Company of Heroes 2

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need help against obw
Hello everyone i need help against obw i cant really beat them most of the time

I play as soviets is it me or soviets cant go vs obw

Especially with team games and some maps stuka is huge headache

I dont really have an answer for the panther or even an early panzer


AT gun isnt doing any good


So if there are any tips you can provide i would be grateful
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Showing 1-7 of 7 comments
STALKER ★★★ Jul 26, 2016 @ 11:38am 
Mine spam, Usually OKW get sturms with shrecks, making them unable to detect mines. Get Su76 for early light vehicles which is pretty good. T70 is also good for anti-infantry. I suggest going T34/85s, they're best tank for soviets IMO.
Sir Xander Jul 26, 2016 @ 11:53am 
Originally posted by STALKER:
Mine spam, Usually OKW get sturms with shrecks, making them unable to detect mines. Get Su76 for early light vehicles which is pretty good. T70 is also good for anti-infantry. I suggest going T34/85s, they're best tank for soviets IMO.
The only thing i have to add is, do not use T34/85 alone, use at least 2 of them when attacking
AxisInfantryAreOp Jul 26, 2016 @ 1:00pm 
Originally posted by ~ Sir Xander:
Originally posted by STALKER:
Mine spam, Usually OKW get sturms with shrecks, making them unable to detect mines. Get Su76 for early light vehicles which is pretty good. T70 is also good for anti-infantry. I suggest going T34/85s, they're best tank for soviets IMO.
The only thing i have to add is, do not use T34/85 alone, use at least 2 of them when attacking
Thats actually very interesting but mines seem to be map dependant plus some maps seem to be a nightmare for soviets vs obw....the one i can remember is semosiky its totally broken imo

Is there any veto list you recommend?
Spooie Jul 26, 2016 @ 2:42pm 
Originally posted by mandr19:
Hello everyone i need help against obw i cant really beat them most of the time

I play as soviets is it me or soviets cant go vs obw

Especially with team games and some maps stuka is huge headache

I dont really have an answer for the panther or even an early panzer


AT gun isnt doing any good


So if there are any tips you can provide i would be grateful
maxim spam + 3-4 zis field guns ( panzer 2 cant touch you ),lategame go su-76 spam or su-85 + katchusha truck.
AxisInfantryAreOp Jul 27, 2016 @ 5:19am 
Originally posted by BLACK !!!:
Originally posted by mandr19:
Hello everyone i need help against obw i cant really beat them most of the time

I play as soviets is it me or soviets cant go vs obw

Especially with team games and some maps stuka is huge headache

I dont really have an answer for the panther or even an early panzer


AT gun isnt doing any good


So if there are any tips you can provide i would be grateful
maxim spam + 3-4 zis field guns ( panzer 2 cant touch you ),lategame go su-76 spam or su-85 + katchusha truck.
Thx alot really apprciate it
ShodaN Jul 27, 2016 @ 5:41am 
Here's a fun build you can try with Partisans (Commander required obviously):

Early game:
Get T1 right away. Build 3 Penal battalions (I suggest you put bulletins for them).

Do your best to get upclose and personal with the enemy forces. At close to medium range you can beat Volks and Sturms. Watch your health though. If you are on low health but haven't lost a lot of members yet, do NOT close in on Sturms. The high rate of fire will shred you. Not losing any of those squads and maintaining veterancy is crucial for later performance.

Take care with the Kübelwagen because it can inflict losses on you without costing anything for your opponent to repair the damage.

Once you hit CP1 you can use it to call in cqc Partisans. Do that if you want to finish off wounded enemies on retreat or to suprisingly turn the tides in an engagement and force a retreat. 2 squads is the absolute maximum here! Don't be afraid to lose them. They are cheap to replace and have lost most of their use once the benefit of suprise is gone.

Midgame:
Map control should be fairly equal or in your favour. Radio Intercept will tell you what to expect for the midgame. If the OKW player gets out a vehicle get some AT partisans and prepare AT grenades (which they can use too). Do not forget to use the element of suprise in your favour. An AT grenade and Panzerschreck on one squad is a nasty combination against those early light vehicles.

Once you got the AT-Partisans keep them. Let them constantly lay mines everywhere. 2 squads should be enough for now. Don't overdo it. They are expensive to maintain.

From T3 you can get something to support your Partisans and Penals. Either a T70 against infantry or an SU-76 against vehicles.

Lategame:
Here you'll want to have a combination of some T34s and an SU-85. The reason is that you got mark target, a lot of mines and your AT partisans. So the T34s are your alrounders that shield the SU from infantry and box in marked targets that try to escape.
AxisInfantryAreOp Jul 27, 2016 @ 8:24am 
Originally posted by DarTH ShodaN:
Here's a fun build you can try with Partisans (Commander required obviously):

Early game:
Get T1 right away. Build 3 Penal battalions (I suggest you put bulletins for them).

Do your best to get upclose and personal with the enemy forces. At close to medium range you can beat Volks and Sturms. Watch your health though. If you are on low health but haven't lost a lot of members yet, do NOT close in on Sturms. The high rate of fire will shred you. Not losing any of those squads and maintaining veterancy is crucial for later performance.

Take care with the Kübelwagen because it can inflict losses on you without costing anything for your opponent to repair the damage.

Once you hit CP1 you can use it to call in cqc Partisans. Do that if you want to finish off wounded enemies on retreat or to suprisingly turn the tides in an engagement and force a retreat. 2 squads is the absolute maximum here! Don't be afraid to lose them. They are cheap to replace and have lost most of their use once the benefit of suprise is gone.

Midgame:
Map control should be fairly equal or in your favour. Radio Intercept will tell you what to expect for the midgame. If the OKW player gets out a vehicle get some AT partisans and prepare AT grenades (which they can use too). Do not forget to use the element of suprise in your favour. An AT grenade and Panzerschreck on one squad is a nasty combination against those early light vehicles.

Once you got the AT-Partisans keep them. Let them constantly lay mines everywhere. 2 squads should be enough for now. Don't overdo it. They are expensive to maintain.

From T3 you can get something to support your Partisans and Penals. Either a T70 against infantry or an SU-76 against vehicles.

Lategame:
Here you'll want to have a combination of some T34s and an SU-85. The reason is that you got mark target, a lot of mines and your AT partisans. So the T34s are your alrounders that shield the SU from infantry and box in marked targets that try to escape.
thats pretty interesting though it needs mortars to clear mg positions and other
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Date Posted: Jul 26, 2016 @ 11:10am
Posts: 7