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since you wrote that ill give you some insight of how to rekt with usf :D
go infantry company get 3 riflemen dont give them bars give them bazookas then get LT and an m20 for mines after that get captain (now dont skip it if you are doing good or anything) the reason captain is a must is because of the on me ability..♥♥♥♥♥♥ coming runing to the boss once they hear on me and them ♥♥♥♥♥♥ run for the next 10 seconds..after that get 3 mortar carriges and keep them behind riflemen..watch infantry get rekt once he send in a panther deal with it with your bazooka blob :3...later get a priest and bomb his medic or base if whermacht...than watch them cry in agony(side note: get some support weapons whenever you can or whenever you feel like you need an mg at or pack howitzer
nothing beats the motherfukin katuysa with vodka rockets
But priest do 200 Damage (Same as ML-20 152MM)
Don't post something which is Nerfbait or Irony.
The commander himself is actually pretty good all around. The ability for RF to build structures and lay mines is very useful in the early/mid game, and the M1919 really helps your RF's scale into the later game. The arty barrage also is not terrible.
No, 600 Manpower require you to stand down at offensive for a while.
480 is A LOT Different and USF has Fuel float.
In 1v1 games you can still use USF versatility but in 4v4 games you only count on Riflemen spam. in 1v1 game I usually have 1 sherman at very late game when I think I got enough riflemen but in 4v4 games I usually use my extra manpower to buy Jackson and keep it in rear line until a tank show up.