Company of Heroes 2

Company of Heroes 2

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Maxim 1910 sets up and beats MG42
A 2 manned MG42 team was already set up in yellow cover, along comes a squad of a soviet machine gun, all while being pinned by the highest rate of fire in the war, manages to set up and kill my team. WTF.

MG42 was the best machine gun in the war. Maxim 1910 was 'a' machine used by russians in WW1... and the beginning of WW2 while being replaced by SG-43.

Even if my squad was just a single man, with low health, so long as it's firing, nothng should be able to set imo.
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Showing 1-13 of 13 comments
The fact of the matter is that its a game and so balance comes first over history, the maxim deals slightly more suppression than the MG-42 to make up for its terrible arc and it has better rate of fire for that the same reason, this means that if you are able to suppress it that it can suppress back faster and therefore kill your 2 men easier and can replace the men.

It would also be nice if you could upload a replay to back up your accusation.
mustachewarfare Aug 2, 2014 @ 8:57pm 
The better suppression of maxim would have made sense if HMG's suppressing behaviour wasn't so wonky. If you send two units to HMG front and they attack with distance between one another only one will get pinned. Thus, benefit of large fire arc is not as awesome as it should be.

CoH2 HMG function quite odd compared to CoH1 HMG. MG42 for instance in CoH1 could stop any amount of infantry pouring in as long as they were coming from the firing arc. Same logic doesn't work in CoH2.

Maxim also gains benefit of quick set up time which allows Maxim to be generally superior choice of weapon (in the game) than MG42.

(and let's not even bother with stupid HMG behaviour of setting up after leaving the building...)
SquishyMuffin Aug 2, 2014 @ 9:18pm 
Originally posted by Ranger_501st:
It would also be nice if you could upload a replay to back up your accusation.

I'd love to had the game not crashed on the victory screen.

Seems like you're both saying it's the better machine gun, which blows my mind. A little historic accuracy is prefered in my opinion. How on earth can it have better suppression??

Oh well, thanks for the input.
rye Aug 2, 2014 @ 9:20pm 
did you see if that guy had enhancements for the Maixm? Bulletins..
Originally posted by mustachewarfare:
The better suppression of maxim would have made sense if HMG's suppressing behaviour wasn't so wonky. If you send two units to HMG front and they attack with distance between one another only one will get pinned. Thus, benefit of large fire arc is not as awesome as it should be.

CoH2 HMG function quite odd compared to CoH1 HMG. MG42 for instance in CoH1 could stop any amount of infantry pouring in as long as they were coming from the firing arc. Same logic doesn't work in CoH2.

Maxim also gains benefit of quick set up time which allows Maxim to be generally superior choice of weapon (in the game) than MG42.

(and let's not even bother with stupid HMG behaviour of setting up after leaving the building...)

Both HMGs can be defensive and offensive, the maxim being an option rather than a must have like the HMG 42 should in a way perform better solo than the HMG 42 and thus can set up fast and be used rather well in buildings. The HMG 42 can be used offensively as well but needs to be used in the back so that volks or grenadiers can take the initial focus and then when the HMG 42 starts firing, its too late for the targets to move out, the issue is synergy for the axis and that just requires the usual objective of having a balanced force with grenadiers and the HMG or volks with the HMG 34, from there you should have everything you need to counter infantry whether solo or blob.
Last edited by Aristotle Full Throttle; Aug 2, 2014 @ 9:29pm
mustachewarfare Aug 2, 2014 @ 10:25pm 
Originally posted by Ranger_501st:
Originally posted by mustachewarfare:
The better suppression of maxim would have made sense if HMG's suppressing behaviour wasn't so wonky. If you send two units to HMG front and they attack with distance between one another only one will get pinned. Thus, benefit of large fire arc is not as awesome as it should be.

CoH2 HMG function quite odd compared to CoH1 HMG. MG42 for instance in CoH1 could stop any amount of infantry pouring in as long as they were coming from the firing arc. Same logic doesn't work in CoH2.

Maxim also gains benefit of quick set up time which allows Maxim to be generally superior choice of weapon (in the game) than MG42.

(and let's not even bother with stupid HMG behaviour of setting up after leaving the building...)

Both HMGs can be defensive and offensive, the maxim being an option rather than a must have like the HMG 42 should in a way perform better solo than the HMG 42 and thus can set up fast and be used rather well in buildings. The HMG 42 can be used offensively as well but needs to be used in the back so that volks or grenadiers can take the initial focus and then when the HMG 42 starts firing, its too late for the targets to move out, the issue is synergy for the axis and that just requires the usual objective of having a balanced force with grenadiers and the HMG or volks with the HMG 34, from there you should have everything you need to counter infantry whether solo or blob.

They are as you stated are capable of being offensive and defensive. I guess my post was a personal bias from experience in CoH1. HMG is in general less awesome in CoH2 compared to CoH1.
Fen Aug 3, 2014 @ 3:57am 
"balance" ....
AchtAchter Aug 3, 2014 @ 4:02am 
I agree with you the MG34 & MG42 were unmatched in the war, especially by the maxim, which was the worst mg of the war. However realism ends were balance starts. This game is not in any way realistic. It's a game that uses WW2 as a background, nothing more.

However it's not ok that an maxim can run into an mg and suppress it. The suppression is a bit too high in my opinion.
Last edited by AchtAchter; Aug 3, 2014 @ 4:04am
hola1997 Aug 3, 2014 @ 4:31am 
I do think the Maxim is strong but that's balance, they did nerf the set up time and with the low arc, you can flank it quite well. Unless the enemy spam them then get the Jaeger Light Infantry or Falschirmjaegers and flush those bastards out. Or you can just force him to spread out his force and get a LeIG-18 (that works too)
[AJSA]MeloDeath Aug 3, 2014 @ 4:39am 
whats is trully ♥♥♥♥♥♥ is that both the MG34/42 stops shotting when they are red supressed while the maxim keeps on firing making it OP has hell... Yupp Maxim is the best MG by far even with the bad fire con its abillity to change the direction in mere secconds makes the small fire con indiffrent. Also in a building its so OP that you can lock down big parts of the map quick as hell.
SquishyMuffin Aug 3, 2014 @ 8:43am 
Originally posted by Herr Fenriz:
"balance" ....

Can they not balance it by making it cheaper and less powerful. Or have it not take up any population/quicker spawn time since Russians play style is rush and not care about K/D right?
BeingThere Aug 3, 2014 @ 5:29pm 
Originally posted by AchtAchter:
I agree with you the MG34 & MG42 were unmatched in the war, especially by the maxim, which was the worst mg of the war. However realism ends were balance starts. This game is not in any way realistic. It's a game that uses WW2 as a background, nothing more.

However it's not ok that an maxim can run into an mg and suppress it. The suppression is a bit too high in my opinion.

eh, M1919 was a great gun. and the DSHK was scary too.
Chino!! Aug 3, 2014 @ 6:45pm 
learn to use the mg...
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Date Posted: Aug 2, 2014 @ 8:35pm
Posts: 13