Company of Heroes 2

Company of Heroes 2

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When a person leaves he should be replaced with Expert AI.
Hard AI isn't even close to the level of even the noobest player and it garantees that you'll loose if one person drops at the start of a game.
Expert AI is still worse than average player, but at the very least it will have some fighting chance with sheer units amout it gets.
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Showing 1-15 of 20 comments
You and everyone else that has every played a multiplayer match have known this and made this request. Unfortunately Relic has not responded (at least in a satisfactory way).
@theweedfather Jan 11, 2016 @ 2:31am 
Oh yeah, let's have a match full of noobs, and when one ragequits, an infinitely better omnipotent AI that resource cheats and maphacks takes his place!
Great idea!
( ͡° ͜ʖ ͡°) Jan 11, 2016 @ 2:39am 
Originally posted by 47:
Oh yeah, let's have a match full of noobs, and when one ragequits, an infinitely better omnipotent AI that resource cheats and maphacks takes his place!
Great idea!
That's bad only when it's noobs vs noobs. When it's noobs vs average players one of the noobs becoming expert is preferable, since it will make game less one sided. We barely have noobs vs noobs games anymore this far into the game's life cycle so this change is purely beneficial by that point.
Happy Jan 11, 2016 @ 2:42am 
If you wondering why you would have trouble with that, the player that leaves gets replaced with standard ai
( ͡° ͜ʖ ͡°) Jan 11, 2016 @ 2:43am 
Originally posted by dylangriffiths:
If you wondering why you would have trouble with that, the player that leaves gets replaced with standard ai
Currently it's hard AI. Standard AI barely fights. One that replaces leavers at least competent in the basics.
Tasty x3 Jan 11, 2016 @ 3:30am 
Well no, the Expert AI could ensure victory due to heavy cheating, it can easily fight 2 opponents at once, that wouldn't be fair. The AI is stupid but on some maps they will spam the enemy to death, giving you opportunities to do something.
( ͡° ͜ʖ ͡°) Jan 11, 2016 @ 3:46am 
Originally posted by Tasty Tofu x3:
Well no, the Expert AI could ensure victory due to heavy cheating, it can easily fight 2 opponents at once, that wouldn't be fair. The AI is stupid but on some maps they will spam the enemy to death, giving you opportunities to do something.
AI's cheating doesn't have as much impact as you think it does :steammocking:
It's true that for your every tank AI will have 2, but it will mindlessly throw them at your AT units one of the time, nullifying the advantage. The point is to make AI equal to the person who dropped, to make sure that one dropper isn't autoloss, and 2 times more stupid AI with 2 times more units sounds about right. Only problem I see with it is that AI ignores fog of war and attacks your snipers or artillery units in places where player would never found them, but that could be easily fixed by Relic before implementing the change.
Mihos Jan 11, 2016 @ 3:48am 
Yeah, cause atm, ai tends to spam kubels on axis even at 40 min when a player drops. And i dont think you gonna do much harm by driving a kubel every 1 min into enemy tanks...
Originally posted by Tasty Tofu x3:
Well no, the Expert AI could ensure victory due to heavy cheating, it can easily fight 2 opponents at once, that wouldn't be fair. The AI is stupid but on some maps they will spam the enemy to death, giving you opportunities to do something.


Originally posted by 47:
Oh yeah, let's have a match full of noobs, and when one ragequits, an infinitely better omnipotent AI that resource cheats and maphacks takes his place!
Great idea!

Complaints like these show a total lack of any skill when playing assuming they truly find Coh2 AI that tough. I personally test units after patches against expert A to get some feeling of how they perform. I always win when testing, expert AI is simply AI with more resources and aggression than its lower ranks in difficulty. Expert AI is easy to beat in 4vs4 (so me and 3 Expert AI vs 4 Expert AI) or even 2vs2 because maps are small enough and forces are large enough that no amount of extra manpower is gonna change that.

AI tactics alone are moronic, with it reversing tanks against the enemy and the like. All that would change between expert and hard would be that there would more troops deployed. The same loser unit deployments would still occur.

Now you might then say, well if there is so few differences then why even change? The point is that the greater number of resources enables it mimic a higher difficulty that is more comparable (although not at the same level) to human intellect.

Moths has a point though. Every large team match I am in sees a couple of new players and maybe one or two veterans pitted against another team of veterans. In many cases I have seen new players instantly drop at the beginning of the match. This leaves those remaining at a severe handicap. Rarely do I see (although maybe thats because of matchmaking working every now and then) a team of green players against other green players. The only time such happens is during the dreaded steam sales or free weekends.
Last edited by Aristotle Full Throttle; Jan 11, 2016 @ 3:55am
Buz Jan 11, 2016 @ 4:12am 
Maybe they should remove the dropped player from the game and distribute the resource income and pop between the rest of the team. It will be more challenging to manage a larger army, but at least it allows the possibility of a fair fight for people who can manage it.

( ͡° ͜ʖ ͡°) Jan 11, 2016 @ 4:15am 
Originally posted by _underscore:
Maybe they should remove the dropped player from the game and distribute the resource income and pop between the rest of the team. It will be more challenging to manage a larger army, but at least it allows the possibility of a fair fight for people who can manage it.
But what if a player drops while having 2 king tigers on the field :o It will probably be heartbreaking for other players to see 2 KTs dissapears and be replaced with sligthly more resources and pop cap.
Replacing hard AI with expert AI seems like the easiest to implement change imo.
Buz Jan 11, 2016 @ 4:20am 
Well yeah it's a disadvantage having fewer heavies and also having fewer commander abilities available.

But since the AI can't retain any units, the existing army would've all died in the next few minutes anyway (giving opponents vet).
@theweedfather Jan 11, 2016 @ 4:38am 
Originally posted by Will of Churchill Ranger_501st:
Originally posted by Tasty Tofu x3:
Well no, the Expert AI could ensure victory due to heavy cheating, it can easily fight 2 opponents at once, that wouldn't be fair. The AI is stupid but on some maps they will spam the enemy to death, giving you opportunities to do something.


Originally posted by 47:
Oh yeah, let's have a match full of noobs, and when one ragequits, an infinitely better omnipotent AI that resource cheats and maphacks takes his place!
Great idea!

Complaints like these show a total lack of any skill when playing assuming they truly find Coh2 AI that tough. I personally test units after patches against expert A to get some feeling of how they perform. I always win when testing, expert AI is simply AI with more resources and aggression than its lower ranks in difficulty. Expert AI is easy to beat in 4vs4 (so me and 3 Expert AI vs 4 Expert AI) or even 2vs2 because maps are small enough and forces are large enough that no amount of extra manpower is gonna change that.

AI tactics alone are moronic, with it reversing tanks against the enemy and the like. All that would change between expert and hard would be that there would more troops deployed. The same loser unit deployments would still occur.

Now you might then say, well if there is so few differences then why even change? The point is that the greater number of resources enables it mimic a higher difficulty that is more comparable (although not at the same level) to human intellect.

Moths has a point though. Every large team match I am in sees a couple of new players and maybe one or two veterans pitted against another team of veterans. In many cases I have seen new players instantly drop at the beginning of the match. This leaves those remaining at a severe handicap. Rarely do I see (although maybe thats because of matchmaking working every now and then) a team of green players against other green players. The only time such happens is during the dreaded steam sales or free weekends.
What does lack of skill have to do with resource and map cheats, you tool?

If anyone drops the game will instantly become lopsided with expert AI because it doesn't give up, it doesn't run out of resources, and it can see the whole map.
Comp stomp is just for people who can't play MP so I hardly see how "skill" is even involved.
Originally posted by 47:
What does lack of skill have to do with resource and map cheats, you tool?

If anyone drops the game will instantly become lopsided with expert AI because it doesn't give up, it doesn't run out of resources, and it can see the whole map.
Comp stomp is just for people who can't play MP so I hardly see how "skill" is even involved.

Yeah, I said it. You lack skill if you think expert AI is too tough to play against. Remember that this change does not apply to 1vs1 as when a player drops the match is over. Only in team matches would this apply and as it has been made plentiful clear, Expert AI lacks any kind of tactical skill. It simply throws waves of soldiers at you and makes some of the dumbest units, like KWs or Scout Cars and the like.

Its not unbeatable and in 2vs2 and up it can be compensated due to how small maps and are the manpower production already. Simply making HMGs can counter the effin Expert AI.

Thus I think....no I know, that if you think Expert AI is too tough to play against then you must lack some degree of skill. Expert AI replacing dropped players would do far more than hard AI and would thus better replicate the potential skill a human has.
Exarch_Alpha Jan 11, 2016 @ 11:49am 
Dat OP...

Lol of course there are people worse than hard AI. Just don´t expect them to be in the top 1000, hurr durr. AI never gets tired and caps. In a long game that goes beyond 30 minutes I´d rather have AI than like, 80% of any other person in the player base.
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Date Posted: Jan 11, 2016 @ 1:50am
Posts: 20