Company of Heroes 2

Company of Heroes 2

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Dekker Dec 29, 2022 @ 1:30pm
American troops, they are too weak.
The American troops should be improved, they are too weak, especially when playing against 4, you can't do anything, the game is very unbalanced. Practically. especially when they attack you 2 against one, the game becomes more broken. Especially the American troops. They should improve the American troops, even the noobs win when they all attack you. The American troops are way below the others. The game is getting more broken.
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Showing 1-15 of 92 comments
BortekThePigeon Dec 29, 2022 @ 2:08pm 
yeah I agree, USF is so bad it's laughable. They require godlike RNG and the opponent being really bad to even be average. I legit hate the fact you have to play flawless to even do anything, if you lose even 1 squad you're heavily behind (also why the ♥♥♥♥ are USF units so expensive when they're so ♥♥♥♥)


Watch axis players come here saying allies are somehow OP because they lost their 1 panther due to fighting 3 TDs or 4 AT guns but then wiping all of that with rockets or schrecks
Rogna Dec 29, 2022 @ 2:46pm 
totally agree usf is the weakest faction by far. That's why it is also the most fun to play
R3d_Rain+ Dec 29, 2022 @ 6:33pm 
Last I checked, they had the highest winrates in 1's, and I think the highest allied win rate in 2's and 4's.

So... sounds like a skill issue tbh
Cyberpunk Falangist Dec 29, 2022 @ 10:28pm 
lmao what level of cope is this? Riflemen with double bars or lmgs outperform virtually all baseline axis inf with the exception of obers. Doctrinal inf such as the pathfinders and rangers are also exceptionally powerful and still have access to weapon upgrades. USF light vehicles such as the AA gun and stuart outclass all axis equivalents in terms of firepower, armor, or maneuverability. The Jackson is probably tied for the position of the best non doctrinal TD in the game with the panther but probably edges out above it with increased pen values with abilities and is able to self repair freeing population for more units. USF has the best SPG's in the game with the calliope and the priest for heavy artillery and the scott if handled well is virtually impossible to kill with its combination of range and speed. Regarding off map call ins the USF is probably only second to the soviets in terms of variety of anti infantry and armor abilities that either have no or few effective counters. The only mediocre or under performing units are generally the baseline sherman and some of the support weapons like the at gun and mortrar.
robwarrior Dec 29, 2022 @ 11:48pm 
*cries in british
Last edited by robwarrior; Dec 29, 2022 @ 11:48pm
Siegfield Dec 30, 2022 @ 7:33am 
Originally posted by Cyberpunk Falangist:
lmao what level of cope is this? Riflemen with double bars or lmgs outperform virtually all baseline axis inf with the exception of obers. Doctrinal inf such as the pathfinders and rangers are also exceptionally powerful and still have access to weapon upgrades. USF light vehicles such as the AA gun and stuart outclass all axis equivalents in terms of firepower, armor, or maneuverability. The Jackson is probably tied for the position of the best non doctrinal TD in the game with the panther but probably edges out above it with increased pen values with abilities and is able to self repair freeing population for more units. USF has the best SPG's in the game with the calliope and the priest for heavy artillery and the scott if handled well is virtually impossible to kill with its combination of range and speed. Regarding off map call ins the USF is probably only second to the soviets in terms of variety of anti infantry and armor abilities that either have no or few effective counters. The only mediocre or under performing units are generally the baseline sherman and some of the support weapons like the at gun and mortrar.



NOOOOO HOW CAN A 280MP UNIT WITH 120 MUNI UPGRADES OUTPERFORM A 240MP GRENADER UNIT.

HOW CAN THE STUART DEFEAT MY 20 FUEL SCOUT CAR??!!?

YIKES THE JACKSON IS STRONG, WHY RELIC WHY? WHY CANT I BEAT A FRAGILE TANK DESTROYER AT MAX RANGE WITHOUT FLANKING OR AT SUPPORT??!?!?

ALLIED FANBOIS ARE JUST COPING THEIR FACTION IS TOO STRONG.

COH3 NEEDS MORE BALANCE THAN THIS! STUPID ALLIES AND THEIR CLOSE RANGE HIGH MICRO FIREPOWER!
Trem Dec 30, 2022 @ 8:17am 
If you're not playing Pathfinders as USF in 4vs4 you're not playing the OP meta.

And Riflemen are fine.
PADDY MAIN S.A.S Dec 31, 2022 @ 3:15am 
Using US FACTION requires skill and also knowing all your commanders and what they can achieve subject to RNG. They have the weapons, but it is how you use them in combination with axis factions will result in a win or loss. All factions you could say suffer with issue of one kind or another, but again it is a skill issue and also concentration of the map and movement. Not an easy task, but that is what this game is about.

So recapping the USF is not really a weak faction and nor is there a higher win rate faction. It is all about use and skill etc.
jimywins Dec 31, 2022 @ 7:22am 
When a meta commander for us is US airborn which compensate your tech tree is popular in 1v1 there may be more issues which the faction then meets the eye
Dekker Jan 1, 2023 @ 4:20pm 
Play 4v4, when you are attacked 2 vs. one, the faction loses, a lot of advantage, especially with firebombs, especially melee combat, there you lose in time
Partisanship Jan 1, 2023 @ 4:41pm 
I understand the frustration when team games go poorly but it goes without saying that CoH2 is not balanced around 4v4 matches. Even so, there are viable team game build orders that can certainly improve your chances. The notorious pathfinder into scotts come to mind.

It's also a little puzzling as to why you think you should be able to win against two players combined assaults. Would it not be too strong if a USF player can fight off two axis players on their own?

It would be nice to know what exactly you want buffed and what troops in particular.. Just to pick your brain a bit.
Urinietszche (Banned) Jan 1, 2023 @ 5:54pm 
Once you equip pathfinders blob with BARs, AXIS infantry is no longer a thing.

Riflemen, on the other hand, aren't as cheesy as pathfinders but still have upper hand earlygame. you can use bonus veterancy bulletin for them so you can snowball your earlygame further. Past that, every faction is about how you utilize combined arms. Stop comparing "unit a can't beat unit b solo" cuz it's never a thing. you win by using combined arms, which means, your units must support each other. If you play CoH in chess style, trying to engage multiple 1v1 fights, then don't complain queen takes a pawn.
billthebluebot Jan 2, 2023 @ 3:22pm 
I'm mostly a 3v3/4v4 player who mained soviets for a while and now plays all factions to some degree.

IMO US infantry is good early-mid game because the ambulance exists, officers are stronk, and you have access to a lot of smoke, but they "fall off" pretty hard because the tools you'd use to support them as the game progresses vary wildly in terms of usability.

-Rear echs are the stinkiest engineer/starting unit. I like the rifle nades out of fighting positions, but volley fire costs way too much for a suppression ability that almost never finishes and makes the unit itself more vulnerable. smoke is nice, but officers and mortars quickly outmode the ech at equal or no munie cost (and no upgrade cost with the mortar). Not having access to real mines without riflemen field defences sucks.

-50 cal is bad. It's mutually exclusive with the AT gun for a while, has bad suppression (area suppression, specifically), and has a narrow arc. In theory, it makes up for this with good damage and extra anti-light vehicle capabilities.. it just doesn't perform its role as an HMG at this point, and the extra damage is not very noticeable against infantry. You do, however, occasionally kill some light vehicles that arent the 222, which is nice I guess, but the MG-42 seems to do the same thing just fine most of the time out of the OST HQ for less manpower and with better arc and suppression.

-Fighting positions and the AA half-track are both countered by the rak out of the OKW HQ and can feel like a waste of time. Fighting positions especially are mostly relegated to protecting deep flanks. The AA HT is also amusingly poor at AA, but it can bully light vehicles and usually doesn't die to raks too quickly. between these and the 50 cal, US has the wort access to suppression imo.

-Sherman is expensive, has poor HP and armour, and feels overly specialised vs infantry for a unit that has to manually switch shell types. Overall seems to have a short shelf life when shrecks and panthers are pretty much all you see after you get your first medium tank out. I don't have much experience or success with the commander variants of the sherman, but they mostly seem to also suffer from poor durability while trading too much anti-infantry focus for too much anti-vehicle focus while still losing to the omni-present panthers.

-US snares are bad and are accessed super late compared to everyone else, especially OST and soviets.

Overall I just end up with whacky lategame comps centred around commander artillery (priests, mostly), self-smoking infantry for capping, and M1 AT guns/jacksons for not dying to panthers and heavies. I just don't know how to fight german infantry head-to-head without proper MG support and no durable/expendable medium tank like the t-34. I think the scott is supposed to fill this role but I just cant bring myself to click it that often out of spite for the guys I run into as a german who spam pathfinders into lategame triple scott.. It looks too goofy and is just outside of what I want in a ww2 videogame.

I feel like if we were still getting balance updates I would like to see some change to the 50 cal, like adding a range and/or suppression ability for munies much like the M1 AT abilities. I recall watching old training films where they used the 50 cal in an indirect role, it might be cool to try adding the bofors indirect ability on vet.
Last edited by billthebluebot; Jan 2, 2023 @ 7:00pm
Dekker Jan 2, 2023 @ 11:54pm 
when you play with the American troops there is nothing to unlock at the beginning, moreover they attack you when they attack you 2v1 against the axis troops with machine guns 42- with the assault sapper tanks it is very difficult to fight the game is too broken when you play against 4, since most go directly to fuel supplies. American troops left broken
Yes, but americans have best tank in the game - Jackson. Except Ferdinand.
And you can assist your useless infantry with otheres tanks.
Last edited by Outplayed and Destroyed; Jan 3, 2023 @ 3:00am
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Date Posted: Dec 29, 2022 @ 1:30pm
Posts: 97