Company of Heroes 2

Company of Heroes 2

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Culluh Oct 27, 2015 @ 4:39am
Fix tank pathing! This is stupid! Beyond stupid.
Doesn't matter what type of games I play. I've been playing on fairly open maps and I thought that maybe they actually fixed this ♥♥♥♥. I decided to mix it up and play on some different maps just now. My blood pressure has gone through the ♥♥♥♥ing roof. This company will not get my support anymore for as long as this problem plagues this game. Gone unfixed for to long.

On roads and paths they wad up into a absolute cluster ♥♥♥♥. It's silly. How is this even remotely acceptable. How are Sherman tanks getting wadded up on lanes twice their width.

How are 4 ai which I am playing against able to navigate their massive armor based army's without wadding up. No mods! Other than pop cap to 200. The AI masses tanks, td, kt, and yet they don't wad up. They can literally navigate flawless through lanes barely big enough while mine can't even if I try to micro them through one by one?

It's a rant which I don't do often. But I have never been so frustrated at a game like this. This company will nickle and dime us. Which is ok if the game actually worked half the time. Tanks nto pathing correctly or well at all is not working properly. Loosing games because your amor can't move 50 feet without havign a pile-up is not acceptable. .

Someone tell me how the ai on the opposite team moves max pop cap armor armies without hitch. Load up a 8 player map. AI All expert and see for yourselves. AI on my team can't even manage that. Matter of fact they are always hugging my dam armor with theirs it seems.More than frustrated at this point obviously.
Last edited by Culluh; Oct 27, 2015 @ 4:41am
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Showing 1-15 of 19 comments
Fornax The Lazy Oct 27, 2015 @ 4:49am 
Not saying it's wall of rage,but it is.
Anyways,AIs are known to muti task exactly the same time unlike human beings who takes time to think and give order,so rather meh for that.
As for pathing issue it's mediocre.Saw worse so nah,try not to select multiple units(especially armors) when engaging enemies,only use it for move orders.(PS:use reverse order)
Culluh Oct 27, 2015 @ 5:05am 
232 hours. I don't deny it's a rant. Thanks for being obvious. Try it instead of telling me how wrong I am. If you move one or two at a time they instantly die because the AI is moving it's armies some how through places that is even a challenge for one or two of my tanks to navigate. Just backing two up mine do stupid ♥♥♥♥ like spin in a circle when it's rear is alreadt facing the direction I told it to back.

The AI on my team isn't microing as well as the enemy ai. load a map. I'll even give you the map name and setups my last two were. While sure the AI's apm is far higher than mine. That doesn't cover what the heck is going on. They are moving max pop cap armor armies across a map without a hitch. Moving one or two tanks into range of those armies. Generally ends in a dead tank or tanks or you guessed it. They get hung and when you give them the reverse order they often do some really silly stuff while the rear is already facing the way you told them to move. I don't have to be a top player to understand what the hell I am seeing. It has nothing to do with the ai being to hard. more than 1 tank and stupid ♥♥♥♥ insues. Some how the enemy ai are navigating much better than even my ai. I think it might even be faction based. The two German faction ai navigate much better than say British AI. Even with their td's.


Wolfsschanze Rain

My team,
Me=U.S.
AI = US, British, OKW

Fixed positions. I'm in slot 5.


Other team 2 each of the German Factions.

Edit: just to add. Pop cap is at 200

All expert AI. Have fun.

Not saying it's not beatable. Not why I am torqued. I'm torqued cause armor pathing sucks.
Last edited by Culluh; Oct 27, 2015 @ 5:24am
Partl Oct 27, 2015 @ 5:15am 
I have to agree - while i got the feeling, the biggest issue is the huge lags from time to time. Sometimes my tanks take an full second to react to my orders... unfortunatly, the game is far from beeing optimized. At snow-maps, i can barely play at minimum-settings running an I5, 8gb ddr3 and an 330gt. Its not an graphic-firework, is it?
Culluh Oct 27, 2015 @ 5:19am 
I5 4670k
GTX 770.
I can play on max settings. Just showing that dropping frame rates is not an issue here. Not bragging.
76561197983263267 Oct 27, 2015 @ 5:31am 
Pathfinding really suck in this game.
But if anything they should fix because it's not working properly, is the smoke that comes out a destroyed vehicle that hides your sight, it can screw up all your positioning and tanks cannot shoot at target anymore just because casually something burned up in the middle of their sight.

I think the devs intended for something really complex with the sighting and fog of war mechanic, but it doesn't work all the time.
Having a kubelwaggen dropping smoke that doesn't let my SU76 shoot at a crippled PIV.

This is a joke.
Last edited by Cat; Oct 27, 2015 @ 5:31am
Culluh Oct 27, 2015 @ 5:45am 
Originally posted by Cat:
Pathfinding really suck in this game.
But if anything they should fix because it's not working properly, is the smoke that comes out a destroyed vehicle that hides your sight, it can screw up all your positioning and tanks cannot shoot at target anymore just because casually something burned up in the middle of their sight.

I think the devs intended for something really complex with the sighting and fog of war mechanic, but it doesn't work all the time.
Having a kubelwaggen dropping smoke that doesn't let my SU76 shoot at a crippled PIV.

This is a joke.
Not really talking about about balance. I just want my tanks to not get hung for no obvious reason. Not claiming to be good. I don't have to be good to understand what I am seeing happen. They flat out don't path well. even in groups of 2 -4. Large open maps seem to be the only solution.

Partl Oct 27, 2015 @ 5:45am 
Originally posted by ;490123938445044527:
I5 4670k
GTX 770.
I can play on max settings. Just showing that dropping frame rates is not an issue here. Not bragging.

Must be my g-force then... well - pathfinding will allways be one of the biggest issues in RTS.

Towards the smoke - would be good if tanks could at least hit targets that are stepping at their toes. Its only smoke, not an brickWall, right?
Last edited by Partl; Oct 27, 2015 @ 5:47am
Nuggs Oct 27, 2015 @ 8:33am 
brother weve been asking for relic to fix pathing for ages they just choose not to. in fact the last patch they had earlier in september made tank pathing worse. but if you play coh, or any relic game, you must expect bs.
Culluh Oct 27, 2015 @ 4:55pm 
Decided to try again today. Not even going to look up the real map name. Whatever the player made dam is - autumn and winter versions. I forgot to mention in setup above that I play annihilation. So if I want to play again expert AI because hard ai is to easy. I have to stick to open maps so that they don't become an absolute cluster - ♥♥♥♥. Tanks hung on roads because another tank is taking up half. There's plenty of room to go around but they absolutely won't. Even if I just tell one tank to.

Tank colums reversed all at once. 4 or so.The very forward tanks in the colum instead of waiting to back. It spins it's front. to where the rear was facing. Few seconds later the tanks reversing behind it are out of the way and it's now spinning it's rear back to the same dam direction it was facing initially. I mean if that isn't a big F-You. Resulting in a tank loss. Or jaming the works up because a middle tank does this resulting in multiple losses. I didn't loose the map. I had to stop playing it because my tanks would jam up every few seonds when I tried to push through any path to the enemy side. Resulting in all my tanks dieing even on what should have been a good retreat. Thanks to tank pathing.

I realise that this isn't as much of a issue in mp. But armor is a must when playing the AI because of the cheats granted to them. They'll kill non armor units with ease later in the game. Teams same setup as above.

I know that i am beating the snot out of a dead horse. That Relic will not fix their game. I don't post a lot. This is pretty important feature of the game and it's absolutely broken on expert where armor is needed! Unless you are on a very open map.
clinT keatzwooD Oct 27, 2015 @ 5:11pm 
Originally posted by Culluh:
I5 4670k
GTX 770.
I can play on max settings. Just showing that dropping frame rates is not an issue here. Not bragging.

Have a GTX 770 / 4770k @ 4,5 ghz and since brits hit the field there is a general frame drop about 20-30 max. fps and 10 min. fps but it's still playable @ antialiasing - medium.
Culluh Oct 27, 2015 @ 5:15pm 
I'm not dropping frames. That low.. 1080P. Not sure what my settings are but they aren't low. 770 is factory oc'ed. No need for my 4670k to be. Could be your clock. I'll look at my setting but they defintely aren't low. I'll edit this post back.

AA is off. Probably the difference.
Last edited by Culluh; Oct 27, 2015 @ 5:17pm
Culluh Oct 28, 2015 @ 1:15am 
Originally posted by youPrivatePaidShillTrollPunk:
Originally posted by Culluh:
I5 4670k
GTX 770.
I can play on max settings. Just showing that dropping frame rates is not an issue here. Not bragging.

Have a GTX 770 / 4770k @ 4,5 ghz and since brits hit the field there is a general frame drop about 20-30 max. fps and 10 min. fps but it's still playable @ antialiasing - medium.


Just woke up and decided to do some testing because mine and your experiences are totally different. Want to know why. Twenties is almost a slide show. I've had a pc that was crap previously. This one isn't.

Truthfully I did not realise that there is a "Higher" setting for textures. As well as a "Higher" and "Maximum" for image. I did say max setting though. So my wording. Tbh I could test higher and maximum. But frankly it takes away from my topic. Does it matter as far as tank pathing goes other than I was slightly off with my wording. Excuse me. Ok, so testing results.

1920 x 1080

8 players (me and 7 expert AI)

200 pop cap

Pine River Dam Autum. No reason other than the last map I played. There is rain.

MSI Afterburner to monitor

I made a save when both sides had good sized armies and right before massive pushes happened. I saw the AI start pushing. Got my units up there and made a save. Both paths. Huge battle. Basically all but base fog of war is cleared. Completely lit up with engagements.

Everything set to high including AA:

FPS when smoke drops from commander specials like British repair or the Easy Eight commander ability. Only when smoke drops fps does drop briefly that poofing goes off.

I turn off AA leave everything else on high. How I have been playing.
No issues.

Touching the 30's when smoke pops from a commaner ability. Very briefly. Sitting in 50's majority of the time. Which isn't bad. But alas I did say maximum.

Built last Dec during sales.

EVGA Superclocked GTX 770: Bought this last dec because all the bitcoin miners bought out the good / new AMD cards and it was on sale for a stupidly great price on Amazon. I didn't want to spend $500 on a gpu and this was the next best price per performance option that I could find at the time.

Seasonic Platinum 660: Payed a premium. It's one of the best 600 watts out there. Silly to skimp on a psu. If they go they tend to take other stuff with them.

250 GB Samsung SSD: I paid a premium for a different brand then my previous. Which failed.

WD 1 tb storage. Don't remember which doesn't really matter. Just a storage drive. All I needed.

MSI Z87-G43 Mainboard. (choose this because I don't have an intent on oc'ing or SLI. It was on sale. Great price!)

8 Gb memory: Whatever was on sale last year. Not junk but didn't pay a premium for anything special.

Evo 212 cooler. ( Better than stock Intel cooler. Cheap solution. I have a fulltower case. So why not. Not really happy with it. Just expected more out of it I guess. Swithcing to water soon when I make up my mind on what.

UPS: CP1350PFCLCD Pure Sine Wave: Peace of mind from spikes. Surges. whatever. I've had parts fail to power flickers. Protects my pc and my peripherals.


So this is settled. Which is my fault. I did said something that wasn't accurate. Though it's a technicality and has nothing to do with ♥♥♥♥ tank pathing. I could turn everything to low. And guess what. Tanks would still path and get stuck horribly.
76561197983263267 Oct 28, 2015 @ 1:16am 
You do press " U " to make them move back and retreat right?
Culluh Oct 28, 2015 @ 1:31am 
Originally posted by Cat:
You do press " U " to make them move back and retreat right?

yes I use the reverse ability. I click it or hotkey it depends.

What usually seems to happen is they'll be lined up. Stacked Moving some place. If you run into something and need to reverse. Give them all the reverse order. In this case on Pine River. 4 USF Td's. The very front tank or maybe even the middle will see that there is an object behind it. Another tank int he group which you told to reverse. So it will pull forward or turn instead of waiting a second. Shortly other stuff is out of the way so it will then put it's rear back the direction it was facing. basically spinning in place and death. If it happens middle of the pack it can result in massive losses. Pushing one armor in on Expert AI generally doesn't work unless it's the kt. They just can't take the hits. Infantry vaporizes at the armor phase of the AI skirmish.

Other stuff like tanks getting stuck on roads for no real reason. Try it out. Gave maps as examples and setting to try it out on. Even the AI has issues. Though German AI pathing is much better than British from the looks.

200 pop cap. Annihilation. forgot to say earlier. I did edit in the pop cap.
76561197983263267 Oct 28, 2015 @ 1:45am 
Pathfinding in this game is a problem for everyone.
The worst thing that could happen is when the tank hits a corner or an obstacle and defines another path, this is mostly when it will ♥♥♥♥ up.
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Date Posted: Oct 27, 2015 @ 4:39am
Posts: 19