a reply (eventually).
Originally posted by Rogna:
Is anyone able to beat them in a 1vs1? How?

Well expert AI cheats a lot.
Don't feel guilty. Use cheat mod 2 and spawn a hundred King Tiger 2s in enemy HQ.
That's how you beat cheater AI. You might still lose, mind you.

If that fails, just click delete on enemy HQ
Rogna Feb 6 @ 7:32am 
Originally posted by PYRO:
If you are asking about Theater of War and Operation Barbarosa, you are pretty much in trouble. But if you are asking about custom or Automatch vs AI, then you will be fine (mostly). The expert AI has more resource gain and that's about it. You'll need AT earlier than normal, but the AI will have less ability to sustain its units (as they always do). If you can't deal with the infantry spam early on, you should try making a mg or two. If you have more specific question ask away. Someone will give you a reply (eventually).

I mean in custom matches. The AI (evidently only when soviets are chosen as an opponent) has clearly superior units to every other faction, to the point where if you try to match whermacht AI vs soviet AI you need to set it at a higher level of expertise or it will loose every time.
After 2000 hrs at this game I am still not able to defeat expert soviets in 1vs1 games, and that despite winning every shoot out in early-mid game. They seem just unstoppable no matter what strategy they choose. Have you ever beaten them in these kind of match ups?
Originally posted by Rogna:
Originally posted by PYRO:
If you are asking about Theater of War and Operation Barbarosa, you are pretty much in trouble. But if you are asking about custom or Automatch vs AI, then you will be fine (mostly). The expert AI has more resource gain and that's about it. You'll need AT earlier than normal, but the AI will have less ability to sustain its units (as they always do). If you can't deal with the infantry spam early on, you should try making a mg or two. If you have more specific question ask away. Someone will give you a reply (eventually).

I mean in custom matches. The AI (evidently only when soviets are chosen as an opponent) has clearly superior units to every other faction, to the point where if you try to match whermacht AI vs soviet AI you need to set it at a higher level of expertise or it will loose every time.
After 2000 hrs at this game I am still not able to defeat expert soviets in 1vs1 games, and that despite winning every shoot out in early-mid game. They seem just unstoppable no matter what strategy they choose. Have you ever beaten them in these kind of match ups?

Agressiveness is key. 1v1 against expert AI is a tough(er) challange, yet it is possible. To refer back to my initial statement, what I found was most important to be able to beat Sowjet Expert AI is to be as aggressive as possible. Enemy units shouldn't only be defeated, they should be wiped at every given opportunity. MGs are counterproductive. Use only one to secure a frontline command-bunker (for reinforcement). Be on the run, always. They will use mortars to snipe you from afar. Conquer territories at any given moment. Panzergrenadiers with Panzershrecks are key to beat enemy armor easily. Have anti armor units as fast as possible. Use Stug III if you don't have the fuel to build Panzer 4. If u have enough fuel, use amased Panzer 4s to steamrole the enemy. Adapt to the situation, build at-guns if necessary (especially if u don't have ammunition to build Panzershrecks). Use Sturmgrenadiers as aggressive anti-infantry units. And most important, don't give up your hope at any point. It is only over if your last HQ gets destroyed or if the ticker reaches zero. I was beaten back to my base once, lost all of my territory, but I was still able to hold on, use only infantry and teamweapons to gain ground once more and break the AI. If they are beaten often they will break eventually. If they spam tanks, this is good so you can crack them (the AI is stupid enough to send armor without infantry to you) and if done for enough times, the AI will noticeably break and you can go on the offenisve.
Last edited by LordAtrox; Feb 6 @ 11:40am
Unseen Feb 6 @ 11:50am 
These are all wer tactics, we can fight all armies against anyone, hell you can have nazi's fight each other. But how the hell does usa beat expert russia or expert wer? Usa sucks in this. They didn't even try to make them capable.
Rogna Feb 6 @ 1:15pm 
Originally posted by Unseen:
These are all wer tactics, we can fight all armies against anyone, hell you can have nazi's fight each other. But how the hell does usa beat expert russia or expert wer? Usa sucks in this. They didn't even try to make them capable.
In a closed bottleneck map USF stands no chance, but in an open 1vs1 map it performs better than wehrmacht/OKW. Or maybe I perform better using USF.. Still it's not sufficient to win, so frustrating..

Thanks for the advices anyway, so eventually if you keep pushing it is possible to beat them..
Last edited by Rogna; Feb 6 @ 1:16pm
Fighting expert AI is all about suppressing enemy infantry early game to delay their tank timing by bleeding manpower, and also prevent yourself from losing too many units, thus you can tech up and get AT guns out before or around the same time Expert AI brings out tanks. Then from there it is just killing enough tank so they cant get critical mass.

USF sucks at it because the idiotic tech tree, you cant get MG at start of the game, when you need it most, and you cant get AT guns when expert AI have tanks. So you just have to blob infantry with bazookas. it works but if you make a mistake and get some wipes, it is really hard to recover. because Expert AI will snow ball into a tank and artillery fest, while you are still stuck with infantry.
Last edited by Glorious Comrade; Feb 6 @ 2:54pm
Just get tanks faster than bot and don't lose them becaue you will have hard time replacing them
Last edited by Gretchen Goes To Nebraska; Feb 6 @ 3:22pm
Jag Feb 6 @ 5:03pm 
Soviet AI expert is way too over powered. If they pick guards and penals any light or med vehicle you throw at them it gets destroyed very quickly, even some heavies like the panther or brumbar. The flaming KV1 is devastating, in contrast the flaming hetzer or halftrack suck balls. The damage is not there despite being the same thing. Part of the blame was the so call patches/updates with their buff and nerfs. It affect the AI for worse.
Goes for Guards - has no KV-8
Goes for Penals - soon will be weak to infantry
Infantry is weak against infantry - goes for tanks
Tanks - vulnerable to Panzergrens and Panzergrens can still kill anyone maybe except Shocks and Guards, they still have squad-wiping grenade tho
Imma try this tomorrow, it just can't be as hard as you say it is
Rogna Feb 6 @ 10:53pm 
Originally posted by Piece Of Time:
Goes for Guards - has no KV-8
Goes for Penals - soon will be weak to infantry
Infantry is weak against infantry - goes for tanks
Tanks - vulnerable to Panzergrens and Panzergrens can still kill anyone maybe except Shocks and Guards, they still have squad-wiping grenade tho
Imma try this tomorrow, it just can't be as hard as you say it is

Penals are deadly when used by AI. They kill any other infantry at long range and satchel everything gets too close.
PYRO Feb 7 @ 12:15am 
Tried some games in Custom vs Expert Soviets. 2 games, one with Wer and one with OKW. The results even suprised me. Both games took around 15 minutes, with my attempt with OKW having 498 (while Wer was with 500) VPs left.
Both times the AI did penals (with 1-2 cons, engies and light viecles such as the scaut car and the half-track, only the second game it managed to make a t-34, but it was too late for it).
My strat was simple: get the points and make its units retreat (if possible wipe, the panzergranadiers did wonders, both in close range and with granades).
In the first game I saw that the AI would walk right into my set up mg and retreat after 5-10 seconds (unless it flanked it).
I refrained from using commanders (but kept some buletins to buff my infantry). As for the AI, the first game it had scauting planes, but I had no idea what it had for the second one.
In both games the first one to get real armor (medium) was me with 1 panzer per game (the game with OWK I also did the half-track, such a lovely thing).
Is there anything else I could add? I had saved the replies (for who knows why).
In conclusion, be agressive and do NOT lose units (unless kubel, it had very little impact, but my micro was not good then).
Rogna Feb 7 @ 4:22am 
Usu

Originally posted by PYRO:
Tried some games in Custom vs Expert Soviets. 2 games, one with Wer and one with OKW. The results even suprised me. Both games took around 15 minutes, with my attempt with OKW having 498 (while Wer was with 500) VPs left.
Both times the AI did penals (with 1-2 cons, engies and light viecles such as the scaut car and the half-track, only the second game it managed to make a t-34, but it was too late for it).
My strat was simple: get the points and make its units retreat (if possible wipe, the panzergranadiers did wonders, both in close range and with granades).
In the first game I saw that the AI would walk right into my set up mg and retreat after 5-10 seconds (unless it flanked it).
.

That is my same streategy, I can wipe out 4-5 penal/conscript squads, but in the end they com with 12. 1 mg42 can suppress only 2-3 squads. Plus, no propaganda artillery? No 120mm? No ziss instantly killing anything within range? Seems strange..
1. Get MG42 + 3 grens
2. Tech up, get MG42 + 222
3. Get 2 Pak40 when you see an LV (or even tank)
4. ???
5. Profit!

4 is "???" because that's determined in how well you adapt to the situation.
In other words: S K I L L
Jag Feb 7 @ 1:47pm 
Originally posted by Flame-kun:
1. Get MG42 + 3 grens
2. Tech up, get MG42 + 222
3. Get 2 Pak40 when you see an LV (or even tank)
4. ???
5. Profit!

4 is "???" because that's determined in how well you adapt to the situation.
In other words: S K I L L

You do that and the AI will use propaganda arty, it will send them back to base losing ground. Getting 2 packs terrible idea. Instead go for the Stug as fast as possible. 222 is good to keep around in case the AI begins to spam air support. 3 Grens is also a terrible idea you will bleed too much, the best you can do is 1 grens, 1 pgs and 1 pios with the flamethrower add a half-track to reinforce. The MG42 is good so long you know where to place it before the first two waves come.
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