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Compstomp games are all about locking down your section of the front. That means actually building MGs (yes, even maxims) just to prevent single units from rolling points behind the main line, or flanking defensive positions of another player. Once you've done THAT (and hopefully at least around the middle of the map, not the first standard cap point away from your base as I've seen a few times), then build up attack force to have a walk on enemy side.
Lazur is an excellent example - you have six "access points" in the middle of the map. You also should actually reduce that to five controllable approaches since one of the VPs is on the "enemy" side of the map.
The number of times I've seen people build grenadiers (or assault grenadiers) only to get chewed up (sooner or later - usually sooner), retreat to the base, then have the AI surprise buttseck all the other players who are still trying to build up the defensive line (and do not have manpower to react to a full-sector enemy breach) is ridiculous. Especially since the two MG teams that usually are all that's needed early on to keep the chokepoints covered aren't even that ♥♥♥♥♥♥♥ expensive.
This is all the more aggravating when you're playing Germans. Two bunkers are piddly change for the effect they have on control of the map, even if you absolutely need to play attack-retreat roulette with "mobile" troops.
Blaargh.
You guys do realize that there is no actual *competition* involved with playing against a scripted AI, and thusly there is no actual ego investiture, right? Therefore, there really is no reason for people to take a Compstomp all that seriously. The result being that there is no reason to be calling people "scrubs" or "noobs".
This.
Also, could those "experts" please for the love of god stop imagining their input is equal to that of people playing MP on any matter of balancing, your thoughts on how to beata straightforward comp has no validity in talk about other humans.
Well, guilty as charged. Because somebody sitting back while teammates bleed resources just trying to hold the line while the ♥♥♥♥ waits for his third Tiger before moving ass (and inevitably getting chewed up by the AI SU-85s or ZiS by then) pisses the ♥♥♥♥ out of me.
1) don't hold flags
2) let enemy flank you from behind
3) ends up camping outside base
At the moment, I enjoy playing ai, not every game is guaranteed victory. But with 90% of the players being noobs, you just spend hours after hours wasting time on games that never can be won.
I have nothing against lesser skilled players, only that they join games they shouldn't!
Eh, that's how people learn. Um. Supposedly.
I don't mind losing. I do mind somebody being useless to the point of not even trying to help. Getting flanked from another player's sector because they got rolled is fine and well if they actually attempted to defend it before pressing the retreat button.
All too often what you see is just jokers running between flags they don't even try to hold against single enemy units. If they aren't sitting at base waiting for their special unit that's probably not even going to roll out before the game is over anyway...
So no matter how fun a Compstomp might be to a certain personality archtype, it's still just playing against a computer. And like it or not, alot of people out there are simply not going to take that very seriously, and nor should they. Anyone who feels that they should be using derogatory labels when dealing with an 'inferior' Compstomper probably should take a step back and get some perspective. There is no money involved, no bragging rights, no accolades, and frankly, no serious accomplishments. Compstomps are superfluous events that have little if any meaning to the human condition, and thus, they encompass the spirit of playing a game perfectly.
Simply put, if you take the game *that* seriously, then you need to walk away when you encounter someone that doesn't play to your inappropriately applied criteria or standards. And you need to go find yourself a few friends who do play to your standards, and play *exclusively* with them, as the competitive mindset of that intensity is actually quite unhealthy for an open venue like Compstomp automatch.
When you play a co-op game, you, as a player, invest time. It matters little whether your "opponent" is AI or another human being from that perspective. If somebody ends up wasting your time without putting any actual effort into the game itself, there's, again, little difference whether the opponent was AI or human.
Your time is still wasted.
There's a tremendous difference in losing to AI because it actually played a "good game" as opposed to having a teammate not even trying to do the basic things.
The first I often laugh off. Sometimes the random strangers I play with can even mount an outstanding comeback making such a game a really memorable experience.
The latter I detest for the aforementioned reason alone - it wastes my time with little gain in return.
To reiterate, I don't mind people learning as they play. But if you do not even realize you are supposed to hold chokepoints on the easiest to control maps, then you should not be playing against Expert AI.