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1 goliath not worth whole doctrine.
Reserve is pretty good too..
Why couldn't they name "Firestorm" and be done with it?
Seriously! All other OPW commander names are on english.
For the soviets it is a toss up but I'm going to say it is probably: Soviet Reserve Army. The artillery is 100% useless in 1v1 so all you have are conscripts with the PPSH. I know it sure as hell is NOT NKVD (which has much better tools overall) or Defensive Tactics (because one of the best soviet rated soviet players used this commander pretty much exclusively).
You can take your pick for the Ostheer but I feel that German infantry doctrine is the worst. You have 2 decent off map attacks for munitions and the rest is mostly junk. Tactical movement is only good for snow maps (but it's just better to be OKW/Brits/USA and have a forward retreat point). Relief infantry is a junky power that often does not work right. Notice all your special moves are munitions based and you have no way to convert fuel to munitions. You can't abuse the artillery officer for double barrages during cooldowns anymore so what's the point?
The next wors Ostheer commander is encirclement. Close the pocket is just so situational that it is almost impossible to pull off and get what you pay for in munitions. He has a stuka bomb that does no damage (neutralizes points). The british vehicle cap costs munitions but this guy's will cost you fuel. Sprint is cute but you wouldn't need it if the Ostheer had a forward retreat mechanism. And while stormtroopers got buffed they aren't a game winning unit.
By comparison I think you can only talk about the least good British commander and in my opinion that is the commando regiment (who still has a game winning airstrike vs the OKW). You might think it is the Royal artillery but that is a team doctrine that has amazing synergy. Mobile artillery negates the liability that is a static gun enplacement.
Mechanized is without a doubt the worst American doctrine followed closely by the armor doctrine. The only redeemable feature of armor is the demo charge on the assault engineer.
Mechanized is just bad, UC and Kubel don't cost fuel but the Jeep does, because it gives a excuse to use it's Withdraw and Refit power.
Do you have the micro of a zergling to say that Armor is one of the worsts?
I'd have to agree with you on this one. I don't know why people need a lategame call-in tank. You can still win in this game using heavy infantry tactics.