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It would also be nice if you could upload a replay to back up your accusation.
CoH2 HMG function quite odd compared to CoH1 HMG. MG42 for instance in CoH1 could stop any amount of infantry pouring in as long as they were coming from the firing arc. Same logic doesn't work in CoH2.
Maxim also gains benefit of quick set up time which allows Maxim to be generally superior choice of weapon (in the game) than MG42.
(and let's not even bother with stupid HMG behaviour of setting up after leaving the building...)
I'd love to had the game not crashed on the victory screen.
Seems like you're both saying it's the better machine gun, which blows my mind. A little historic accuracy is prefered in my opinion. How on earth can it have better suppression??
Oh well, thanks for the input.
Both HMGs can be defensive and offensive, the maxim being an option rather than a must have like the HMG 42 should in a way perform better solo than the HMG 42 and thus can set up fast and be used rather well in buildings. The HMG 42 can be used offensively as well but needs to be used in the back so that volks or grenadiers can take the initial focus and then when the HMG 42 starts firing, its too late for the targets to move out, the issue is synergy for the axis and that just requires the usual objective of having a balanced force with grenadiers and the HMG or volks with the HMG 34, from there you should have everything you need to counter infantry whether solo or blob.
They are as you stated are capable of being offensive and defensive. I guess my post was a personal bias from experience in CoH1. HMG is in general less awesome in CoH2 compared to CoH1.
However it's not ok that an maxim can run into an mg and suppress it. The suppression is a bit too high in my opinion.
Can they not balance it by making it cheaper and less powerful. Or have it not take up any population/quicker spawn time since Russians play style is rush and not care about K/D right?
eh, M1919 was a great gun. and the DSHK was scary too.