Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ive lost a load of games down to an artillery ability that levels everything. You can't even get out.
And it´s strengh depends on the amount of your ammo. Many ammo = A-Bomb for US Base!
Indeed, this ability and another one (which i cant remenber now), have to be tweaked to balance the game for good. And these artys definetly doesnt require ANY skill to use (just in case any german player said otherwise). Even more, those 2 abilities cant even be compared to whats like in the artillery from allies.
You act like that's impossible
http://www.coh2.org/replay/22658/relic-you-might-want-to-hotfix-this...
and here's a shoutcast of it
http://youtu.be/Cb1bnKnsva8?list=UUYV0US7au7isu0eY7IV77Cw
pure ♥♥♥♥♥♥♥♥ win there...
EDIT: If not that, perhaps give the USF some sort of additional unit to count as the base so that one can't just cheese a win out?
and to be Frank
it's the only thing that makes the commander worthwhile
the jaegers are not that great (quite good vs basic inf)
sincerely
-Frank
Milk win was interesting. First time I see it done. It was a desperate move by him because he was beinng dominated from start to the end. It caught Once Over by surprise because well it never been done before. The off map artillery did not win him the game it was the Puma snipes on the buildings.