Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- the best abilities like merge, AT-gun barrage, satchel charges, vehicle button, AT-grenades (good range, undodgeable), percision strike on mortars.
- non linear tech progression with very specialized units
- very useful doctrinal units and abilities.
- awesome allrounder heavies with HE shells and lots of splash damage
- overall solid units that are cheaper than their counterparts in other factions
- cheap but great mines and explosives
Shock Troops eat any infantry Ober can throw at you get 3 shock troops roaming together with penal and lock down the map.
OKW is at a disadvantage throughout the early game and mid game even late game losing a vetted unit is costly for them.
But Once the late armor comes out for OKW or Ostheer, Soviets seems to be in a significant disadvantage. But if you break the armor down with numbers, there is almost no chance of Germans to bounce back.
There is simply no best faction, allies are counter RTS intutive but reward and support the player very well.
German factions are your run-of-the-mill RTS factions which allow you to plan, contemplate and attack. Depends on your playstyle.
I have seen too many replays in the past month to know this for sure.
Soviets have the cheapest tanks,one of the best AT guns, one of the best MGs,best sniper unit, some of the best basic infantry, elite infantry, amazing support units like the 120mm mortor. Soviets also have some amazing call in tanks like the t34/85,kv2, is2, isu-152, and the Kv-8.
Soviets only have one true weakness which is the fact they have no infantry weapons that can really hurt a true tank.
Once you master soveits tho they are the best army currently.
I agree about STs, but they get their a$$ handed out by PZGs and vet1/2 ASGs.
120mm is a great weapon provided one has the basic sense to turn the autofire off. Else you have one big teamkiller.
So all in all you need to master a faction to play it well, and no faction can actually be the best.
Rohit is it possible that you haven't played in a long time? Soviet tanks have really come a long way. And since all those updates combined I can definitly say that tanks like the T34/85, the IS-2 and the SU-85 let alone the ISU-152 fall in no way behind in the competition with german armour. Combine that with the excellent soviet AT guns and armour is better dealt with than ever.
Yet that is something I can only agree on.
Lol any of the super tanks can be beaten with a single allied tank if micro'd properly and supported correctly. Weakness to all german armor is their speed/turrent speed. Jagd all you have to do is get beside it and it's done. I watched a game the other day where a single t-34/74 beat a Jagdtiger by just getting behind it. Samething for an elephant. The german tanks are devastating if supported properly/used properly. I had a game here I killed 4 tigers, 4 p4s, 3 stugs, 3 ostwinds the other day with nothing but two jacksons/ an at gun. German super armor isn't unbeatable the only one that comes close to that margin is the KT, and it can be beaten if approached correctly.
And fyi CoH1 the tiger/kt/jagdpanther all make these tanks look like poo. And could basically 2 shot any of the allied army/whipe SQUADS not a squad but squads with a single shot. The jagdpanther triple defensive vet was the fastest vehicle in CoH1 and could kill allied armor like they were made of carboard. Yet players back then enjoyed the challenge of attempting to kill them. And understood germans have the advantage late game where the allies held the advantage early/mid game. You can't control early/mid/and late game or their would be no point in playing.
If you have decent number of tanks(Like 2 IS2s/ 3 T-34s/ 2 85s) then you can literally give any german heavy a run for their money. But as I said, you need to play your cards right and know what each faction, each unit does. If you don't you're screwed to oblivion.
And all those twitch streams, replays and youtube videos just confirm. I am not at all saying that soviets or any faction is underpowered. They are not overpowered either. Coz to actually know that you would probably have to have a game with 10 or so x units to go simultaneously against Y units. And even that would not prove anything becoz you dunno how they perform against other factions and units.
Thats all I am saying. Its a good solid RTT game now.
KTs and Tigers tend to 2 shot squads and in the case of the KT its 3 shots for tanks. Long story short, they may not be as crazily good, but in relation to the units they fight, they are pretty good armor.
On the topic of turret speed, you can vastly improve your turret speed by simply turning the entire tank itself, which in my experience will easily negate any issues of turret speed.
But allies were still acknoweleged as being OP, because the game rarely got that far in. I think relic addressed alot of those issues with this game.
It fits perfectly historically because german supers were used as almost-static long range defenses.
This.
You do know that's a commander specific ability right? Unless they changed it now?