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Same goes for Penals in general. They give you considerable early to mid game firepower, but as a unit and their respective builds as a whole will significantly drop in performance in the lategame compared to veteran 7 men Conscripts fighting in a well rounded combined arms army.
- PPSH : Zero range power (Where you get raped)
- SVT40 : Medium short range power.
- 7 man ; Long range power + tougher + x2 xp + cheaper reinforce
(Also doesn't need a commander, but loses last hv weapon slot)
As for PPsH or Extra Man, thats a decision that depends on whats going on in the match, who youre facing, what theyre using, and even the map itself.
Generally though as a rule of thumb, on Open maps I would avoid the PPsH upgrade.
By getting that upgrade you are denying yourself a sweet looking LMG or shreck lying on the floor.
The lacking of a MG or AT gun during the opening stage can be detrimental but penal along with scout car promote a more aggressive play and during this stage the penal literally can and will beat any starter infantry except for call in elite infantry .
It depends on army build, it is not as simple as "better" or "worse".
Massed PPSH is medium range too, dat movement accuracy is broken
you go for conscripts early build, if you have a ppsh/svt upgrade. or you need disposable squad to cap vp late game.
7 men squad is some of the best solution in stealing crew weapon and VP especially late game. other than that they are pretty much useless
actually no. ROF fire buff only applies in cover and it add +20% which is negligible especially late game. what you looking for for the 7men upgrade is the exp gain to quickly vet 3 and make them target size of 0.6. So the idea is that you should only upgrade 7men for fresh replacement cons squad so they could soakup more axis terminator infantry high dps weapons. which its kinda worthless, since allies have better infantry like vet 3 5men infantry section has a target size of 0.66 and can carry 2 LMG bren.
so conclusion,
if the squad upgraded with PPSH, SVT will just out DPS 7 men squad in cover.
if con squad have a stolen LMG42/LMG36, it will out DPS PPSH,SVT
Not to mention your info is false. The effects are:
Increases squad size by 1.
Reduces model reinforce cost to 18 manpower.
Increases veterancy gain by 20%.
-30% weapon cooldown, when unit is in cover.
So yeah, "negligible". Of course.
I will use Rifle Guard to do penal's job, because rifle guard comes with PTSR equipped.