Company of Heroes 2

Company of Heroes 2

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Dooley Jun 30, 2016 @ 4:01pm
USF anti tank rifle grenade
My question is just why does that rifle grenade take a ridiculous amount of time to fire, when the panzerfaust or russian AT nade are used almost immediately. Also taking as long as the US rifle grenade does, it's chances at damaging an engine are just not good. Whenever I use it, I put my whole squad at risk because of the amount of time it takes to go off.
Last edited by Dooley; Jun 30, 2016 @ 4:01pm
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Showing 1-15 of 67 comments
Stridswombat Jun 30, 2016 @ 5:33pm 
I agree, it should have the time lowered. It requires vet to use whereas fausts are free, that already puts it behind them. No need for the extreme time delay.
PandemicFallout Jun 30, 2016 @ 5:41pm 
yea i always thought that was stupid. when axis overruns with tanks, and all u have is fresh rifleman, wtf can u do.
76561197983263267 Jun 30, 2016 @ 6:27pm 
It's probably not intended to be that slow, maybe caused by a bug.
@theweedfather Jun 30, 2016 @ 6:43pm 
The same reason conscripts take an entire minute to think about where they're throwing their molotov.
Dooley Jun 30, 2016 @ 7:02pm 
Originally posted by spehss mehreen:
The same reason conscripts take an entire minute to think about where they're throwing their molotov.
Exactly.
Dooley Jun 30, 2016 @ 7:02pm 
Originally posted by Cat:
It's probably not intended to be that slow, maybe caused by a bug.
It's not a bug, it's been this way ever since USF was implemented. It's always frustrated me, but I recently have become truly fed up with it.
76561197983263267 Jun 30, 2016 @ 7:04pm 
Originally posted by Praise_Dooley:
Originally posted by Cat:
It's probably not intended to be that slow, maybe caused by a bug.
It's not a bug, it's been this way ever since USF was implemented. It's always frustrated me, but I recently have become truly fed up with it.



I said it's probably a bug, it doesn't matter if it's like this ever since USF was implemented, when I use the Anti tank grenade, I see that the soldier stays put for a long while before the animation starts, so something is wrong.

Guards had this kind of bug before, it lasted several months before they brought a fix.
Stridswombat Jun 30, 2016 @ 7:05pm 
It's just one of those things that have been deliberately made inferior to axis equivalents so lelic can continue to attempt to subtly swint the game in their favour, as always.
Originally posted by Triggster Is Back:
It's just one of those things that have been deliberately made inferior to axis equivalents so lelic can continue to attempt to subtly swint the game in their favour, as always.
:steamsalty:
Flat Arthur Jun 30, 2016 @ 7:52pm 
Originally posted by エノシマジュンコ:
Originally posted by Triggster Is Back:
It's just one of those things that have been deliberately made inferior to axis equivalents so lelic can continue to attempt to subtly swint the game in their favour, as always.
:steamsalty:
I mean he has a point. Most things the axis have are better than allied counterparts. Rifle nade worst than Faust. Bazooka worst than schreck. Su76 worst than stug. Pershing worst than tiger for same price. Lava volk nade deals more damage and has faster animation than molotov. I could go on...
@theweedfather Jun 30, 2016 @ 7:56pm 
Originally posted by エノシマジュンコ:
Originally posted by Triggster Is Back:
It's just one of those things that have been deliberately made inferior to axis equivalents so lelic can continue to attempt to subtly swint the game in their favour, as always.
:steamsalty:
*someone complains about an Axis unit being UP*
*people agree*

*someone points out allied counterpart to axis unit/ability is not as good*
*people claim :steamsalty:*
Flat Arthur Jun 30, 2016 @ 7:58pm 
Originally posted by spehss mehreen:
Originally posted by エノシマジュンコ:
:steamsalty:
*someone complains about an Axis unit being UP*
*people agree*

*someone points out allied counterpart to axis unit/ability is not as good*
*people claim :steamsalty:*
Lmao spot on
Stridswombat Jun 30, 2016 @ 8:03pm 
Originally posted by エノシマジュンコ:
Originally posted by Triggster Is Back:
It's just one of those things that have been deliberately made inferior to axis equivalents so lelic can continue to attempt to subtly swint the game in their favour, as always.
:steamsalty:
Soviet AT grenade: Cost resources to tech. USF Rifle AT grenade: Needs vet and has a slow ass animation. UKF HEAT grenade: Doctrinal and untill recently only did half the damage of every other snare in the game.

Faust: Quick, available to both mainline infantry, immediatly available for grenadiers, subtle enough animation, no sidetech cost whatsoever required.

I could do the same thing with a plethora of different tools available to both sides and get the same result.

But no, you keep claiming salt when you can't handle the cold reality of the situation that the tools you have at your disposal is objectively better and easier to use than allied equivalents.
76561197983263267 Jun 30, 2016 @ 8:04pm 
All this reminds me, yesterday watching some live game, I learned some kind of exploit to avoid the PF shooting your tank.

No more snare.
Stridswombat Jun 30, 2016 @ 8:06pm 
Ehh, half the time they try to snare you when you havn't even taken enough damage to get engine damage yet.
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Date Posted: Jun 30, 2016 @ 4:01pm
Posts: 67