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2) they are more expensive than any other line infatry, but they cost same as Grenadiers to reinforce
3) no unit can really counter MGs except huge crowd or unit that manages to get close enough to throw grenade(in Axis' case, it is every single unit), I flank it with penals. Last 15 matches and against expert bots MGs weren't a problem. I have my troops split up in case I run into MG, so I don't have my entire army pinned. Sometimes I also manage to flank MG before I find where it is. Not always intented, but I prefer to avoid the places where I would personally put an MG.
4) MG can't run from Satchel, 4 seconds to destroy is not enough for it to run away. This actually makes me thankful that Soviets have Maxim instead of some machine like MG42 because they can retreat fast(65kg gun runs away faster than 15kg gun, and people really think this game has German bias???)
5) why do you say Flak truck is bad idea against them when you say that they are expensive to reinforce? Isn't that the purpose of this truck?
- Conscripts 240/6 : 40. 50% of 40 is 20.
- Grenadier 240/4 : 60. 50% of 60 is 30.
This is how it works
- Penals is 290/6 = So of course (I think reinforce cost is 23?)
Penals are basically PanzerGrenadier but earlier.
mid-range. Supah-strong grenade. Can trade 50% of AI for AT (So side-grade, not UP-grade)
Same as US Riflemen getting Bazookas. You trade Garand rifles for those bazookas.
- Very different vet 1 ability, however.
- As for Penals being op, they come at a cost : Usually, you miss out on support
(AT, MG, Mortar) unless you're okay with doing T2 as well, or using commander slots.
If Penals were auto-win, I think people would only play them, and they'd have a win
ratio of ~100%. Not the case.
I suggest you play sov penals only in pvp 1vs1 and let the enemy teach you how to neuter them.
No, you were right. Penals are still 27 though
If I do well I can spawn T2, but usually I do too well and take enemy MGs