Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I said it's probably a bug, it doesn't matter if it's like this ever since USF was implemented, when I use the Anti tank grenade, I see that the soldier stays put for a long while before the animation starts, so something is wrong.
Guards had this kind of bug before, it lasted several months before they brought a fix.
*people agree*
*someone points out allied counterpart to axis unit/ability is not as good*
*people claim
Faust: Quick, available to both mainline infantry, immediatly available for grenadiers, subtle enough animation, no sidetech cost whatsoever required.
I could do the same thing with a plethora of different tools available to both sides and get the same result.
But no, you keep claiming salt when you can't handle the cold reality of the situation that the tools you have at your disposal is objectively better and easier to use than allied equivalents.
No more snare.