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Is there any veto list you recommend?
Early game:
Get T1 right away. Build 3 Penal battalions (I suggest you put bulletins for them).
Do your best to get upclose and personal with the enemy forces. At close to medium range you can beat Volks and Sturms. Watch your health though. If you are on low health but haven't lost a lot of members yet, do NOT close in on Sturms. The high rate of fire will shred you. Not losing any of those squads and maintaining veterancy is crucial for later performance.
Take care with the Kübelwagen because it can inflict losses on you without costing anything for your opponent to repair the damage.
Once you hit CP1 you can use it to call in cqc Partisans. Do that if you want to finish off wounded enemies on retreat or to suprisingly turn the tides in an engagement and force a retreat. 2 squads is the absolute maximum here! Don't be afraid to lose them. They are cheap to replace and have lost most of their use once the benefit of suprise is gone.
Midgame:
Map control should be fairly equal or in your favour. Radio Intercept will tell you what to expect for the midgame. If the OKW player gets out a vehicle get some AT partisans and prepare AT grenades (which they can use too). Do not forget to use the element of suprise in your favour. An AT grenade and Panzerschreck on one squad is a nasty combination against those early light vehicles.
Once you got the AT-Partisans keep them. Let them constantly lay mines everywhere. 2 squads should be enough for now. Don't overdo it. They are expensive to maintain.
From T3 you can get something to support your Partisans and Penals. Either a T70 against infantry or an SU-76 against vehicles.
Lategame:
Here you'll want to have a combination of some T34s and an SU-85. The reason is that you got mark target, a lot of mines and your AT partisans. So the T34s are your alrounders that shield the SU from infantry and box in marked targets that try to escape.